krzys-h
f6cc629054
Log correct terrain relief resolution
2017-05-18 18:32:22 +02:00
krzys-h
880f31a7c6
Add basics of scoreboard implementation; better support for multiple teams
2017-05-17 18:22:58 +02:00
krzys-h
6cd72543c4
Fix amount of damage from OrgaShooters
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I messed it up in previous commit, 0.002/2 is 0.001 not 0.0005 :P
2017-04-29 13:18:01 +02:00
krzys-h
fda58a6008
Change bullet collision logic to allow for collisions with non-damageable objects
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For now, you have to add bulletWall=true to objects you want bullets to collide with.
It's ugly but will work for now. This is needed mostly for compatibility
with exercises which use barriers to block movement but not bullets.
I also made the collision checks run more often because otherwise the bullets
would sometimes miss the objects (but only visually)
2017-04-29 13:14:10 +02:00
piotrwalkusz1
6ec13017eb
Fix apperance camera position, closes #802 ( #880 )
2017-01-02 18:43:19 +01:00
krzys-h
88c6818cfd
Fix code style issues
2016-11-26 13:48:12 +01:00
krzys-h
3bac0aabd9
Fix buffer overrun when rendering goto() debug texture, closes #841
2016-11-11 17:26:37 +01:00
krzys-h
6e4764b97c
Fix GroundSpot blending, closes #846
2016-11-11 17:06:53 +01:00
Tomasz Kapuściński
e7c41ae9e6
Correction in changing wrap mode in SetState
2016-11-10 13:00:42 +01:00
krzys-h
3472ec6613
Revert CParticle::CheckChannel changes
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I misinterpreted this as being a bug, while actually it seems to be an explicit CParticle design choice (maybe not the best one, but whatever). We DO need better docs for some old code like this :/
Fixes #806
This reverts commit 99a831a03b
.
2016-09-27 18:34:54 +02:00
MrSimbax
92b1e544ec
Remove default lambda parameters
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They cause compilation error on MSVC and should give errors, as it's explicitly stated in the C++11 standard: http://stackoverflow.com/questions/6281472/why-does-a-default-argument-for-a-lambda-argument-trigger-a-pedantic-gcc-warni
2016-08-18 10:02:54 +02:00
krzys-h
dbe7fd6ef0
Added performance counter for UI particles
2016-07-24 18:19:37 +02:00
krzys-h
ffd688e2d7
Do not render the shadow map when pause blur is active
2016-07-24 16:56:47 +02:00
krzys-h
2c3e90b126
Added CBot performance counter
2016-07-24 16:36:13 +02:00
krzys-h
5fea22ff03
Moved performance counters to a separate class
2016-07-24 16:18:25 +02:00
krzys-h
81b7bcc5bc
Moved system modules from app/ to common/system/
2016-07-24 14:38:49 +02:00
krzys-h
9e545d0d39
Fixed colobot-lint warnings
2016-07-09 20:39:18 +02:00
krzys-h
8a17bc901c
Added pause blur config setting, enabled by default
2016-07-09 12:13:51 +02:00
krzys-h
3b9b9b322a
Changed mouse scaling (again)
2016-06-21 13:07:40 +02:00
krzys-h
bd4362e26c
Fixed dynamic textures not being reloaded properly
2016-06-19 19:57:55 +02:00
Tomasz Kapuściński
a0b3f7a769
Fixed problem with pause blur after changing some graphic settings
2016-06-19 16:52:01 +02:00
krzys-h
125d1a32c7
Fixed pause blur blinking for one frame
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issue #656
2016-06-19 12:23:57 +02:00
krzys-h
9d9131c3fb
Fixed pause blur with MSAA
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issue #656
2016-06-19 11:45:59 +02:00
krzys-h
9017e5a25b
Fixed links in CBot listings in SatCom
2016-06-17 21:13:16 +02:00
krzys-h
0e101debe0
Removed CAM_TYPE_INFO
2016-05-28 18:52:30 +02:00
krzys-h
646e5104f6
Some CCamera cleanup and docs
2016-05-28 18:44:38 +02:00
krzys-h
bef27c3b36
Removed unused parameter from CEngine::SetViewParams
2016-05-28 16:48:36 +02:00
krzys-h
d80fa387b9
Fixed some particle crashes after 99a831a03b
2016-05-28 16:16:48 +02:00
krzys-h
2dd7ba7e9b
Added camera keybindings ( #653 )
2016-05-28 15:41:01 +02:00
krzys-h
ebc2e6e26c
Added camera joystick bindings ( #653 )
2016-05-28 13:50:41 +02:00
krzys-h
942f746a21
Removed CAM_TYPE_DIALOG
2016-05-28 12:50:32 +02:00
krzys-h
aa159bc9b0
Don't scale mouse cursor with resolution
2016-05-28 00:43:14 +02:00
krzys-h
99a831a03b
Fixed CParticle::CheckChannel "errors"
...
Not really errors, but I fixed them anyway
2016-05-28 00:26:56 +02:00
krzys-h
5ab99429d4
Fixed FIX camera up/down movement
2016-05-28 00:00:08 +02:00
krzys-h
bd72086704
Unified all camera inputs
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Until now each camera type had separate code for handling camera input, and some new features were missing in some of them.
The camera controls are as follows:
* RMB+mouse and numpad keys - horizontal/vertical rotation
* mouse wheel and +/- keys - zoom (in free camera - move eye up/down)
* CTRL or MMB + horizontal controls - pan left/right
* CTRL or MMB + zoom controls - move lookat up/down (free camera only)
2016-05-27 22:38:44 +02:00
krzys-h
59c106f7a7
Fixed pause blur image not updating correctly on resolution change
2016-05-21 19:03:53 +02:00
Tomasz Kapuściński
213fd6b203
Added blur effect when the game is paused (issue #656 )
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Might be unstable, needs more testing. To enable, add PauseBlur=1 to [Experimental] section in colobot.ini
2016-05-21 14:27:35 +02:00
tomangelo2
9870cfe8a8
Clamp FogStart value to 0 if negative
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Should fix issue #766
2016-05-02 01:27:07 +02:00
Piotr Dziwinski
c6c01c332f
Fix displaying of text highlights ( #738 )
2016-04-08 21:24:14 +12:00
Piotr Dziwinski
71a77c77f6
Hack to finally fix #738
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Text rendering is now done in window coordinates corresponding to window
pixels to avoid floating-point rounding errors that show up as rendering
artifacts
2016-04-06 23:08:50 +12:00
Piotr Dziwinski
72f966b118
Fix for #738
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Add one-pixel boundary and fix texture coordinates for font characters
This should finally fix the issue of pixelated text
2016-04-03 21:40:33 +12:00
krzys-h
427bbfa630
Changed CParticle::CheckChannel log message
2016-03-28 23:04:24 +02:00
krzys-h
e24d77bde8
goto() bitmap debugger
2016-03-28 21:42:25 +02:00
krzys-h
d38ddcbc41
goto() path debugger
2016-03-28 20:25:07 +02:00
krzys-h
e4f9360e63
Resources debug mode
2016-03-28 17:58:31 +02:00
krzys-h
4af02c86f8
Debug menu
2016-03-28 17:58:31 +02:00
krzys-h
6585ee9ae8
Refactor some references to CRobotMain from CEngine
2016-03-26 18:55:39 +01:00
krzys-h
16c1f34a07
Removed unnecessary LoadAllTextures call
2016-03-25 17:14:20 +01:00
krzys-h
d812db19f8
Fixed ground spots not working after changing texture params; use UpdateTexture instead of destroy and recreate
2016-03-25 17:06:01 +01:00
Piotr Dziwinski
4e331f1f54
Possible workaround for #738
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Align text rendering to character, not tile size
2016-03-25 15:50:13 +13:00