Commit Graph

54 Commits (fed67e664076fb44365fe729405a5ee579ad6c30)

Author SHA1 Message Date
Piotr Dziwinski fed67e6640 Rename objman.h/cpp -> object_manger.h/cpp 2015-06-20 20:02:40 +02:00
Piotr Dziwinski f9b09d08f0 Create CObjectFactory
* move functions creating objects to new class CObjectFactory
 * replace calls to CObject::Create*() with CObjectManager::Create()
 * move creation/deletion of some objects to better places
 * make CModelManager non-singleton
 * clean up some code in changed functions
2015-06-20 19:37:25 +02:00
Piotr Dziwinski fcd904faf7 Fix non-integer expressions in #if 2015-04-27 18:17:03 +02:00
krzys-h a3ae7802a2 New scripts interface, removed script limit
This is a big change in game structure and requires more testing!
2015-03-29 14:21:02 +02:00
krzys-h 4fef3af9ef Moved all CObject management from CInstanceManager to CObjectManager 2014-12-21 19:04:31 +01:00
krzys-h c5b6faea05 Refactored CObjectManager to std::map 2014-12-20 19:09:53 +01:00
krzys-h e0448825a8 Fixed reading cmdline=, closes #388 2014-11-12 17:01:31 +01:00
krzys-h c509bc1709 Fixed PowerCell/Tracked animations (closes #389) 2014-11-12 15:05:02 +01:00
krzys-h 76ca4fc6ae Fixed isnan() on MXE 2014-11-10 22:17:41 +01:00
krzys-h c861e67cc0 Fixed proxyDistance saving 2014-11-10 17:50:50 +01:00
krzys-h 8c84f012c6 Level state loading via CLevelParser 2014-11-10 17:15:34 +01:00
krzys-h 3dade17f89 Level saving through CLevelParser 2014-11-10 14:27:42 +01:00
krzys-h 9fd6cf5449 Changed all occurences of PPC in the code to TerranovaTeam 2014-10-14 15:26:18 +02:00
krzys-h fbe2bf8bc7 Added special mode in scene for bots to build more buildings than they usualy can
Will be used in "Leaving Earth" missions for making decorative bots building base
2014-03-03 21:55:28 +01:00
krzys-h a36450a6da Added tool= i drive= 2013-12-29 15:03:21 +01:00
Piotr Dziwinski 8deb130572 Changed char[] to std::string in restext
Experimental changes
2013-12-04 00:15:39 +01:00
erihel 41fa8458c2 Some Ui refactoring 2013-06-24 22:09:39 +02:00
Piotr Dziwinski 8765d58b02 Fixed code formatting
* moved braces to new lines
 * fixed some function/variable names
 * fixed whitespace issues
2013-05-27 10:19:16 +02:00
krzys-h f68581a3ae Improved log levels of trace control 2013-05-03 12:26:26 +02:00
krzys-h 5fd64624d3 Fix for game crashing sometimes when using MissionController 2013-04-28 20:24:46 +02:00
krzys-h c7d289c00b Beggining of MissionController
Controling mission using CBot
2013-04-28 20:05:19 +02:00
krzys-h 2f7ff844d3 Small fix to CObject::ExploObject 2013-03-31 11:15:45 +02:00
krzys-h 90301e24c0 Added field "item" to class "object" in CBot 2013-03-31 10:21:22 +02:00
Piotr Dziwinski e607fed265 Fixed power cell bug (#120) 2013-03-30 14:45:55 +01:00
krzys-h 5810fdd717 In Retro mode, robot's lights always blink. 2013-03-24 21:31:31 +01:00
Piotr Dziwinski 08c646bb92 Fixed stupid error, tweaked ambient light colors
* fixed stupid error in light manager
 * tweaked ambient light colors to 0.1 of diffuse;
   colors should not be oversaturated now
2013-02-28 22:06:22 +01:00
Piotr Dziwiński 001d37b257 CInstanceManager refactoring
* removed classes managed by CInstanceManager
   except for CObject, CPyro, CBrain and CPhysics
   because of dependencies
 * refactored instance searching to use existing singleton instances of
   CApplication, CEngine and CRobotMain and calling their getter
   functions
2013-02-17 12:11:56 +01:00
PaweX 551d6c4d95 Additional parameter for function aim(x, y). 2013-02-13 02:59:40 +01:00
Piotr Dziwinski a937a7b6ec Changed model min/max to LOD levels 2013-01-27 11:43:53 +01:00
Piotr Dziwinski b50f9ae8b7 Fixed some clang warnings 2013-01-17 20:54:35 +01:00
Piotr Dziwinski 5574eccebd Engine optimization - rewritten model management
- new class CModelManager
 - rewritten engine object structure in CEngine
 - created shared model data instead of separate objects per each
   model instance
 - minor refactoring
2012-12-26 20:58:02 +01:00
Piotr Dziwinski f6e27099b2 Doxygen/comment fixes and some #include refactoring 2012-10-17 21:55:45 +02:00
Piotr Dziwinski 37302a2504 CLightning rewrite 2012-10-05 15:26:24 +02:00
Piotr Dziwinski 858b1e35ae Spot light angle fix 2012-10-03 00:29:59 +02:00
adiblol c36d0c8ed2 Fixed invradar cheat code.
Replaced CRobotMain::GetCheatRadar with CRobotMain::GetRadar.
Changed logger level of "invalid m_motion" messages.
2012-09-30 01:51:37 +02:00
Piotr Dziwinski 6d0ed0d26a Completely fixed light issues
Directional and spot lights are now set properly
2012-09-27 23:18:12 +02:00
Piotr Dziwinski b1edcc822f Various fixes
- disabled UserDir() in path lookup
 - fixed crashes on loading missions in CObject
 - fixed texture bug in CTerrain
 - changed mouse move event handling to avoid flooding event queue
 - enabled all missions for testing
2012-09-22 17:36:10 +02:00
Piotr Dziwinski fd09071c29 Data dir paths
- changed access to paths in data directory in CApplication
- models now load from data directory
2012-09-22 14:40:13 +02:00
Zaba999 191fdc614e changed paths for models and levels. Now it's possible to load level. 2012-09-20 22:58:00 +02:00
Zaba999 844e11db4f changes needeto to cimpile on windows. 2012-09-17 20:47:27 +02:00
Piotr Dziwinski 6a0d150539 Interface works
- removed mock of CInterface and fixed event passing to CRobotMain
- changed texture names from tga and bmp to png
- UI now works but interaction is still broken
2012-09-16 10:38:08 +02:00
Zaba999 479a67a731 Merge with changes from Zaba999 fork. 2012-09-10 23:29:38 +02:00
Michał Konopacki a9186d1960 Changed GivAttrName() to GetAttrName() 2012-08-11 20:59:35 +02:00
Piotr Dziwinski c2a7375788 Removed trailing whitespace 2012-06-26 23:01:17 +02:00
Piotr Dziwinski ebed57aa22 Whitespace and language change
- changed tabs to spaces and DOS line endings to Unix
  (except in CBot and metafile)
- changed language to English
- fixed #include <d3d.h> in d3dengine.h
2012-06-26 22:23:05 +02:00
Piotr Dziwinski b08a63790c SDL project
- added (very basic) SDL template in CApplication and CEngine
- split project into two targets: colobot_old (dependent on DirectX and WinAPI)
  and colobot_new (dependent on SDL and OpenGL)
- moved sound.h/cpp to old/ and created new template in Snd namespace
- added platform-independent dialog boxes in app/system.h/cpp
2012-06-25 19:59:17 +02:00
Programerus f58918031c Declarations for graphics/common 2012-06-25 16:37:03 +02:00
Piotr Dziwinski 8bb223e679 Templates for new implementation
- added template of classes/structs for new implementation
- changed #include paths
- updated README files
2012-06-22 16:31:55 +02:00
Piotr Dziwinski 9f784e81f8 Switched to new implementation of the rest of math module
- changed structs from D3DVECTOR to Math::Vector
  and from D3DMATRIX to Math::Matrix
- changed functions to new Math namespace functions
- moved mainmovie module from graphics to object
- added Get and Set to Math::Matrix
2012-06-19 20:11:47 +02:00
Piotr Dziwinski b735913deb FPOINT -> Math::Point & other math functions
- changed FPOINT to Math::Point and some functions
  from math module to the new implementation
- moved old function and FPOINT struct declarations to math3d.cpp
- removed some unused functions in math module
- fixed some #include dependencies
- moved #define STRICT and #define D3D_OVERLOADS to compile options
2012-06-13 22:48:35 +02:00