krzys-h
9d9131c3fb
Fixed pause blur with MSAA
...
issue #656
2016-06-19 11:45:59 +02:00
krzys-h
9017e5a25b
Fixed links in CBot listings in SatCom
2016-06-17 21:13:16 +02:00
krzys-h
0e101debe0
Removed CAM_TYPE_INFO
2016-05-28 18:52:30 +02:00
krzys-h
646e5104f6
Some CCamera cleanup and docs
2016-05-28 18:44:38 +02:00
krzys-h
bef27c3b36
Removed unused parameter from CEngine::SetViewParams
2016-05-28 16:48:36 +02:00
krzys-h
d80fa387b9
Fixed some particle crashes after 99a831a03b
2016-05-28 16:16:48 +02:00
krzys-h
2dd7ba7e9b
Added camera keybindings ( #653 )
2016-05-28 15:41:01 +02:00
krzys-h
ebc2e6e26c
Added camera joystick bindings ( #653 )
2016-05-28 13:50:41 +02:00
krzys-h
942f746a21
Removed CAM_TYPE_DIALOG
2016-05-28 12:50:32 +02:00
krzys-h
aa159bc9b0
Don't scale mouse cursor with resolution
2016-05-28 00:43:14 +02:00
krzys-h
99a831a03b
Fixed CParticle::CheckChannel "errors"
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Not really errors, but I fixed them anyway
2016-05-28 00:26:56 +02:00
krzys-h
5ab99429d4
Fixed FIX camera up/down movement
2016-05-28 00:00:08 +02:00
krzys-h
bd72086704
Unified all camera inputs
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Until now each camera type had separate code for handling camera input, and some new features were missing in some of them.
The camera controls are as follows:
* RMB+mouse and numpad keys - horizontal/vertical rotation
* mouse wheel and +/- keys - zoom (in free camera - move eye up/down)
* CTRL or MMB + horizontal controls - pan left/right
* CTRL or MMB + zoom controls - move lookat up/down (free camera only)
2016-05-27 22:38:44 +02:00
krzys-h
59c106f7a7
Fixed pause blur image not updating correctly on resolution change
2016-05-21 19:03:53 +02:00
Tomasz Kapuściński
213fd6b203
Added blur effect when the game is paused (issue #656 )
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Might be unstable, needs more testing. To enable, add PauseBlur=1 to [Experimental] section in colobot.ini
2016-05-21 14:27:35 +02:00
tomangelo2
9870cfe8a8
Clamp FogStart value to 0 if negative
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Should fix issue #766
2016-05-02 01:27:07 +02:00
Piotr Dziwinski
c6c01c332f
Fix displaying of text highlights ( #738 )
2016-04-08 21:24:14 +12:00
Piotr Dziwinski
71a77c77f6
Hack to finally fix #738
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Text rendering is now done in window coordinates corresponding to window
pixels to avoid floating-point rounding errors that show up as rendering
artifacts
2016-04-06 23:08:50 +12:00
Piotr Dziwinski
72f966b118
Fix for #738
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Add one-pixel boundary and fix texture coordinates for font characters
This should finally fix the issue of pixelated text
2016-04-03 21:40:33 +12:00
krzys-h
427bbfa630
Changed CParticle::CheckChannel log message
2016-03-28 23:04:24 +02:00
krzys-h
e24d77bde8
goto() bitmap debugger
2016-03-28 21:42:25 +02:00
krzys-h
d38ddcbc41
goto() path debugger
2016-03-28 20:25:07 +02:00
krzys-h
e4f9360e63
Resources debug mode
2016-03-28 17:58:31 +02:00
krzys-h
4af02c86f8
Debug menu
2016-03-28 17:58:31 +02:00
krzys-h
6585ee9ae8
Refactor some references to CRobotMain from CEngine
2016-03-26 18:55:39 +01:00
krzys-h
16c1f34a07
Removed unnecessary LoadAllTextures call
2016-03-25 17:14:20 +01:00
krzys-h
d812db19f8
Fixed ground spots not working after changing texture params; use UpdateTexture instead of destroy and recreate
2016-03-25 17:06:01 +01:00
Piotr Dziwinski
4e331f1f54
Possible workaround for #738
...
Align text rendering to character, not tile size
2016-03-25 15:50:13 +13:00
Tomasz Kapuściński
b31353cf75
Optimized crash sphere rendering
2016-03-20 19:17:15 +01:00
Piotr Dziwinski
720705bd6b
Some colobot-lint fixes
2016-03-19 12:33:54 +13:00
Piotr Dziwinski
8baccb08a7
Optimize use of textures in text rendering, closes #215
2016-03-19 12:00:56 +13:00
Piotr Dziwinski
15c9cbd228
Debug mode for displaying crash spheres, closes #400
2016-03-19 11:54:58 +13:00
krzys-h
effd349449
Fixed cutscene camera animation, closes #731
2016-03-15 21:09:21 +01:00
krzys-h
cbdda57288
Merge branch 'dev-right-click-camera' into dev
2016-03-13 14:52:17 +01:00
Tomasz Kapuściński
8deeddffe0
Corrected OpenGL 2.1 engine's error spam and added experimental terrain shadowing
2016-03-10 10:50:54 +01:00
Tomasz Kapuściński
e6a2fc9671
Rewritten shadow mapping implementation
2016-03-07 18:33:19 +01:00
Tomasz Kapuściński
9effa308ce
Small change in enabling/disabling shadow mapping
2016-03-06 20:25:50 +01:00
krzys-h
f67d76fed4
Merge branch 'dev' into dev-right-click-camera
2016-03-05 21:09:00 +01:00
krzys-h
4e50f36214
Merge branch 'dev' into dev-right-click-camera
2016-03-02 20:00:57 +01:00
Tomasz Kapuściński
78e877d9a8
Changes in framebuffer creation, framebuffer error detection and small other graphical things
2016-02-29 16:42:01 +01:00
Tomasz Kapuściński
0bb5f96d7a
Changed depth of shadow map texture to 32
2016-02-28 23:17:25 +01:00
krzys-h
b97070bbad
stupid whitespace
2016-02-28 20:57:39 +01:00
krzys-h
282cd65a2d
Fix reloading changed ground spot textures ( closes #404 )
2016-02-28 20:22:05 +01:00
krzys-h
643c40e778
Revert "Get rid of "blacklisting shadowXX.png" logs"
...
This disabled loading of those textures completly
This reverts commit 60f0a7b45c
.
#BlamePiotrdzAgain
2016-02-28 20:17:35 +01:00
Tomasz Kapuściński
14d6ee74a3
Removed dirt from water surface
2016-02-27 15:29:41 +01:00
krzys-h
9c32f705b6
FIXED ALL GOLD EDITION LIGHTING PROBLEMS!! Yay!
2016-02-21 15:35:52 +01:00
krzys-h
3de6794835
Allow both right and middle mouse button for camera movement
2016-02-19 17:27:55 +01:00
krzys-h
700f3ad448
Edge camera speed fix
2016-02-19 17:22:20 +01:00
krzys-h
b15666f48e
Restored old camera scroll as a config option
2016-02-19 17:14:08 +01:00
krzys-h
1efa4b132c
Fixed mouse invert settings; removed camera scroll setting
2016-02-19 17:14:08 +01:00
krzys-h
47d39e5b22
Right click camera; minor CCamera cleanups
2016-02-19 17:14:08 +01:00
krzys-h
d9ccd6edf3
Camera smoothness adjustment
2016-02-19 17:14:08 +01:00
krzys-h
0256b1aa39
Add logging in font loading
2016-02-18 18:07:29 +01:00
krzys-h
977607a934
Updated license headers
2016-02-13 14:11:30 +01:00
Tomasz Kapuściński
6b7e6cbc75
Added rendering modes and implemented additional OpenGL 2.1 shaders
2016-02-13 03:54:49 +01:00
Krzysztof Dermont
c780148b77
Fix crash related to TTF and PHYSFS
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TTF fonts will be loaded to memory instead of file pointers
Added new class CSDLMemoryWrapper that loads data from PHYSFS into memory block
and closes file after. This closes issues #519 , #708 and #619
2016-02-11 16:12:16 +01:00
Tomasz Kapuściński
a924cf6a75
Fix for fog distance
2016-01-31 00:38:24 +01:00
Tomasz Kapuściński
15c5e69199
Fix for visibility distance setting
2016-01-30 23:58:26 +01:00
Piotr Dziwinski
d11ebc891c
Bring to zero some types of issues reported by colobot-lint
2015-10-04 00:09:10 +02:00
krzys-h
3815ef0bd6
Refactored CPauseManager (again)
2015-10-01 18:55:41 +02:00
krzys-h
58035f3cd1
Fixed rendering camera overlay color, closes #157
2015-09-30 21:41:00 +02:00
krzys-h
95f1e3f19a
Fixed water/lava moving and waves ( #659 )
2015-09-30 20:31:09 +02:00
krzys-h
2f0ec3fe75
Fixed lava particle effects ( #659 )
2015-09-30 20:21:25 +02:00
Piotr Dziwinski
61a3ba2800
Fix undefined function colobot-lint issues
2015-09-29 21:44:24 +02:00
krzys-h
2cb2782c9d
Restored old Ceebot-Teen objects
...
In preparations for new programming course
2015-09-28 22:08:59 +02:00
Piotr Dziwinski
66ce745be0
Introduce forward declarations as suggested by colobot-lint
2015-09-27 16:28:14 +02:00
krzys-h
6a6025f557
Implemented force feedback
2015-09-27 00:34:03 +02:00
krzys-h
07df35ca01
Refactored mouse wheel
2015-09-25 22:54:48 +02:00
krzys-h
a0034f8000
Finalized SDL2 migration
2015-09-25 21:26:49 +02:00
krzys-h
dfa06dafcf
Refactored window resize
2015-09-25 11:11:35 +02:00
krzys-h
53e4470dbf
Started SDL2 migration
2015-09-24 21:09:46 +02:00
krzys-h
389aaaf132
Fixed 'invui' disabling too much
2015-09-12 11:51:03 +02:00
krzys-h
2792fa2c6c
Fixed mouse cursor scaling (again)
...
How could I even miss the fact that my previous fix is not working at all? :P
2015-09-11 17:54:55 +02:00
krzys-h
b058a6986b
Minor improvments to plane camera
2015-09-06 20:33:04 +02:00
krzys-h
582e3c865f
Allow controlling plane camera with number keys
2015-09-06 20:15:56 +02:00
krzys-h
f6fdec1479
Allow controlling free camera with arrows when no object is selected
2015-09-06 20:09:47 +02:00
krzys-h
5fd1735678
Added option to move camera lookat point in free cam
2015-09-05 20:59:11 +02:00
krzys-h
fb03a497d7
Added command to hide the UI
2015-09-04 19:16:21 +02:00
krzys-h
e956311626
Moved free camera controls to numpad; added 'camtype %d', 'camspeed %f', 'freecam'
2015-09-04 19:04:42 +02:00
krzys-h
c3d7876a5c
Made CPauseManager not a singleton
2015-08-31 22:05:21 +02:00
krzys-h
ff17961584
Refactored CPauseManager
2015-08-31 21:47:55 +02:00
krzys-h
2ec5e07080
Possible fix to #608
2015-08-31 12:06:14 +02:00
Piotr Dziwinski
3335be42de
Fix MSVC compilation
...
Forgot to push this the last time
2015-08-30 22:11:30 +02:00
krzys-h
d4b431adaa
Recalculate camera projection matrix after aspect ratio change
2015-08-25 16:18:01 +02:00
krzys-h
844e7343e0
Possible fix to #601
2015-08-24 23:19:02 +02:00
krzys-h
6ed83bb63f
Fixed Shielder not being destructible by OrgaMatter even when the shield is not active, closes #597
2015-08-24 21:12:06 +02:00
krzys-h
f78f4854b4
Fixed failing assertion when turning objects into ruins, closes #598
2015-08-24 20:22:08 +02:00
krzys-h
b5bd1b2d74
Destroy static buffers after resolution change
...
Under windows, changing the video mode causes SDL to destroy and recreate the OpenGL context, which invalidates all current static buffers.
It works on Linux because the actual SDL implementation here differs.
See http://sdl.beuc.net/sdl.wiki/SDL_SetVideoMode for details:
> Also note that, in Windows, setting the video mode resets the current OpenGL context. You must execute again the OpenGL initialization code (set the clear color or the shade model, or reload textures, for example) after calling SDL_SetVideoMode. In Linux, however, it works fine, and the initialization code only needs to be executed after the first call to SDL_SetVideoMode (although there is no harm in executing the initialization code after each call to SDL_SetVideoMode, for example for a multiplatform application).
2015-08-24 19:43:06 +02:00
Piotr Dziwinski
60f0a7b45c
Get rid of "blacklisting shadowXX.png" logs
2015-08-22 18:17:57 +02:00
Piotr Dziwinski
b93f610930
Fix license header in all files
2015-08-22 16:40:02 +02:00
krzys-h
8421189716
Merge branch 'dev-cbot-syntax-highlighting' into dev ( #575 )
2015-08-18 23:01:02 +02:00
krzys-h
e91ecbbb01
Removed unused references to effect03.png from the code
2015-08-18 22:59:31 +02:00
krzys-h
1c0fc21e2b
Made all colors a bit darker
2015-08-18 22:12:00 +02:00
krzys-h
c5da68d516
New CBot syntax highlighting
2015-08-18 22:12:00 +02:00
krzys-h
371621ced4
Render trace colors in the code instead of using texture
2015-08-18 22:11:04 +02:00
krzys-h
a5c84b9a1e
Removed unused OBJECT_FIX and OBJECT_FRET
2015-08-18 11:43:41 +02:00
Piotr Dziwinski
a63a959dbe
Apply clang-modernize -use-nullptr
2015-08-17 22:40:52 +02:00
krzys-h
2dbacc28b5
Fixed too small AlienAnt damage
2015-08-17 22:05:26 +02:00
krzys-h
1185bd4c36
Fixed OrgaMatter destroying itself and the wasp
2015-08-17 19:12:58 +02:00
krzys-h
1059ae37c1
Shielder subclass
2015-08-17 14:06:31 +02:00