Commit Graph

2841 Commits (a4482f1a7cb493646e2ba78def500a42156fd3a1)

Author SHA1 Message Date
Tomasz Kapuściński ebca89d920 Removed texture coordinate generation
This feature was only needed by GL14 device to implement shadow mapping and is not supported by shader-based devices. Shadow mapping has been rewritten, so this feature is no longer needed.
2016-05-11 13:47:08 +02:00
Mateusz Przybył 734e6e97c0 Group source files for IDE projects in CMake
Merge pull request #773 from MrSimbax/msvc-project-org-cmake
2016-05-02 12:14:18 +02:00
tomangelo2 9870cfe8a8 Clamp FogStart value to 0 if negative
Should fix issue #766
2016-05-02 01:27:07 +02:00
krzys-h c00a7fd132 Do not zoom while scrolling lists, closes #769 2016-04-22 19:20:31 +02:00
krzys-h 7c551dc39d Added unit tests for #768 2016-04-19 21:09:41 +02:00
krzys_h 54a34a9b22 Merge pull request #768 from melex750/dev
Fix function and method overloading
2016-04-19 21:07:56 +02:00
melex750 e7942962d3 Fix checking parameters in CBotFunction 2016-04-19 10:36:06 -04:00
krzys-h 952a5423fd Fixed non-power-of-2 images in SatCom (closes #634); fixed not unloading textures on SatCom close 2016-04-10 13:53:34 +02:00
krzys-h dd8a324f9b Fixed crash when loading level with incorrect object type 2016-04-10 13:27:56 +02:00
krzys-h d3f808f66d Merge branch 'dev-savegame' into dev 2016-04-10 13:16:10 +02:00
krzys-h 4de9d25f04 Man, those compile errors... 2016-04-09 18:58:34 +02:00
krzys-h 32af7f45df Fixed missing #includes 2016-04-09 18:52:15 +02:00
krzys-h e75ed79fb5 Updated data submodule 2016-04-09 18:47:26 +02:00
krzys-h 04d7c343ef Removed misc.cpp / misc.h 2016-04-09 18:46:12 +02:00
krzys-h 139592bc00 Proper l10n for date/time 2016-04-09 18:23:57 +02:00
krzys-h 14e2910f83 Proper plural form translations for ObligatoryToken 2016-04-09 16:28:11 +02:00
krzys-h bd9184bd92 Refactored part of CScript to std::string 2016-04-08 22:27:42 +02:00
krzys-h 7f38aca766 Improvements to ObligatoryToken/ProhibitedToken
Now you can specify exactly how many times given instruction can occur
2016-04-08 22:15:58 +02:00
krzys-h 3e4fbe93a6 This time really fixed compile errors 2016-04-08 21:22:00 +02:00
krzys-h ed58e7e012 Fix compile warning 2016-04-08 21:16:03 +02:00
krzys-h 4c8da2c503 LevelController improvements; minor EndMissionTake cleanup
* using LevelController script in the level doesn't forcefully disable EndMissionTake and AudioChange anymore
* cleaned up some code related to processing EndMissionTake commands
2016-04-08 20:56:09 +02:00
krzys-h ae4e875729 Do not store exact object part positions
This seems to be unnecessary, as the animation update code should set those on its own. Needs some more testing though.
2016-04-08 18:28:35 +02:00
Piotr Dziwinski c6c01c332f Fix displaying of text highlights (#738) 2016-04-08 21:24:14 +12:00
krzys-h efc5431da2 Enabled ArraysInClasses test after 1941020993 2016-04-07 21:28:16 +02:00
krzys_h 1941020993 Merge pull request #762 from melex750/dev
Fix initializing arrays in class definition
2016-04-07 21:27:19 +02:00
krzys-h ac950978a9 Fixed AlienWorm collisions (#740) 2016-04-07 20:30:25 +02:00
krzys-h 0d12dedd90 Fixed failed assertion when non-damageable objects get fall damage (closes #764) 2016-04-07 20:21:35 +02:00
Piotr Dziwinski 71a77c77f6 Hack to finally fix #738
Text rendering is now done in window coordinates corresponding to window
pixels to avoid floating-point rounding errors that show up as rendering
artifacts
2016-04-06 23:08:50 +12:00
melex750 748f0034bd Fix array in a class not working with sizeof()...
...when no assignment is made in the definition.

It should pass this unit test now:
TEST_F(CBotUT, DISABLED_ArraysInClasses)
2016-04-05 15:02:41 -04:00
melex750 61440392d2 Fix initializing static array in class definition
issue #32
2016-04-05 14:00:15 -04:00
krzys-h c94ebb45e7 Moved pathman from common/ to app/ 2016-04-04 22:28:08 +02:00
krzys-h 09a586936b Updated data submodule 2016-04-03 22:23:12 +02:00
krzys-h 059a546689 Reenabled unit tests that started working after 14721001e5 2016-04-03 21:09:41 +02:00
krzys-h 14721001e5 Merged PR #737: Fix for various issues with initializing variables in CBOT 2016-04-03 21:08:52 +02:00
krzys-h 15702ec856 Fixed indentation 2016-04-03 20:29:55 +02:00
krzys-h 6216daedb3 Merge part of PR #756 2016-04-03 20:17:23 +02:00
KarolTrzeszczkowski 1960b373f1 Solves #700
It turns out, that tower is not over powered in code battle mode. It never hits flying enemy robot.
2016-04-03 13:31:08 +02:00
krzys-h c0780f938e One more code style fix 2016-04-03 13:19:51 +02:00
krzys-h 98dd9f90c8 Fixed code style warnings 2016-04-03 13:06:55 +02:00
Piotr Dziwinski 9639dc5f96 Fix typo 2016-04-03 22:25:59 +12:00
Piotr Dziwinski 72f966b118 Fix for #738
Add one-pixel boundary and fix texture coordinates for font characters
This should finally fix the issue of pixelated text
2016-04-03 21:40:33 +12:00
Piotr Dziwinski 3a3653d47e Add warning messages if tool programs are not found 2016-04-03 15:43:34 +12:00
Piotr Dziwinski 89389e82e8 Fix desktop SVG icon not resizing properly
Workaround for librsvg bug
2016-04-03 15:42:41 +12:00
Piotr Dziwinski b5438c3ae4 Fix CMake warning when compiling on OSX 2016-04-03 11:34:35 +12:00
krzys-h 02633e32c3 Merge branch 'master' into dev 2016-04-02 23:55:32 +02:00
krzys-h e77f9dbd36 Bump version to 0.1.7b 2016-04-02 23:53:07 +02:00
krzys-h 37d72351be Fixed log file creation crash (#755) 2016-04-02 23:53:07 +02:00
Smok94 6afdb7b6c8 First person camera unlocked for Me and Tech
*unlocked camaera button for Me and Tech
*unlocked first ferson view for Me and Tech
*Me and Tech have no "camera view" effect like robots in first person
mode

#156
2016-04-02 15:56:27 +02:00
Smok94 831276f378 Appearance customization face butons fix
*face buttons 2 and 4 swaped.
*default hair colors now fit to buttons look
*changing face changes hair color do default

Fixes two first issues mentioned in the #724
2016-04-02 13:13:42 +02:00
krzys-h 39b364fa77 Fixed compilation with disabled sound support, closes #748 2016-03-30 22:22:22 +02:00