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colobot2
...
dev-new-mo
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055f48d87d |
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@ -144,21 +144,25 @@ void CMotionHuman::Create(Math::Vector pos, float angle, ObjectType type,
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// Creates the main base.
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rank = m_engine->CreateObject();
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m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_VEHICLE); // this is a moving object
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m_object->SetObjectRank(0, rank);
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if (option == 0) // head in helmet?
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modelManager->AddModelReference("human1c.mod", false, rank);
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else if (option == 1) // head without helmet?
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modelManager->AddModelReference("human1h.mod", false, rank);
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else if (option == 2) // without a backpack?
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modelManager->AddModelReference("human1v.mod", false, rank);
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m_object->SetObjectRank(0, rank);
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modelManager->AddModelReference("human1.mod", false, rank);
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m_object->SetPosition(pos);
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m_object->SetRotationY(angle);
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m_object->SetRotationY(angle);
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// A vehicle must have an obligatory collision with a sphere of center (0, y, 0) (see GetCrashSphere).
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m_object->AddCrashSphere(CrashSphere(Math::Vector(0.0f, 0.0f, 0.0f), 2.0f, SOUND_AIE, 0.20f));
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m_object->SetCameraCollisionSphere(Math::Sphere(Math::Vector(0.0f, 1.0f, 0.0f), 4.0f));
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if (option != 2)// with backpack?
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{
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rank = m_engine->CreateObject();
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m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
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m_object->SetObjectRank(16, rank);
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m_object->SetObjectParent(16, 0);
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modelManager->AddModelReference("bag.mod", false, rank);
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m_object->SetPartRotation(16, Math::Vector(0, 0, 90.0f*Math::PI/180.0f));
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m_object->SetPartPosition(16, Math::Vector(0.0f, 1.6f, 0.0f));
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}
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// Creates the head.
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rank = m_engine->CreateObject();
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@ -168,7 +172,7 @@ void CMotionHuman::Create(Math::Vector pos, float angle, ObjectType type,
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if ( type == OBJECT_HUMAN )
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{
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if (option == 0) // head in helmet?
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/*if (option == 0) // head in helmet?
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{
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face = m_main->GetGamerFace();
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sprintf(filename, "human2c%d.mod", face+1);
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@ -179,7 +183,21 @@ void CMotionHuman::Create(Math::Vector pos, float angle, ObjectType type,
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{
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face = m_main->GetGamerFace();
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sprintf(filename, "human2h%d.mod", face+1);
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modelManager->AddModelReference(filename, false, rank);
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modelManager->AddModelReference(filename, false, rank);
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}*/
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face = m_main->GetGamerFace();
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sprintf(filename, "human2h%d.mod", face+1);
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modelManager->AddModelReference(filename, false, rank);
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if (option == 0) //head in helmet?
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{
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rank = m_engine->CreateObject();
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m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
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m_object->SetObjectRank(17, rank);
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m_object->SetObjectParent(17,0);
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modelManager->AddModelReference("human2.mod", false, rank);
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m_object->SetPartPosition(17, Math::Vector(0.0f, 2.7f, 0.0f));
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}
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}
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else if (type == OBJECT_TECH)
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