Commit Graph

54 Commits (9f1bd2176fa23386e34dc0c7d489cd0bafa54e41)

Author SHA1 Message Date
Tomasz Kapuściński 7bb3245092 Optimizations and changes in OpenGL 3.3 device.
* Limited number of lights to 4
* Only directional lights
* Per-pixel lighting
* Improved dynamic shadows a bit
* Optimized texture changes
2017-01-01 17:16:54 +01:00
krzys-h 88c6818cfd Fix code style issues 2016-11-26 13:48:12 +01:00
Tomasz Kapuściński 993d9e9ed6 Added rendering with generic vertex formats 2016-11-04 14:13:16 +01:00
Tomasz Kapuściński ebca89d920 Removed texture coordinate generation
This feature was only needed by GL14 device to implement shadow mapping and is not supported by shader-based devices. Shadow mapping has been rewritten, so this feature is no longer needed.
2016-05-11 13:47:08 +02:00
Didier Raboud a06035ecb8 Fix occured/occurred spelling error 2016-03-30 13:40:26 +02:00
Tomasz Kapuściński a84b5c28b7 Optimizations of primitive rendering in OpenGL 3.3 device 2016-03-22 15:16:08 +01:00
Tomasz Kapuściński d3ef04428b Added DeviceCapabilities 2016-03-22 14:27:00 +01:00
Piotr Dziwinski 926f7cf115 Possible fix for #738
Explicitly set byte alignment in pixel transfer operations
2016-03-22 23:31:08 +13:00
Piotr Dziwinski 4b770adf46 API for updating texture data 2016-03-19 12:00:50 +13:00
Tomasz Kapuściński 4c6f8239fa Renamed and moved GL33 shader files to separate directory 2016-03-14 21:44:25 +01:00
Tomasz Kapuściński e6a2fc9671 Rewritten shadow mapping implementation 2016-03-07 18:33:19 +01:00
Tomasz Kapuściński 9effa308ce Small change in enabling/disabling shadow mapping 2016-03-06 20:25:50 +01:00
Tomasz Kapuściński d3ccdebd9f Added names to graphics devices 2016-03-06 19:32:37 +01:00
Tomasz Kapuściński 78e877d9a8 Changes in framebuffer creation, framebuffer error detection and small other graphical things 2016-02-29 16:42:01 +01:00
Tomasz Kapuściński 0eaf3a9ac4 Added rendering modes and shaders to OpenGL 3.3 engine and fixed problem with detecting extensions in core profile 2016-02-18 00:57:37 +01:00
Tomasz Kapuściński 517d6f069a Reimplemented drawing primitives in OpenGL 3.3 engine 2016-02-15 20:31:32 +01:00
krzys-h 977607a934 Updated license headers 2016-02-13 14:11:30 +01:00
krzys-h 55412842df Fixed some code style warnings 2016-02-13 13:46:56 +01:00
Tomasz Kapuściński 6b7e6cbc75 Added rendering modes and implemented additional OpenGL 2.1 shaders 2016-02-13 03:54:49 +01:00
Tomasz Kapuściński bf8916b9eb Changes in detection of graphics hardware capabilities 2016-02-12 16:14:29 +01:00
Tomasz Kapuściński 898001e065 Changed CGL33Device requirement to OpenGL 3.2 2016-02-10 22:50:40 +01:00
Tomasz Kapuściński 447b466d6e Optimizations in graphics engines 2016-02-10 21:40:41 +01:00
Tomasz Kapuściński 00221c9a3f Optimized DrawPrimitives() in CGL33Device 2015-12-24 00:21:57 +01:00
Tomasz Kapuściński d82b5ef746 Added DrawPrimitives() for drawing multiple primitives (not optimized for now) 2015-12-23 23:23:10 +01:00
Tomasz Kapuściński 22e963e2c4 Added information about graphics card to error message 2015-12-20 17:34:55 +01:00
Tomasz Kapuściński aa2e14219e Added warnings and error messages to graphics devices regarding unsupported OpenGL version 2015-12-18 21:04:16 +01:00
Piotr Dziwinski 66ce745be0 Introduce forward declarations as suggested by colobot-lint 2015-09-27 16:28:14 +02:00
krzys-h a0034f8000 Finalized SDL2 migration 2015-09-25 21:26:49 +02:00
krzys-h dfa06dafcf Refactored window resize 2015-09-25 11:11:35 +02:00
krzys-h 53e4470dbf Started SDL2 migration 2015-09-24 21:09:46 +02:00
Piotr Dziwinski b93f610930 Fix license header in all files 2015-08-22 16:40:02 +02:00
Piotr Dziwinski 0258b63d39 Fix memory leak in creating textures 2015-08-13 23:42:27 +02:00
Piotr Dziwinski 93a06c0c23 Remove manual memory management from graphics classes 2015-08-12 21:07:16 +02:00
Piotr Dziwinski f29a826ad2 Fix Clang warnings about use of abs() 2015-08-06 14:31:40 +02:00
Piotr Dziwinski 111d279de5 Add proper initializations in OpenGL classes 2015-08-06 08:22:11 +02:00
Piotr Dziwinski c38ecd67ea Fix crash in glDeleteTexture 2015-08-05 23:06:54 +02:00
Piotr Dziwinski 11b0398c03 Include refactoring
* reordered includes according to correct style
 * removed some unnecessary includes
2015-08-02 17:49:07 +02:00
Piotr Dziwinski 7d8b56d9ab More style fixes 2015-08-02 12:06:14 +02:00
Piotr Dziwinski 3b585d9f51 Some style and whitespace fixes 2015-08-02 11:36:36 +02:00
krzys-h 72b9738eb9 Fixed possible problems when trying to use shadow maps in unsupported configuraions (#522) 2015-07-20 22:34:39 +02:00
krzys-h e2ebcb769e Added MSAA to settings screen 2015-07-20 16:29:09 +02:00
krzys-h 90756f8b34 Added FilterMode, MipmapLevel and Anisotropy to settings screen 2015-07-20 13:56:45 +02:00
krzys-h 02c24fbf27 CProfile -> CConfigFile 2015-07-19 16:05:09 +02:00
Tomasz Kapuściński 1d69021e94 Potential fix to #511 2015-07-18 02:02:38 +02:00
Tomasz Kapuściński 7d57ec634e Refactored framebuffer implementations 2015-06-21 18:48:31 +02:00
Tomasz Kapuściński ff44637d49 Removed VBO override switch and some unnecessary code 2015-06-16 18:00:42 +02:00
Tomasz Kapuściński 7acca9feb8 Corrected compilation error and unsigned comparison warnings 2015-06-01 17:45:51 +02:00
Tomasz Kapuściński a0c56f54cb Shader and buffer optimizations 2015-06-01 17:21:10 +02:00
Tomasz Kapuściński d33ddae15a Added warnings and information what shader files are not available 2015-05-29 12:39:14 +02:00
Tomasz Kapuściński 08bf066f78 Added shadow color setting 2015-05-27 21:58:32 +02:00