/* * This file is part of the Colobot: Gold Edition source code * Copyright (C) 2001-2023, Daniel Roux, EPSITEC SA & TerranovaTeam * http://epsitec.ch; http://colobot.info; http://github.com/colobot * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see http://gnu.org/licenses */ #pragma once #include "ui/screen/screen.h" #include "level/level_category.h" #include #include namespace Ui { class CMainDialog; class CScreenLevelList : public CScreen { public: CScreenLevelList(Ui::CMainDialog* mainDialog); void SetLevelCategory(LevelCategory category); void CreateInterface() override; bool EventProcess(const Event &event) override; void SetSelection(LevelCategory category, int chap, int rank); bool GetSceneSoluce(); bool GetPlusTrainer(); bool GetPlusResearch(); bool GetPlusExplorer(); void AllMissionUpdate(); void ShowSoluceUpdate(); void UpdateChapterPassed(); void NextMission(); void UpdateCustomLevelList(); std::string GetCustomLevelName(int id); const std::vector& GetCustomLevelList(); protected: void UpdateSceneChap(int &chap); void UpdateSceneList(int chap, int &sel); void UpdateSceneResume(int chap, int rank); protected: Ui::CMainDialog* m_dialog; LevelCategory m_category; bool m_sceneSoluce; bool m_plusTrainer; bool m_plusResearch; bool m_plusExplorer; std::map m_chap; // selected chapter (0..8) std::map m_sel; // chosen mission (0..98) int m_maxList; std::vector m_customLevelList; int m_accessChap; }; } // namespace Ui