/* * This file is part of the Colobot: Gold Edition source code * Copyright (C) 2001-2023, Daniel Roux, EPSITEC SA & TerranovaTeam * http://epsitec.ch; http://colobot.info; http://github.com/colobot * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see http://gnu.org/licenses */ /** * \file level/mainmovie.h * \brief CMainMovie - control over movie sequences */ #pragma once #include class CRobotMain; class CSoundInterface; struct Event; namespace Gfx { class CCamera; class CEngine; } // namespace Gfx enum MainMovieType { MM_NONE, MM_SATCOMopen, MM_SATCOMclose, }; class CMainMovie { public: CMainMovie(); ~CMainMovie(); void Flush(); bool Start(MainMovieType type, float time); bool Stop(); bool IsExist(); bool EventProcess(const Event &event); MainMovieType GetType(); MainMovieType GetStopType(); protected: Gfx::CEngine* m_engine; CRobotMain* m_main; Gfx::CCamera* m_camera; CSoundInterface* m_sound; MainMovieType m_type; MainMovieType m_stopType; float m_speed; float m_progress; glm::vec3 m_initialEye; glm::vec3 m_initialLookat; glm::vec3 m_finalEye[2]; glm::vec3 m_finalLookat[2]; };