/* * This file is part of the Colobot: Gold Edition source code * Copyright (C) 2001-2021, Daniel Roux, EPSITEC SA & TerranovaTeam * http://epsitec.ch; http://colobot.info; http://github.com/colobot * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see http://gnu.org/licenses */ // VERTEX SHADER - PARTICLE RENDERER layout(location = 0) in vec4 in_VertexCoord; layout(location = 1) in vec4 in_Color; layout(location = 2) in vec2 in_TexCoord; uniform mat4 uni_ProjectionMatrix; uniform mat4 uni_ViewMatrix; uniform mat4 uni_ModelMatrix; uniform vec4 uni_Color; out VertexData { vec4 Color; vec2 TexCoord; } data; void main() { gl_Position = uni_ProjectionMatrix * uni_ViewMatrix * uni_ModelMatrix * in_VertexCoord; data.Color = in_Color * uni_Color; data.TexCoord = in_TexCoord; }