Tomasz Kapuściński
83b9ded0dc
Merge branch 'dev' into dev-graphics-overhaul
2023-08-08 01:01:57 +02:00
Tomasz Kapuściński
a16771425a
Updated license headers
2023-08-06 23:15:48 +02:00
Tomasz Kapuściński
8533be8d5c
Replaced MakeUnique and MakeUniqueArray with std::make_unique
2022-02-26 18:48:51 +01:00
Tomasz Kapuściński
0bba168f94
Removed vector.h, refactored redundant functions and moved remaining ones to func.h
2022-01-04 20:43:36 +01:00
Tomasz Kapuściński
da2471567d
Refactored Math::Vector in sound implementation
2022-01-03 23:53:22 +01:00
Tomasz Kapuściński
d25d6124a9
Changed Math::Vector into alias to glm::vec3
2021-12-28 23:01:30 +01:00
MrSimbax
80f074e2ba
Update license headers
2021-09-11 15:53:59 +02:00
MrSimbax
2b107736e2
Merge branch 'platform-independent' of https://github.com/AbigailBuccaneer/colobot into AbigailBuccaneer-platform-independent
2021-09-11 10:47:39 +02:00
MrSimbax
9cb80daedf
Improve sound reloading
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Also some minor refactoring.
Since realoding may take a lot of time, modman no longer reloads
the whole app on entering/leaving the screen.
2020-07-27 15:59:33 +02:00
tomangelo
37e4ed8029
Updated license headers ( #1317 )
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* Updated headers
* Updated more headers
2020-07-07 10:19:36 +02:00
AbigailBuccaneer
4bca2b2243
Fix global sounds being positioned at camera
...
Certain sounds - such as those coming from the UI - aren't supposed to
sound as if they're coming from a given position. This is currently
accomplished by positioning the OpenAL source at the camera position.
This works, but if the camera position drastically moves during the
sound being played then it's possible to hear the sound fade out.
This pull request makes camera movement no longer affect global sounds,
by specifying their position as being (0, 0, 0) relative to the listener
position.
The easiest way to test this is to start a mission, press E to grab when
there's nothing in front of you, and scroll the mouse wheel quickly.
Pressing E will show the nothing-to-grab message which plays a beep
sound, and scrolling will quickly move the camera. Prior to this pull
request, the sound will fade, after this pull request it won't.
Fixes #1087 .
2018-04-24 11:43:11 +01:00
AbigailBuccaneer
2a003a27b1
Use C++11 threads, mutexes and condition variables
2018-04-20 09:56:57 +01:00
krzys-h
1c2bdc9cab
Update license headers
2018-04-20 02:08:50 +02:00
DavivaD
df12f87b47
Implement damage alarm ( #916 )
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Implements part of #320
2017-05-22 11:01:36 +02:00
krzys-h
0ecdee08cc
Merge branch 'dev-async-music-load' (PR #801 )
2016-08-09 19:20:46 +02:00
krzys-h
19cc25f716
Fixed sound channels not being unmuted properly
2016-07-10 20:12:44 +02:00
krzys-h
29f0631a2c
Asynchronous sound/music loading
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This improves the loading time a lot. Time from starting the app to opening game window decreased by almost 5 seconds (it's almost instant now). Mission loading times are significantly better too. As a bonus, the playmusic() CBot function doesn't hang the game if you don't preload the files with CacheAudio in scene file.
2016-07-10 14:56:34 +02:00
Krzysztof Dermont
2168b57cac
Remove part of boost::filesystem usage.
2016-06-09 19:30:08 +02:00
Cezary Parkowski
5542b7deb7
Another fixes to sound samples in-code documentation
2016-02-19 17:43:55 +01:00
krzys-h
f3820bc81a
Fixed using SOUND_CLICK instead of SOUND_NONE, some sound documentation fixes
2016-02-19 17:12:27 +01:00
Cezary Parkowski
42db13ee9e
Updated sound samples doCOMMENTation
2016-02-19 16:33:22 +01:00
krzys-h
977607a934
Updated license headers
2016-02-13 14:11:30 +01:00
krzys-h
76c43cddb2
Rename CSoundInterface::AddMusicFiles to CacheCommonMusic
2016-01-24 21:31:45 +01:00
krzys-h
0aa97fe074
Restored Ceebot-Teen toy sound
2015-10-04 18:13:13 +02:00
Piotr Dziwinski
d11ebc891c
Bring to zero some types of issues reported by colobot-lint
2015-10-04 00:09:10 +02:00
Piotr Dziwinski
66ce745be0
Introduce forward declarations as suggested by colobot-lint
2015-09-27 16:28:14 +02:00
Piotr Dziwinski
b93f610930
Fix license header in all files
2015-08-22 16:40:02 +02:00
krzys-h
303dd17d58
Improved documentation of new object interface; removed unused Get/SetSoluceName
2015-08-17 00:43:32 +02:00
Piotr Dziwinski
d703eb7165
Compile fixes for MSVC2013
2015-08-16 00:39:08 +02:00
krzys-h
856c5baa0e
Removed CTaskManager
2015-08-15 20:30:15 +02:00
Piotr Dziwinski
a082d21f95
Fix possibly incorrect code in OpenAL Buffer class
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OpenAL doesn't specify 0 as invalid buffer, so we should use alGetError()
2015-08-15 19:17:15 +02:00
krzys-h
0ec3f29e68
Fixed win/lost scene music cached at startup not being ever used
2015-08-14 19:44:44 +02:00
Piotr Dziwinski
34e4fb4508
Add missing initializers to sound classes
2015-08-11 23:15:26 +02:00
Piotr Dziwinski
61ec101b11
Replace size_t with std::size_t
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For some reason Clang's AST API doesn't like size_t
2015-08-06 14:31:40 +02:00
Piotr Dziwinski
0c9cf51d81
Address comments on commit d7bc28a
2015-08-06 11:17:54 +02:00
Piotr Dziwinski
596bb49de0
Normalize static variables and functions
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* get rid of some of them
* put the rest into anonymous namespaces
2015-08-06 10:12:20 +02:00
Piotr Dziwinski
11b0398c03
Include refactoring
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* reordered includes according to correct style
* removed some unnecessary includes
2015-08-02 17:49:07 +02:00
Piotr Dziwinski
a872ea128b
Add MakeUnique template to avoid use of naked new
2015-07-17 20:06:59 +02:00
Piotr Dziwinski
6dcf4dffa6
Refactor CSNDFile -> CSNDFileWrapper
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This seems more consistent
2015-07-16 21:47:48 +02:00
Piotr Dziwinski
f581d87474
Fix double increment bug in OpenAL channel allocation
2015-07-16 07:16:55 +02:00
Piotr Dziwinski
c8498548cc
Remove manual memory management in oalsound
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Plugging a few more memory leaks detected by valgrind
2015-07-15 22:43:30 +02:00
Piotr Dziwinski
e8582d214c
CStaticObject subclass using new model framework
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* added reading/writing working version of new model format V3
* added CStaticObject with minial interface intended for
non-interactive static objects like trees
* converted first model, tree0, to new format
2015-07-11 19:52:38 +02:00
Piotr Dziwinski
9b232ee3f5
Sound enum refactoring
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* rename Sound -> SoundType
* add parsing string to SoundType
2015-07-09 21:32:25 +02:00
Piotr Dziwinski
88ec9aaae3
Drop GCC 4.6 support
2015-06-26 00:24:32 +02:00
Piotr Dziwinski
3dce58c0fa
Replace override and noexcept with macros
2015-04-27 18:07:42 +02:00
krzys-h
e3e551de22
Fixed loading sound 0
2014-12-11 19:00:02 +01:00
krzys-h
6d152d5aee
Fixed console spam when music files are not installed
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Closes #359
2014-11-02 13:35:00 +01:00
krzys-h
0245fdc6c3
Merge branch 'dev-physfs' into dev
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Conflicts:
src/app/app.cpp
2014-10-19 16:18:36 +02:00
krzys-h
9ea0b37408
Possible fix for #331
2014-10-19 14:21:55 +02:00
krzys-h
f65b00089a
Merge branch 'dev' into dev-physfs
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Conflicts:
data
2014-10-14 15:42:19 +02:00