/* * This file is part of the Colobot: Gold Edition source code * Copyright (C) 2001-2023, Daniel Roux, EPSITEC SA & TerranovaTeam * http://epsitec.ch; http://colobot.info; http://github.com/colobot * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see http://gnu.org/licenses */ /** * \file graphics/engine/planet.h * \brief Planet rendering - CPlanet class */ #pragma once #include "graphics/engine/planet_type.h" #include #include #include struct Event; // Graphics module namespace namespace Gfx { class CEngine; /** * \class CPlanet * \brief Planet manager * * Draws the planets orbiting in the sky. * * Planets are drawn in 2D mode, at coordinates calculated from camera position. */ class CPlanet { public: CPlanet(CEngine* engine); ~CPlanet(); //! Removes all the planets void Flush(); //! Management of an event bool EventProcess(const Event &event); //! Creates a new planet void Create(PlanetType type, const glm::vec2& start, float dim, float speed, float dir, const std::string& name, const glm::vec2& uv1, const glm::vec2& uv2, bool transparent); //! Indicates if there is at least one planet bool PlanetExist(); //! Load all the textures for the planets void LoadTexture(); //! Draws all the planets void Draw(); //! Set which planet types to display void SetVisiblePlanetType(PlanetType type); protected: //! Makes the planets evolve bool EventFrame(const Event &event); protected: CEngine* m_engine = nullptr; float m_time = 0.0f; PlanetType m_visibleType = PlanetType::Sky; /** * \struct Planet * \brief Planet texture definition */ struct Planet { //! Type of planet PlanetType type = PlanetType::Sky; //! Initial position in degrees glm::vec2 start; //! Current position in degrees glm::vec2 angle; //! Dimensions (0..1) float dim = 0.0f; //! Speed float speed = 0.0f; //! Direction in the sky float dir = 0.0f; //! Name of the texture std::string name; //! Texture mapping glm::vec2 uv1, uv2; // TODO: make all textures transparent? //! Transparent texture bool transparent = false; }; std::vector m_planets; }; } // namespace Gfx