/* * This file is part of the Colobot: Gold Edition source code * Copyright (C) 2001-2023, Daniel Roux, EPSITEC SA & TerranovaTeam * http://epsitec.ch; http://colobot.info; http://github.com/colobot * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see http://gnu.org/licenses */ /** * \file level/parser/parser.h * \brief Parser for level files */ #pragma once #include "level/level_category.h" #include "level/robotmain.h" #include "level/parser/parserexceptions.h" #include "level/parser/parserline.h" #include "level/parser/parserparam.h" #include #include #include class CLevelParser { public: //! Create an empty level file CLevelParser(); //! Load level from file CLevelParser(std::string filename); //! Load given level //@{ CLevelParser(LevelCategory category, int chapter, int rank); CLevelParser(std::string category, int chapter, int rank); //@} //! Build category path //@{ static std::string BuildCategoryPath(LevelCategory category); static std::string BuildCategoryPath(std::string category); //@} //! Build level filename //@{ static std::string BuildScenePath(LevelCategory category, int chapter, int rank, bool sceneFile = true); static std::string BuildScenePath(std::string category, int chapter, int rank, bool sceneFile = true); //@} //! Check if level file exists bool Exists(); //! Load file void Load(); //! Save file void Save(); //! Configure level paths for the given level void SetLevelPaths(LevelCategory category, int chapter = 0, int rank = 0); //! Inject %something% paths std::string InjectLevelPaths(const std::string& path, const std::string& defaultDir = ""); //! Get filename const std::string& GetFilename(); //! Get all lines from file inline const std::vector& GetLines() { return m_lines; } //! Insert new line to file void AddLine(CLevelParserLineUPtr line); //! Find first line with given command CLevelParserLine* Get(const std::string& command); //! Find first line with given command, null if doesn't exist CLevelParserLine* GetIfDefined(const std::string &command); //! Count lines with given command int CountLines(const std::string& command); private: std::string m_filename; std::vector m_lines; std::string m_pathCat; std::string m_pathChap; std::string m_pathLvl; }; inline std::string InjectLevelPathsForCurrentLevel(const std::string& path, const std::string& defaultDir = "") { CRobotMain* main = CRobotMain::GetInstancePointer(); auto levelParser = std::make_unique(); levelParser->SetLevelPaths(main->GetLevelCategory(), main->GetLevelChap(), main->GetLevelRank()); return levelParser->InjectLevelPaths(path, defaultDir); }