/* * This file is part of the Colobot: Gold Edition source code * Copyright (C) 2001-2023, Daniel Roux, EPSITEC SA & TerranovaTeam * http://epsitec.ch; http://colobot.info; http://github.com/colobot * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see http://gnu.org/licenses */ #pragma once #include "common/singleton.h" #include "graphics/model/model_triangle.h" #include #include #include namespace Gfx { class CEngine; /** * \class COldModelManager * \brief Manager for static models * * The manager allows for loading models as static objects and adding * new instances of models to the engine. * * The models are loaded from stanard application model directory and * they are identified by unique file names. * * The models are loaded by creating (if it doesn't exist yet) * a base engine object from the model geometry. This base object * is then shared among all instances of this model with the instances * being engine objects linked to the shared base object. * * There is also a possibility of creating a copy of model so it has * its own and unique base engine object. This is especially useful * for models where the geometry must be altered. */ class COldModelManager { public: COldModelManager(CEngine* engine); ~COldModelManager(); //! Loads a model from given file bool LoadModel(const std::string& fileName, bool mirrored, int team = 0); //! Adds an instance of model to the given object rank as a reference to base object bool AddModelReference(const std::string& fileName, bool mirrored, int objRank, int team = 0); //! Adds an instance of model to the given object rank as a copy (copied base object) bool AddModelCopy(const std::string& fileName, bool mirrored, int objRank, int team = 0); //! Returns true if given model is loaded bool IsModelLoaded(const std::string& fileName, bool mirrored, int team = 0); //! Returns the rank of base engine object of given loaded model int GetModelBaseObjRank(const std::string& fileName, bool mirrored, int team = 0); //! Deletes all copied objects void DeleteAllModelCopies(); //! Unloads the given model void UnloadModel(const std::string& fileName, bool mirrored, int variant = 0); //! Unloads all models void UnloadAllModels(); protected: //! Mirrors the model along the Z axis void Mirror(std::vector& triangles); private: struct ModelInfo { std::vector triangles; int baseObjRank = -1; }; struct FileInfo { std::string fileName; bool mirrored; int variant; inline FileInfo(const std::string& _fileName, bool _mirrored, int _variant = 0) : fileName(_fileName) , mirrored(_mirrored) , variant(_variant) {} inline bool operator<(const FileInfo& other) const { int compare = fileName.compare(other.fileName); if (compare < 0) return true; if (compare > 0) return false; if (variant < other.variant) return true; if (variant > other.variant) return false; return !mirrored && mirrored != other.mirrored; } }; std::map m_models; std::vector m_copiesBaseRanks; CEngine* m_engine; }; } // namespace Gfx