Commit Graph

160 Commits (b93f61093018397b1d961ac0fc0240e1e85da0e4)

Author SHA1 Message Date
Piotr Dziwinski b93f610930 Fix license header in all files 2015-08-22 16:40:02 +02:00
Piotr Dziwinski d703eb7165 Compile fixes for MSVC2013 2015-08-16 00:39:08 +02:00
krzys-h 9a15db1bea Split global.h 2015-08-15 14:02:07 +02:00
krzys-h 9d8bef877d Renamed old-style shadows to shadow spots in the code 2015-08-14 13:37:40 +02:00
krzys-h 78a279b479 Better shadow type selection UI 2015-08-14 13:37:27 +02:00
krzys-h eda7435eb6 Removed a lot of useless settings (#556) 2015-08-14 13:04:05 +02:00
krzys-h 1d6c3cc748 Fixed CEngine trying to use unsupported values as defaults, closes #552
Also fixed the settings buttons not being disabled properly
2015-08-14 12:03:53 +02:00
krzys-h 92591c23b6 When flushing texture cache, also remove device textures 2015-08-13 23:49:01 +02:00
krzys-h 1c461ce1c8 Prevent reloading background if not needed 2015-08-13 23:44:08 +02:00
krzys-h ff957afefc Moved files not directly related to CObject into src/level/ directory 2015-08-13 11:47:32 +02:00
Piotr Dziwinski 93a06c0c23 Remove manual memory management from graphics classes 2015-08-12 21:07:16 +02:00
krzys-h 6b4610e808 Improved stats display 2015-08-09 15:20:38 +02:00
krzys-h 0ed11e0e7d Fixed "unable to open shadow??.png texture" errors again 2015-08-07 22:48:26 +02:00
krzys-h 0468c3efdb Fixed ULTRA LONG loading time bug introduced in 5593f427f6
Well... that escalated quickly :P
And it remained unnoticed for so long!
2015-08-07 22:36:50 +02:00
krzys-h 57469533b6 Implemented loading progress bar 2015-08-07 20:48:55 +02:00
krzys-h f90bb63520 Hide some things in save screenshots
Save indicator, mouse cursor, CDisplayText and interface particles
2015-08-07 15:59:05 +02:00
krzys-h 4d5b4c47a2 Use CText for virus particle rendering
As suggested by @RaptorParkowsky on Trello - https://trello.com/c/56MszsWA/66-texture-remastering-checklist
2015-08-07 13:29:29 +02:00
Piotr Dziwinski e9e1c8d4dd Add proper initializations and remove manual memory management in app classes 2015-08-07 10:16:46 +02:00
krzys-h 22415e183d Remove unneeded empty map.png file 2015-08-06 23:06:36 +02:00
krzys-h 0d00952b10 Rename text.png to effect03.png 2015-08-06 22:41:54 +02:00
Piotr Dziwinski f95980456a Replace anonymous union in Event with pointer to appropriate struct 2015-08-06 19:11:50 +02:00
krzys-h ec3ded75b8 Removed unused LOD level setting 2015-08-06 18:35:56 +02:00
krzys-h b20d589c87 Check available texture units in shadow mapping settings 2015-08-06 13:47:42 +02:00
krzys-h dc85aa2138 Moved all UI controls to a subdirectory 2015-08-06 13:25:24 +02:00
krzys-h 2b4210dcbc Separated CMainUserInterface from CMainDialog 2015-08-06 12:59:09 +02:00
Piotr Dziwinski 0c9e745213 Add proper initializations in remaining graphics classes 2015-08-06 09:33:27 +02:00
Piotr Dziwinski c2387b4b56 Class naming fix 2015-08-04 20:58:03 +02:00
Piotr Dziwinski 18f9bfb575 Make saving screenshot thread- and exception-safe
* introduce ResourceOwningThread wrapper for safely passing resources
   to new threads
 * make CEventQueue thread-safe
 * start screenshot saving thread using ResourceOwningThread
 * change direct call at end of writing screenshot to thread-safe
   event communication
2015-08-04 20:37:15 +02:00
krzys-h 04960035c1 Save screenshot image in a separate background thread (#546) 2015-08-03 21:40:30 +02:00
krzys-h 5e4a423bf0 Cleaned up "textures/"+something, fixed more possible occurences of #531 2015-08-03 20:55:33 +02:00
Piotr Dziwinski 11b0398c03 Include refactoring
* reordered includes according to correct style
 * removed some unnecessary includes
2015-08-02 17:49:07 +02:00
Piotr Dziwinski 7d8b56d9ab More style fixes 2015-08-02 12:06:14 +02:00
Piotr Dziwinski 3b585d9f51 Some style and whitespace fixes 2015-08-02 11:36:36 +02:00
krzys-h 6818e32150 Fixed shadow mapping disable when not supported (#522) 2015-07-29 22:30:44 +02:00
krzys-h 083f216529 Team object recoloring (#514) 2015-07-22 12:45:50 +02:00
krzys-h 72b9738eb9 Fixed possible problems when trying to use shadow maps in unsupported configuraions (#522) 2015-07-20 22:34:39 +02:00
krzys-h 52a3e0b24f Fixed minimap texture disappearing on texture settings change
Bug mentioned by @erihel in #505
2015-07-20 21:22:34 +02:00
krzys-h 4741118b61 Added new options to configuration presets 2015-07-20 20:47:44 +02:00
krzys-h 5593f427f6 Proper fix to #94 (finally!!!!)
It was so simple, wasn't it?
Additionaly:
* fixed texture recoloring after changing texture settings while simulation is running
* fixed annoying "could not open textures/shadow*.png" messages
* don't ChangeColor() if not in simulation to reduce lag in settings
2015-07-20 19:35:20 +02:00
krzys-h 7b3ae32626 Shadow mapping now disables old shadows 2015-07-20 18:56:15 +02:00
krzys-h f03734d17f Added shadow mapping to settings screen 2015-07-20 18:42:09 +02:00
krzys-h e2ebcb769e Added MSAA to settings screen 2015-07-20 16:29:09 +02:00
krzys-h 90756f8b34 Added FilterMode, MipmapLevel and Anisotropy to settings screen 2015-07-20 13:56:45 +02:00
krzys-h a879e496f5 Removed unused texture quality setting 2015-07-20 12:21:16 +02:00
krzys-h 02c24fbf27 CProfile -> CConfigFile 2015-07-19 16:05:09 +02:00
Tomasz Kapuściński 644f5b4d7f Corrected some problems with dynamic shadows 2015-07-19 00:07:59 +02:00
Piotr Dziwinski a872ea128b Add MakeUnique template to avoid use of naked new 2015-07-17 20:06:59 +02:00
krzys-h 2b9811d225 Movie lock refactoring 2015-07-16 22:09:50 +02:00
krzys-h 6e404f5aa2 Better mouse scaling on widescreen resolutions 2015-07-13 11:58:52 +02:00
Piotr Dziwinski e8582d214c CStaticObject subclass using new model framework
* added reading/writing working version of new model format V3
 * added CStaticObject with minial interface intended for
   non-interactive static objects like trees
 * converted first model, tree0, to new format
2015-07-11 19:52:38 +02:00