krzys-h
dc85aa2138
Moved all UI controls to a subdirectory
2015-08-06 13:25:24 +02:00
krzys-h
2b4210dcbc
Separated CMainUserInterface from CMainDialog
2015-08-06 12:59:09 +02:00
Piotr Dziwinski
0c9cf51d81
Address comments on commit d7bc28a
2015-08-06 11:17:54 +02:00
Piotr Dziwinski
bdeeaf690b
Get rid of memsets
2015-08-06 09:37:25 +02:00
Piotr Dziwinski
0c9e745213
Add proper initializations in remaining graphics classes
2015-08-06 09:33:27 +02:00
Piotr Dziwinski
d7bc28a595
Add proper initializations in CPlanet and refactor planet mode
2015-08-06 08:22:11 +02:00
krzys-h
95a438bcc6
Fixed cheat console and particles during loading
2015-08-05 22:54:13 +02:00
krzys-h
86caf4f098
Fixed a bug in 47d79c9977
2015-08-05 22:16:52 +02:00
krzys-h
47d79c9977
Added #Include support in level files
2015-08-05 19:27:26 +02:00
krzys-h
c62e583c12
Fixed log message
2015-08-04 23:34:39 +02:00
krzys-h
54254e2158
Split CMainDialog
2015-08-04 23:29:18 +02:00
Piotr Dziwinski
18f9bfb575
Make saving screenshot thread- and exception-safe
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* introduce ResourceOwningThread wrapper for safely passing resources
to new threads
* make CEventQueue thread-safe
* start screenshot saving thread using ResourceOwningThread
* change direct call at end of writing screenshot to thread-safe
event communication
2015-08-04 20:37:15 +02:00
MrSimbax
5005e760b9
Fix interrupting Me building when he's not selected ( fixes #548 )
2015-08-04 20:31:17 +02:00
krzys-h
3f48e4699d
Moved window position and font size storage from CRobotMain to CSettings
2015-08-04 13:09:34 +02:00
krzys-h
4b271cee2d
Moved settings out of CMainDialog into a separate class
...
Also fixed some problems with resolution list selection after starting game
2015-08-04 12:46:54 +02:00
krzys-h
ea7bfdefda
Moved scene to load out of CMainDialog
2015-08-04 10:56:49 +02:00
krzys-h
fc8d8cb9d4
Moved saved scene loading to CPlayerProfile
2015-08-04 09:55:39 +02:00
krzys-h
13ef6e5498
Fixed position & direction when copying object from F12 menu
2015-08-03 22:26:22 +02:00
krzys-h
04960035c1
Save screenshot image in a separate background thread ( #546 )
2015-08-03 21:40:30 +02:00
krzys-h
5e4a423bf0
Cleaned up "textures/"+something, fixed more possible occurences of #531
2015-08-03 20:55:33 +02:00
krzys-h
45d6091a74
Fixed program from object.factory() being kept in BotFactory for every next manual operation
2015-08-03 20:33:45 +02:00
Piotr Dziwinski
11b0398c03
Include refactoring
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* reordered includes according to correct style
* removed some unnecessary includes
2015-08-02 17:49:07 +02:00
Piotr Dziwinski
7d8b56d9ab
More style fixes
2015-08-02 12:06:14 +02:00
Piotr Dziwinski
3b585d9f51
Some style and whitespace fixes
2015-08-02 11:36:36 +02:00
krzys-h
60ae9b1959
Fixed ExchangePost info saving
2015-08-01 21:19:47 +02:00
MrSimbax
a18d195cfd
Add an ability to cancel making a building ( fixes #509 )
2015-07-30 17:47:26 +02:00
krzys-h
ccd55a4319
Fixed reversed Arrow colors ( #537 )
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A major derp during TraveColor refactoring :P I hope I didn't break anything else
2015-07-29 18:25:36 +02:00
krzys-h
1bc0c891b0
Fixed early profile creation ( #538 )
2015-07-29 18:17:28 +02:00
krzys-h
11b3615df6
Fixed #541
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I broke it in 86f473ac16
2015-07-29 11:53:54 +02:00
Piotr Dziwinski
a5ff361bcc
Replace std::regex with boost::regex
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std::regex doesn't work in older GCC version (#532 )
2015-07-25 09:13:17 +02:00
Piotr Dziwinski
4e836fa1d8
Remove unneeded LoadTexture calls
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This caused reading of directory instead of file and caused crash on MacOSX (#531 )
2015-07-25 08:49:14 +02:00
krzys-h
dfd73118a6
Added flatspace()
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Works like space(), but makes sure there is enough flat space for building
2015-07-22 18:26:05 +02:00
krzys-h
59d5545eca
Fixed code pause editor bug ( #527 )
2015-07-22 18:01:24 +02:00
krzys-h
53a4176d29
Fix #528
2015-07-22 17:44:27 +02:00
krzys-h
8e02786dbc
Fix #529
2015-07-22 17:42:02 +02:00
krzys-h
d5d8c0b29f
Removed the need for progfunc() in object.factory()
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Changes to object.factory():
* The second argument will be automatically interpreted as public function name, file name or program code
* The program starts earlier (when the robot is ready, not when the doors open)
* Refactored to std::string
2015-07-22 16:16:16 +02:00
krzys-h
2e606f4dcb
Fixed warning in CBrain
2015-07-22 13:56:51 +02:00
krzys-h
abdb4e9782
Moved "object" class management to CScriptFunctions
2015-07-22 13:25:51 +02:00
krzys-h
cba3863d75
Fixed bug with object loading introduced in 083f216529
2015-07-22 12:51:29 +02:00
krzys-h
083f216529
Team object recoloring ( #514 )
2015-07-22 12:45:50 +02:00
krzys-h
5593f427f6
Proper fix to #94 (finally!!!!)
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It was so simple, wasn't it?
Additionaly:
* fixed texture recoloring after changing texture settings while simulation is running
* fixed annoying "could not open textures/shadow*.png" messages
* don't ChangeColor() if not in simulation to reduce lag in settings
2015-07-20 19:35:20 +02:00
krzys-h
1c947f9a80
Renamed some phases to more meaningful names
2015-07-19 23:11:41 +02:00
krzys-h
a2f1aa195b
Combined all level list phases into one, removed PHASE_TERM
2015-07-19 23:07:57 +02:00
krzys-h
347654db15
Refactored CBot class "file" to PHYSFS
2015-07-19 22:34:41 +02:00
krzys-h
8c87eedd28
Fixed huge lag on closing settings
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Introduced in 02c24fbf27
, this was supposed to make it more resistant to crashes but turned out to generate huge lag on closing settings
Instead, I added manual .Save() after every value change
2015-07-19 21:35:55 +02:00
krzys-h
8ce3a783bb
Fixed EndMissionTake processing order with immediat=1
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immediat=1 is supposed to work only if this condition AND all conditions above are true
2015-07-19 19:20:55 +02:00
Piotr Dziwinski
963fa15a1c
Fix for #516
2015-07-19 16:43:03 +02:00
krzys-h
264f5dc278
Removed obsolete save directory configuration
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This was used in one of the CeeBots probably for setting up networked installations in schools. This is now obsolete since now those are only paths relative to main PHYSFS save directory.
2015-07-19 16:05:09 +02:00
krzys-h
7dc3e90e41
CPlayerProgress -> CPlayerProfile
2015-07-19 16:05:09 +02:00
krzys-h
02c24fbf27
CProfile -> CConfigFile
2015-07-19 16:05:09 +02:00