/* * This file is part of the Colobot: Gold Edition source code * Copyright (C) 2001-2023, Daniel Roux, EPSITEC SA & TerranovaTeam * http://epsitec.ch; http://colobot.info; http://github.com/colobot * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see http://gnu.org/licenses */ #pragma once class CSystemUtils; #include "common/system/system.h" #include /** * \enum PerformanceCounter * \brief Type of counter testing performance */ enum PerformanceCounter { PCNT_EVENT_PROCESSING, //! < event processing (except update events) PCNT_UPDATE_ALL, //! < the whole frame update process PCNT_UPDATE_ENGINE, //! < frame update in CEngine PCNT_UPDATE_PARTICLE, //! < frame update in CParticle PCNT_UPDATE_GAME, //! < frame update in CRobotMain PCNT_UPDATE_CBOT, //! < running CBot code (part of CRobotMain update) PCNT_RENDER_ALL, //! < the whole rendering process PCNT_RENDER_PARTICLE_WORLD, //! < rendering the particles in 3D PCNT_RENDER_PARTICLE_IFACE, //! < rendering the particles in 2D interface PCNT_RENDER_WATER, //! < rendering the water PCNT_RENDER_TERRAIN, //! < rendering the terrain PCNT_RENDER_OBJECTS, //! < rendering the 3D objects PCNT_RENDER_INTERFACE, //! < rendering 2D interface PCNT_RENDER_SHADOW_MAP, //! < rendering shadow map PCNT_SWAP_BUFFERS, //! < swapping buffers and vsync PCNT_ALL, //! < all counters together PCNT_MAX }; class CProfiler { public: static void SetSystemUtils(CSystemUtils* systemUtils); static void StartPerformanceCounter(PerformanceCounter counter); static void StopPerformanceCounter(PerformanceCounter counter); static long long GetPerformanceCounterTime(PerformanceCounter counter); static float GetPerformanceCounterFraction(PerformanceCounter counter); private: static void ResetPerformanceCounters(); static void SavePerformanceCounters(); private: static CSystemUtils* m_systemUtils; static long long m_performanceCounters[PCNT_MAX]; static long long m_prevPerformanceCounters[PCNT_MAX]; static std::stack m_runningPerformanceCounters; static std::stack m_runningPerformanceCountersType; };