/* * This file is part of the Colobot: Gold Edition source code * Copyright (C) 2001-2023, Daniel Roux, EPSITEC SA & TerranovaTeam * http://epsitec.ch; http://colobot.info; http://github.com/colobot * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see http://gnu.org/licenses */ #pragma once #include "ui/screen/screen.h" namespace Ui { class CScreenAppearance : public CScreen { public: CScreenAppearance(); void CreateInterface() override; bool EventProcess(const Event &event) override; bool GetGamerOnlyHead(); float GetPersoAngle(); protected: void UpdatePerso(); void CameraPerso(); void FixPerso(int rank, int index); void ColorPerso(); //! Move camera in that way that astronaut's origin is in (x, y) point on window void SetCamera(float x, float y, float cameraDistance); protected: int m_appearanceTab; // perso: tab selected float m_appearanceAngle; // perso: angle of presentation }; } // namespace Ui