/* * This file is part of the Colobot: Gold Edition source code * Copyright (C) 2001-2023, Daniel Roux, EPSITEC SA & TerranovaTeam * http://epsitec.ch; http://colobot.info; http://github.com/colobot * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see http://gnu.org/licenses */ /** * \file graphics/core/framebuffer.h * \brief Abstract representation of framebuffer and offscreen buffers */ #include "graphics/core/framebuffer.h" namespace Gfx { CDefaultFramebuffer::CDefaultFramebuffer(const FramebufferParams& params) : m_width(params.width), m_height(params.height), m_depth(params.depth) { } bool CDefaultFramebuffer::Create() { return true; } void CDefaultFramebuffer::Destroy() { } bool CDefaultFramebuffer::IsDefault() { return true; } //! Returns width of buffers in this framebuffer int CDefaultFramebuffer::GetWidth() { return m_width; } //! Returns height of buffers in this framebuffer int CDefaultFramebuffer::GetHeight() { return m_height; } //! Returns depth size in bits int CDefaultFramebuffer::GetDepth() { return m_depth; } //! Returns number of samples or 1 if multisampling is not supported int CDefaultFramebuffer::GetSamples() { return 1; } //! Returns texture that contains color buffer or 0 if not available int CDefaultFramebuffer::GetColorTexture() { return 0; } //! Returns texture that contains depth buffer or 0 if not available int CDefaultFramebuffer::GetDepthTexture() { return 0; } //! Binds this framebuffer to context void CDefaultFramebuffer::Bind() { } //! Unbinds this framebuffer from context void CDefaultFramebuffer::Unbind() { } void CDefaultFramebuffer::CopyToScreen(int fromX, int fromY, int fromWidth, int fromHeight, int toX, int toY, int toWidth, int toHeight) { } } // end of Gfx