Commit Graph

13 Commits (e75ed79fb5cb65431f5826a544164bba542035cf)

Author SHA1 Message Date
krzys-h 977607a934 Updated license headers 2016-02-13 14:11:30 +01:00
Piotr Dziwinski 66ce745be0 Introduce forward declarations as suggested by colobot-lint 2015-09-27 16:28:14 +02:00
Piotr Dziwinski b93f610930 Fix license header in all files 2015-08-22 16:40:02 +02:00
krzys-h 3f303ea824 Removed some unneccessary includes 2015-08-16 16:35:39 +02:00
krzys-h 02b76e5aba Workaround for too fast calling of m_app->Render 2015-08-14 00:10:07 +02:00
Piotr Dziwinski 571cc96523 Add proper initializers and remove manual memory management in ui classes 2015-08-11 23:15:32 +02:00
krzys-h 115e18cc85 Fixed version display being invisible during loading 2015-08-09 22:53:59 +02:00
krzys-h bb3fc63e03 More details on terrain loading 2015-08-07 23:40:38 +02:00
krzys-h 57469533b6 Implemented loading progress bar 2015-08-07 20:48:55 +02:00
krzys-h f90bb63520 Hide some things in save screenshots
Save indicator, mouse cursor, CDisplayText and interface particles
2015-08-07 15:59:05 +02:00
krzys-h dc85aa2138 Moved all UI controls to a subdirectory 2015-08-06 13:25:24 +02:00
Piotr Dziwinski 7097ec38e3 Fix very subtle memory access bug
Some CScreen classes have functions which call ChangePhase() on
CRobotMain, which in turn calls ChangePhase() on CMainDialog, which in
turn deletes current CScreen object :(.

So the fix is to keep all CScreen objects created all the time and only
keep pointer to the currently active object.

This also makes it easy to clean up dependencies between CScreen classes
and get rid of all these ugly static variables and functions.
2015-08-06 08:18:22 +02:00
krzys-h 54254e2158 Split CMainDialog 2015-08-04 23:29:18 +02:00