Commit Graph

42 Commits (9c20f275a015536e95446162a4509191809b5fe7)

Author SHA1 Message Date
krzys-h c509bc1709 Fixed PowerCell/Tracked animations (closes #389) 2014-11-12 15:05:02 +01:00
krzys-h 8c84f012c6 Level state loading via CLevelParser 2014-11-10 17:15:34 +01:00
krzys-h 3dade17f89 Level saving through CLevelParser 2014-11-10 14:27:42 +01:00
krzys-h 9fd6cf5449 Changed all occurences of PPC in the code to TerranovaTeam 2014-10-14 15:26:18 +02:00
Piotr Dziwinski b22d852b4c Fixed variable shadowing warnings
* fixed -Wshadow warnings
 * refactored some constructors
2013-05-27 22:29:42 +02:00
Piotr Dziwinski 8765d58b02 Fixed code formatting
* moved braces to new lines
 * fixed some function/variable names
 * fixed whitespace issues
2013-05-27 10:19:16 +02:00
krzys-h 1250f889d9 Improved MissionController movement a little bit 2013-05-02 20:59:20 +02:00
krzys-h 9e1870f6bd Removed some warnings
+ fix for previous commit
2013-05-01 13:19:10 +02:00
krzys-h 75950c55ba MissionController improved 2013-04-29 17:26:32 +02:00
erihel 2ba146cd63 Fixed problem with test compilation
Altered test cmake files to fix linker problem.
Changed tga to png in pyro.
Changed enum in CMotionDummy.
2013-04-29 14:29:12 +02:00
erihel 64162a0e6f Merge branch 'fix-for-shadows' of https://github.com/xiendev/colobot into xiendev-fix-for-shadows 2013-04-29 14:20:07 +02:00
XienDev d425e09186 Merge branch 'shadow-bug' into fix-for-shadows 2013-04-29 13:55:02 +03:00
XienDev 658ebe015f Fix for shadows (bugs #176 and #132) 2013-04-29 13:51:37 +03:00
krzys-h 5fd64624d3 Fix for game crashing sometimes when using MissionController 2013-04-28 20:24:46 +02:00
erihel 5669053de0 Some code refactoring
Changed vehicule (french) to vehicle (english) in enums and variables
2013-04-27 17:50:30 +02:00
Piotr Dziwiński 001d37b257 CInstanceManager refactoring
* removed classes managed by CInstanceManager
   except for CObject, CPyro, CBrain and CPhysics
   because of dependencies
 * refactored instance searching to use existing singleton instances of
   CApplication, CEngine and CRobotMain and calling their getter
   functions
2013-02-17 12:11:56 +01:00
Piotr Dziwinski a937a7b6ec Changed model min/max to LOD levels 2013-01-27 11:43:53 +01:00
Piotr Dziwinski c9335534d6 Fix for #113 2013-01-04 00:02:13 +01:00
Piotr Dziwinski 2ebe1fbcb6 Fixed spider and worm model loading 2012-12-28 13:23:49 +01:00
Piotr Dziwinski 5574eccebd Engine optimization - rewritten model management
- new class CModelManager
 - rewritten engine object structure in CEngine
 - created shared model data instead of separate objects per each
   model instance
 - minor refactoring
2012-12-26 20:58:02 +01:00
Piotr Dziwinski f6e27099b2 Doxygen/comment fixes and some #include refactoring 2012-10-17 21:55:45 +02:00
Piotr Dziwinski fd09071c29 Data dir paths
- changed access to paths in data directory in CApplication
- models now load from data directory
2012-09-22 14:40:13 +02:00
Zaba999 191fdc614e changed paths for models and levels. Now it's possible to load level. 2012-09-20 22:58:00 +02:00
Zaba999 a397922e8d warnings fight in progress. 2012-09-18 00:01:00 +02:00
Piotr Dziwinski 6a0d150539 Interface works
- removed mock of CInterface and fixed event passing to CRobotMain
- changed texture names from tga and bmp to png
- UI now works but interaction is still broken
2012-09-16 10:38:08 +02:00
Piotr Dziwinski ad6bc13dc2 Merge dev-common and various fixes to achieve compilation
- merged changes from dev-common
- fixed many compilation errors (CBrain, UI, ...)
- temporarily commented out some problematic code (e.g. input bindings)
- (partially) fixed #include styling
- everything compiles except for CRobotMain, CMainDialog and CStudio
2012-09-15 18:50:51 +02:00
Michał Konopacki 8f285465e8 [object/motion] Folder compiles 2012-09-13 17:40:39 +02:00
Michał Konopacki 68d9c61e97 [src/object] motion.* motionant.* motionbee.* should compile 2012-09-11 22:45:48 +02:00
Zaba999 479a67a731 Merge with changes from Zaba999 fork. 2012-09-10 23:29:38 +02:00
Michał Konopacki a9186d1960 Changed GivAttrName() to GetAttrName() 2012-08-11 20:59:35 +02:00
Piotr Dziwinski c2a7375788 Removed trailing whitespace 2012-06-26 23:01:17 +02:00
Piotr Dziwinski ebed57aa22 Whitespace and language change
- changed tabs to spaces and DOS line endings to Unix
  (except in CBot and metafile)
- changed language to English
- fixed #include <d3d.h> in d3dengine.h
2012-06-26 22:23:05 +02:00
Programerus f58918031c Declarations for graphics/common 2012-06-25 16:37:03 +02:00
Piotr Dziwinski 8bb223e679 Templates for new implementation
- added template of classes/structs for new implementation
- changed #include paths
- updated README files
2012-06-22 16:31:55 +02:00
Piotr Dziwinski c0461add5f Refactoring of #includes and forward declarations in object/ 2012-06-20 17:00:16 +02:00
Piotr Dziwinski 9f784e81f8 Switched to new implementation of the rest of math module
- changed structs from D3DVECTOR to Math::Vector
  and from D3DMATRIX to Math::Matrix
- changed functions to new Math namespace functions
- moved mainmovie module from graphics to object
- added Get and Set to Math::Matrix
2012-06-19 20:11:47 +02:00
Piotr Dziwinski b735913deb FPOINT -> Math::Point & other math functions
- changed FPOINT to Math::Point and some functions
  from math module to the new implementation
- moved old function and FPOINT struct declarations to math3d.cpp
- removed some unused functions in math module
- fixed some #include dependencies
- moved #define STRICT and #define D3D_OVERLOADS to compile options
2012-06-13 22:48:35 +02:00
Piotr Dziwinski a8665d2042 Changed #defined constants to consts; typedef struct -> struct 2012-06-11 17:28:27 +02:00
Piotr Dziwinski 697fbdabf1 BOOL -> bool; additional fixes in constructors/destructors 2012-06-10 15:28:12 +02:00
Piotr Dziwinski 680af17819 Fixed include paths and CMakeLists.txt
Additionally, changed #ifndef to #pragma once everywhere
2012-06-10 00:18:08 +02:00
Piotr Dziwinski d6525b5661 Changes from master 2012-06-08 20:30:57 +02:00
Piotr Dziwinski 449cc186d5 Source files split into modules 2012-04-28 17:53:17 +02:00