Tomasz Kapuściński
daa9419557
Merge branch 'dev' into dev-graphics-overhaul
...
# Conflicts:
# src/level/player_profile.cpp
# src/object/task/taskgoto.cpp
# src/object/task/taskgoto.h
# src/ui/mainui.cpp
2022-04-23 11:48:09 +02:00
Tomasz Kapuściński
829c5fb42f
Added support for glTF 2.0 model format
2022-03-12 23:31:32 +01:00
Tomasz Kapuściński
aa3efd5841
Simplified model I/O, uses filename extensions to figure out format
2022-03-11 22:40:50 +01:00
Tomasz Kapuściński
920a4c3fc8
Split model I/O to separate files based on model format and removed new binary format
2022-03-11 21:06:40 +01:00
Tomasz Kapuściński
d57370578f
Disabled convert_model tool
2022-03-11 20:48:55 +01:00
tomangelo
86d8ee4c38
Merge pull request #1496 from rasmusgo/fix-spelling
...
Fix spelling
2022-03-04 16:28:32 +01:00
Tomasz Kapuściński
8533be8d5c
Replaced MakeUnique and MakeUniqueArray with std::make_unique
2022-02-26 18:48:51 +01:00
Tomasz Kapuściński
baa616050a
Some refactors to reduce extensive recompilation cascades
...
Renamed AlphaMode::OPAQUE to AlphaMode::NONE due to clash with preprocessor define
Moved Gfx::EngineTriangle to a separate file
2022-02-26 02:39:13 +01:00
Tomasz Kapuściński
6447304531
Added nlohmann-json library to dependencies
2022-02-25 20:41:45 +01:00
Tomasz Kapuściński
aacc2d0596
Moved non-CRenderer-specific functionality back to CDevice and refactored some of the state change methods
...
Rewritten control rendering code to use improved way of sending geometry to GPU memory
2022-02-05 19:07:46 +01:00
Tomasz Kapuściński
3bd4fee844
Merge branch 'dev' into dev-graphics-overhaul
...
# Conflicts:
# src/graphics/engine/camera.cpp
# src/object/auto/autonuclearplant.cpp
# src/object/auto/autopowerplant.cpp
# src/object/interface/powered_object.h
# src/object/motion/motionvehicle.cpp
# src/object/old_object.cpp
# src/object/old_object.h
# src/object/task/taskmanip.cpp
# src/object/task/taskmanip.h
# src/object/task/tasktake.cpp
2022-02-02 18:11:06 +01:00
tomangelo2
0003494c9e
Merge PR #1444
2022-01-29 17:16:57 +01:00
Rasmus Brönnegård
19ae57c9ad
Fix spelling of appearance
2022-01-24 19:56:47 +01:00
Tomasz Kapuściński
048393f448
Added CParticleRenderer and reimplemented particle rendering code to use it
2022-01-20 21:38:58 +01:00
Tomasz Kapuściński
9c37f6cbd5
Fully refactored Math::Matrix, removed matrix.h and moved remaining functions to other files
2022-01-05 19:12:35 +01:00
Tomasz Kapuściński
0bba168f94
Removed vector.h, refactored redundant functions and moved remaining ones to func.h
2022-01-04 20:43:36 +01:00
Tomasz Kapuściński
70151279f6
Removed Math::Point and minor refactor
2021-12-24 20:44:54 +01:00
Tomasz Kapuściński
f7c66741c6
Removed Math::IntPoint
2021-12-23 23:38:26 +01:00
Tomasz Kapuściński
9139239f9f
Merge branch 'dev' into dev-graphics-overhaul
...
# Conflicts:
# src/app/app.cpp
# src/graphics/opengl/gl14device.cpp
# src/graphics/opengl/gl14device.h
# src/graphics/opengl/gl21device.cpp
# src/graphics/opengl/gl21device.h
2021-12-01 17:27:54 +01:00
Tomasz Kapuściński
57502d2f54
Added object renderer (WIP)
...
Rewritten shadow rendering logic
Split some shaders into smaller parts
Shadow renderer now has its own framebuffer object
2021-12-01 17:05:20 +01:00
MrSimbax
a69b88e09a
Move time related functions out of CSystemUtils
...
GetCurrentTimeStamp() has not been moved because of
CApplication unit tests.
2021-09-11 13:26:38 +02:00
MrSimbax
2b107736e2
Merge branch 'platform-independent' of https://github.com/AbigailBuccaneer/colobot into AbigailBuccaneer-platform-independent
2021-09-11 10:47:39 +02:00
Tomasz Kapuściński
465fe59dfb
Added Renderers
...
Added UI Renderer
Added OpenGL 3.3 UI Renderer
Reimplemented most of UI drawing functionality to use UI Renderer
TODO: fix OpenGL errors
2021-09-05 16:32:15 +02:00
Tomasz Kapuściński
5e7fb5010f
Temporarily removed CNullDevice
2021-09-05 16:32:14 +02:00
Tomasz Kapuściński
b322ce064b
Added dependency on glm
...
# Conflicts:
# src/CMakeLists.txt
2021-09-05 16:31:57 +02:00
Tomasz Kapuściński
ec21faf15c
Removed gl14 and gl21 devices
2021-09-05 16:25:38 +02:00
MrSimbax
d39f1999e7
Remove support for MXE
2021-09-04 21:52:58 +02:00
MrSimbax
65e12621ff
Link brotli since freetype can now depend on it
...
The fixes are from PR #1371
2021-09-04 20:31:22 +02:00
MrSimbax
5e37f84bc7
Merge branch 'dev' into dev-modern
2021-09-04 19:11:24 +02:00
jakac
c336a67afa
Fix MSVC building issues by correcting CMakeLists.txt
2021-01-03 15:46:01 +01:00
Emxx52
1c9f5f3f64
Merge branch 'dev' into dev-mod-manager
2020-08-21 18:21:08 +02:00
Mateusz Przybył
fbe2191800
Allow producing objects with no keyword in CBOT ( #1335 )
2020-07-24 02:20:06 +02:00
MrSimbax
16795e0d49
Use level parser instead of JSON for manifest
2020-07-22 21:40:13 +02:00
MrSimbax
f57da76ae8
Add handling of mods manifests
...
Also add Polish translations for mod manager related strings.
2020-07-22 16:35:47 +02:00
MrSimbax
242477e3ee
Major UI change to mod manager
...
Move the button to the sidebar.
Add reordering option.
General improvements and refactoring.
2020-07-21 20:27:24 +02:00
MrSimbax
8390d85e46
Refactor the mod manager
...
Moved list of mods logic to a new CModManager class.
The list of enabled mods is now managed by a flag instead of directory
names of mods.
Mods are now disabled by default.
Also general cleanup, fixing issues from the code review in
https://github.com/colobot/colobot/pull/1191 and fixing linter issues.
Regression: the state of enabled/disabled mods is now not persistent.
The plan is to use some kind of config file for this.
2020-07-18 14:30:50 +02:00
MrSimbax
4905abe30b
Merge branch 'dev-mod-manager' of https://github.com/DavivaD/colobot into dev-mod-manager
2020-07-17 11:49:51 +02:00
MrSimbax
73429315a7
Add USE_STATIC_RUNTIME option
...
Mainly useful for MSVC.
2020-07-14 20:43:42 +02:00
MrSimbax
df7cdd4b8e
Fix some minor issues after CR
2020-07-14 13:51:07 +02:00
MrSimbax
2143f21828
Fix linter
2020-07-14 13:43:33 +02:00
MrSimbax
17e38bf66c
Install PDB file if available
2020-07-13 23:39:11 +02:00
MrSimbax
c4037a885f
Make CI Windows build with MSVC instead of MXE
2020-07-12 23:17:42 +02:00
MrSimbax
df65862c49
Start using CMake targets instead of variables
...
Moved most of the variables to targets in the main src.
Made libraries in repo export targets.
Refactor STATIC flags a little and add more.
This commit definitely breaks a lot of things like tests
but the main game builds at least with MSVC.
2020-07-10 18:49:54 +02:00
MrSimbax
4ae0360640
Remove source grouping temporarily
...
It's probably not how it should be done with modern CMake, so I'm
removing this for now to focus on other changes first.
2020-07-10 13:03:23 +02:00
MrSimbax
4bd6e01b65
Fix filename style of the particles generator
2020-07-07 21:30:21 +02:00
MrJohn10
35b22f7a7f
Refactor - Move UI mouse particles generation to a new class. ( #1308 )
...
* Move UI mouse particles generation to a new class.
* refactoring
* refactor - change variable name
* change backslashes to forward slashes in include directives
* remove & from variable
* Refactoring - fix linter issues
* Refactoring - fix linter issues
* refactoring - fix linter issues
2020-07-07 20:48:52 +02:00
melex750
5cc565439c
Move open/save dialog from CStudio to CFileDialog
2020-07-05 14:33:59 +02:00
MrSimbax
3fbfadb0d4
Merge branch 'dev' into dev-basedir
2020-04-03 21:12:48 +02:00
MrSimbax
8f122d6603
Fix MSVC compilation (again)
2020-04-03 20:18:14 +02:00
tomangelo
587e189e97
Merge pull request #1250 from colobot/dev-compilation-fix
...
Fixes compilation problem
2019-12-28 20:52:36 +01:00