Tomasz Kapuściński
a806bb2657
Refactored Math::Point in auto classes
2021-12-24 03:26:25 +01:00
Tomasz Kapuściński
91c19bff55
Refactored Math::Point in control classes
2021-12-24 03:18:10 +01:00
Tomasz Kapuściński
9691974b1a
Refactored Math::Point in CLighting, CParticle, CParticleGenerator and CText
2021-12-24 02:36:54 +01:00
Tomasz Kapuściński
07d3d79e8d
Refactored Math::Point in CPlanet, CTerrain, CWater and CLevelParserParam
2021-12-24 02:04:15 +01:00
Tomasz Kapuściński
498f15cc92
Refactored Math::Point in CApplication, CInput, CCamera, CCloud and Event
2021-12-24 01:38:54 +01:00
Tomasz Kapuściński
b36ec266f0
Refactored Math::Point from vertex types
2021-12-24 00:57:04 +01:00
Tomasz Kapuściński
c0d067d24b
Changed Math::Point into alias to glm::vec2, minor refactors
2021-12-24 00:11:12 +01:00
Tomasz Kapuściński
12c0f41477
Removed unused null renderer files
...
Null renderer will be rewritten entirely anyway, no need to keep these files in their current form.
2021-12-23 23:40:34 +01:00
Tomasz Kapuściński
f7c66741c6
Removed Math::IntPoint
2021-12-23 23:38:26 +01:00
Tomasz Kapuściński
60deb0328a
Refactored Math::IntPoint in CInput and CImage
2021-12-23 23:36:30 +01:00
Tomasz Kapuściński
0ef4579da8
Refactored Math::IntPoint in CApplication and various classes
2021-12-23 23:26:08 +01:00
Tomasz Kapuściński
55c692e8bb
Refactored Math::IntPoint in CEngine and CParticle
2021-12-23 23:08:56 +01:00
Tomasz Kapuściński
835f84584e
Refactored Math::IntPoint in CTerrain
2021-12-23 22:47:44 +01:00
Tomasz Kapuściński
bd2ad39f6a
Refactored Math::IntPoint in CText
2021-12-23 22:47:15 +01:00
Tomasz Kapuściński
48d2b4a618
Refactored Math::IntPoint in core graphics classes
2021-12-23 22:35:28 +01:00
Tomasz Kapuściński
cd6ea1a4c5
Changed Math::IntPoint into alias to glm::ivec2
2021-12-23 22:09:58 +01:00
Tomasz Kapuściński
98ad26da3d
Changed glm::identity to explicit construction
2021-12-15 00:20:56 +01:00
Tomasz Kapuściński
36ac6d9956
Another fix
2021-12-15 00:09:47 +01:00
Tomasz Kapuściński
1eb17b2fa1
Added includes to fix compilation errors for older versions of glm
2021-12-14 23:56:24 +01:00
Tomasz Kapuściński
33744de372
Add target alias for older versions of glm
2021-12-14 23:42:14 +01:00
Tomasz Kapuściński
d651b36eb2
Corrected includes
2021-12-14 23:09:20 +01:00
Tomasz Kapuściński
7e0db31cc1
Merge branch 'dev' into dev-graphics-overhaul
2021-12-14 22:27:43 +01:00
Tomasz Kapuściński
c389156499
Added commands for controling triplanar mapping
2021-12-14 21:58:23 +01:00
Tomasz Kapuściński
0207669d61
Added optional triplanar mapping mode for the secondary texture
2021-12-14 21:54:19 +01:00
Tomasz Kapuściński
b158318e83
Possibly a fix for most transparency issues
2021-12-14 21:51:29 +01:00
Tomasz Kapuściński
11bfcc6d53
Fix resetting bound textures
2021-12-14 21:50:26 +01:00
Tomasz Kapuściński
2583f6fe36
Removed UIRenderer's DrawPrimitive() via CDevice
2021-12-12 21:17:39 +01:00
MrSimbax
9fd935770a
Fix CBotUT.TestSaveStateIOFunctions
...
Fail occurred due to wrong read of min double.
`unsigned long` has been changed in Write/ReadDouble functions to
`uint64_t`.
`unsigned int` has been changed in Write/ReadFloat functions to
`uint32_t`.
According to the standard
`int` is at least 16-bit so it might be too small for 32-bit `float`,
`long` is at least 32-bit so it might be too small for 64-bit `double`,
and `long long` is at least 64-bit.
2021-12-05 16:51:51 +01:00
Tomasz Kapuściński
d1489a1fb1
Removed ShadeModel
2021-12-05 13:01:12 +01:00
Tomasz Kapuściński
0568fcdb81
Refactored FillMode to enum class
2021-12-05 12:53:31 +01:00
Tomasz Kapuściński
39c837d323
Refactored PrimitiveType to enum class
2021-12-05 12:26:34 +01:00
tomangelo
3aa7c3c2e0
Stop handling compilation warnings as errors ( #1477 )
...
* Stop handling compilation warnings as errors
* Restore mistakenly removed flag
2021-12-05 11:51:28 +01:00
Tomasz Kapuściński
7a555e19c4
Fix in convert_model tool
2021-12-04 16:04:53 +01:00
Tomasz Kapuściński
26c0d85c66
Updated cache key
2021-12-04 16:02:17 +01:00
Tomasz Kapuściński
613efd7599
Added missing glm library to CI
2021-12-04 15:31:16 +01:00
Mateusz Przybył
ae179d9005
Merge pull request #1440 from melex750/dev-insect-from-egg
...
Fix saving/loading programs for insects from AlienEgg
2021-12-04 10:04:49 +01:00
Mateusz Przybył
96fece4e6d
Merge pull request #1464 from nipsufn/master
...
fix SatCom content offset on screens with high resolution / small font size
2021-12-04 10:01:53 +01:00
Tomasz Kapuściński
9139239f9f
Merge branch 'dev' into dev-graphics-overhaul
...
# Conflicts:
# src/app/app.cpp
# src/graphics/opengl/gl14device.cpp
# src/graphics/opengl/gl14device.h
# src/graphics/opengl/gl21device.cpp
# src/graphics/opengl/gl21device.h
2021-12-01 17:27:54 +01:00
Tomasz Kapuściński
57502d2f54
Added object renderer (WIP)
...
Rewritten shadow rendering logic
Split some shaders into smaller parts
Shadow renderer now has its own framebuffer object
2021-12-01 17:05:20 +01:00
Tomasz Kapuściński
ce71f25901
Removed unused shader files
2021-10-25 21:42:19 +02:00
Tomasz Kapuściński
fea6b87139
Added fog to terrain renderer and renamed variables
2021-10-17 16:27:29 +02:00
Tomasz Kapuściński
4157604458
Added shadow renderer and removed rendering modes
2021-10-17 16:05:20 +02:00
nipsufn
117c72ba72
fix SatCom content offset on high resolution / small font size
2021-09-29 15:26:19 +02:00
Tomasz Kapuściński
79d4cd9060
Updated TerrainRenderer
...
* Engine will now use it to render terrain
* Added directional light source
* Added dynamic shadows
* Moved visibility computation to CEngine
* Removed uniform buffers
2021-09-19 20:08:31 +02:00
Mateusz Przybył
1438438937
Merge pull request #1462 from colobot/dev-update-license
...
Update license headers
2021-09-11 16:10:44 +02:00
MrSimbax
80f074e2ba
Update license headers
2021-09-11 15:53:59 +02:00
MrSimbax
171bba1bcd
Rewrite the update license script
...
The old script duplicated license headers for me, instead of
updating them.
2021-09-11 15:53:50 +02:00
Mateusz Przybył
95579bbf1d
Merge pull request #1461 from colobot/AbigailBuccaneer-platform-independent
...
Merge PR#1141 "Use C++11 threading and timing constructs"
2021-09-11 14:23:09 +02:00
MrSimbax
c9dca4cebd
Rename SystemDialogType::ERROR to ERROR_MSG
...
Unfortunately, the ERROR name collides with
a preprocessor definition in windows.h
2021-09-11 13:40:22 +02:00
MrSimbax
6aa83c93ac
Update data submodule
2021-09-11 13:29:03 +02:00