Piotr Dziwinski
f9b09d08f0
Create CObjectFactory
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* move functions creating objects to new class CObjectFactory
* replace calls to CObject::Create*() with CObjectManager::Create()
* move creation/deletion of some objects to better places
* make CModelManager non-singleton
* clean up some code in changed functions
2015-06-20 19:37:25 +02:00
krzys-h
a3ae7802a2
New scripts interface, removed script limit
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This is a big change in game structure and requires more testing!
2015-03-29 14:21:02 +02:00
krzys-h
7578f3c118
Made bf55691e44
work with new CObjectManager
2015-03-22 14:50:54 +01:00
Piotr Walkusz
bf55691e44
Issue #399 : Sniffer can delete mark and probe ground
2015-03-22 14:40:19 +01:00
krzys-h
61b186343f
Fixed #424 , #423 and probably #421
2015-01-08 18:56:26 +01:00
krzys-h
4fef3af9ef
Moved all CObject management from CInstanceManager to CObjectManager
2014-12-21 19:04:31 +01:00
krzys-h
b698c40abf
Fixed saving Shielder's shield ( #365 )
2014-11-10 21:26:02 +01:00
krzys-h
cf7be276dc
Possibly fixed goto() by changing safety margin
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TODO: More testing
Closes #326
2014-10-20 20:48:03 +02:00
krzys-h
9fd6cf5449
Changed all occurences of PPC in the code to TerranovaTeam
2014-10-14 15:26:18 +02:00
krzys-h
1835d2ae58
Removed old code based on #ifs (issue #55 )
2014-06-27 19:52:09 +02:00
Oleg Kosmakov
7485ed790c
Fixes #295
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When cannon cannot turn at specified angle, it will still reach the edge angle, but return the error code
2014-03-21 13:08:36 +02:00
MrSimbax
e569fd6c39
Fix for #294
2014-03-16 15:25:49 +01:00
krzys-h
fbe2bf8bc7
Added special mode in scene for bots to build more buildings than they usualy can
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Will be used in "Leaving Earth" missions for making decorative bots building base
2014-03-03 21:55:28 +01:00
krzys-h
652dc6081d
Removed some unused objects
2014-01-11 23:43:10 +01:00
erihel
41fa8458c2
Some Ui refactoring
2013-06-24 22:09:39 +02:00
Piotr Dziwinski
8765d58b02
Fixed code formatting
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* moved braces to new lines
* fixed some function/variable names
* fixed whitespace issues
2013-05-27 10:19:16 +02:00
krzys-h
b65196c17f
Change in goto() for Destroyer
2013-05-18 18:22:18 +02:00
krzys-h
9e1870f6bd
Removed some warnings
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+ fix for previous commit
2013-05-01 13:19:10 +02:00
krzys-h
75950c55ba
MissionController improved
2013-04-29 17:26:32 +02:00
erihel
45f06cec51
* Fix for issue #71 : division by zero on init resulted in bad value after
2013-04-26 16:51:17 +02:00
erihel
6a1dba0f15
* Resetting arm position on abort for sniffer (issue #162 )
2013-04-23 12:05:04 +02:00
Piotr Dziwinski
08c646bb92
Fixed stupid error, tweaked ambient light colors
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* fixed stupid error in light manager
* tweaked ambient light colors to 0.1 of diffuse;
colors should not be oversaturated now
2013-02-28 22:06:22 +01:00
Piotr Dziwiński
001d37b257
CInstanceManager refactoring
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* removed classes managed by CInstanceManager
except for CObject, CPyro, CBrain and CPhysics
because of dependencies
* refactored instance searching to use existing singleton instances of
CApplication, CEngine and CRobotMain and calling their getter
functions
2013-02-17 12:11:56 +01:00
krzys-h
8658d6da80
Added Destroyer from Ceebot-Teen.
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We need a new icon for it.
2013-02-13 16:58:19 +01:00
Piotr Dziwinski
3e4c1a1ad8
Replaced malloc/free with new/delete
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- now new/delete used everywhere except for CBotStack, which
has to be fixed in other way
- some segfaults should be fixed with this
2012-12-28 13:37:08 +01:00
Piotr Dziwinski
858b1e35ae
Spot light angle fix
2012-10-03 00:29:59 +02:00
erihel
099f6c4f0b
* Fixed Issue #54 : flags don't show in 3D view
2012-09-28 00:05:49 +02:00
Piotr Dziwinski
ad6bc13dc2
Merge dev-common and various fixes to achieve compilation
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- merged changes from dev-common
- fixed many compilation errors (CBrain, UI, ...)
- temporarily commented out some problematic code (e.g. input bindings)
- (partially) fixed #include styling
- everything compiles except for CRobotMain, CMainDialog and CStudio
2012-09-15 18:50:51 +02:00
Zaba999
8b223eb096
all tasks compile.
2012-09-12 22:34:40 +02:00
Zaba999
1bb1eb7b87
half of task compile.
2012-09-11 23:11:34 +02:00
Zaba999
479a67a731
Merge with changes from Zaba999 fork.
2012-09-10 23:29:38 +02:00
Piotr Dziwinski
c2a7375788
Removed trailing whitespace
2012-06-26 23:01:17 +02:00
Piotr Dziwinski
ebed57aa22
Whitespace and language change
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- changed tabs to spaces and DOS line endings to Unix
(except in CBot and metafile)
- changed language to English
- fixed #include <d3d.h> in d3dengine.h
2012-06-26 22:23:05 +02:00
Piotr Dziwinski
8bb223e679
Templates for new implementation
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- added template of classes/structs for new implementation
- changed #include paths
- updated README files
2012-06-22 16:31:55 +02:00
Piotr Dziwinski
c0461add5f
Refactoring of #includes and forward declarations in object/
2012-06-20 17:00:16 +02:00
Piotr Dziwinski
9f784e81f8
Switched to new implementation of the rest of math module
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- changed structs from D3DVECTOR to Math::Vector
and from D3DMATRIX to Math::Matrix
- changed functions to new Math namespace functions
- moved mainmovie module from graphics to object
- added Get and Set to Math::Matrix
2012-06-19 20:11:47 +02:00
Piotr Dziwinski
b735913deb
FPOINT -> Math::Point & other math functions
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- changed FPOINT to Math::Point and some functions
from math module to the new implementation
- moved old function and FPOINT struct declarations to math3d.cpp
- removed some unused functions in math module
- fixed some #include dependencies
- moved #define STRICT and #define D3D_OVERLOADS to compile options
2012-06-13 22:48:35 +02:00
Piotr Dziwinski
a8665d2042
Changed #defined constants to consts; typedef struct -> struct
2012-06-11 17:28:27 +02:00
Piotr Dziwinski
697fbdabf1
BOOL -> bool; additional fixes in constructors/destructors
2012-06-10 15:28:12 +02:00
Piotr Dziwinski
680af17819
Fixed include paths and CMakeLists.txt
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Additionally, changed #ifndef to #pragma once everywhere
2012-06-10 00:18:08 +02:00
Piotr Dziwinski
449cc186d5
Source files split into modules
2012-04-28 17:53:17 +02:00