krzys-h
7839dce624
Fixed duplicate resolutions appearing on the list
2015-09-25 11:16:09 +02:00
krzys-h
dfa06dafcf
Refactored window resize
2015-09-25 11:11:35 +02:00
krzys-h
53e4470dbf
Started SDL2 migration
2015-09-24 21:09:46 +02:00
krzys-h
8ff6fadb75
Unlocked free window resolution change
2015-08-24 19:56:50 +02:00
krzys-h
d9b680bdcf
Removed Windows restart on resolution change workaround
2015-08-24 19:47:48 +02:00
Piotr Dziwinski
b93f610930
Fix license header in all files
2015-08-22 16:40:02 +02:00
Piotr Dziwinski
a63a959dbe
Apply clang-modernize -use-nullptr
2015-08-17 22:40:52 +02:00
Piotr Dziwinski
2289d69735
Replace NULL -> nullptr
2015-08-16 12:43:42 +02:00
krzys-h
9a15db1bea
Split global.h
2015-08-15 14:02:07 +02:00
krzys-h
02b76e5aba
Workaround for too fast calling of m_app->Render
2015-08-14 00:10:07 +02:00
krzys-h
ff957afefc
Moved files not directly related to CObject into src/level/ directory
2015-08-13 11:47:32 +02:00
krzys-h
4964e35625
Fixed gun targetting with mouse
2015-08-09 23:04:24 +02:00
krzys-h
6b4610e808
Improved stats display
2015-08-09 15:20:38 +02:00
krzys-h
30589f3e79
Fixed -runscene
2015-08-07 22:37:56 +02:00
Piotr Dziwinski
e9e1c8d4dd
Add proper initializations and remove manual memory management in app classes
2015-08-07 10:16:46 +02:00
Piotr Dziwinski
f95980456a
Replace anonymous union in Event with pointer to appropriate struct
2015-08-06 19:11:50 +02:00
krzys-h
2b4210dcbc
Separated CMainUserInterface from CMainDialog
2015-08-06 12:59:09 +02:00
Piotr Dziwinski
596bb49de0
Normalize static variables and functions
...
* get rid of some of them
* put the rest into anonymous namespaces
2015-08-06 10:12:20 +02:00
Piotr Dziwinski
bdeeaf690b
Get rid of memsets
2015-08-06 09:37:25 +02:00
Piotr Dziwinski
18f9bfb575
Make saving screenshot thread- and exception-safe
...
* introduce ResourceOwningThread wrapper for safely passing resources
to new threads
* make CEventQueue thread-safe
* start screenshot saving thread using ResourceOwningThread
* change direct call at end of writing screenshot to thread-safe
event communication
2015-08-04 20:37:15 +02:00
Piotr Dziwinski
11b0398c03
Include refactoring
...
* reordered includes according to correct style
* removed some unnecessary includes
2015-08-02 17:49:07 +02:00
Piotr Dziwinski
7d8b56d9ab
More style fixes
2015-08-02 12:06:14 +02:00
krzys-h
083f216529
Team object recoloring ( #514 )
2015-07-22 12:45:50 +02:00
krzys-h
a2f1aa195b
Combined all level list phases into one, removed PHASE_TERM
2015-07-19 23:07:57 +02:00
krzys-h
02c24fbf27
CProfile -> CConfigFile
2015-07-19 16:05:09 +02:00
krzys-h
ea9361fbb4
LevelCategory enum
2015-07-18 19:45:40 +02:00
Tomasz Kapuściński
59a68892c6
Game displays an error message and uses default graphics device when unknown device is selected with -graphics switch
2015-07-18 12:03:33 +02:00
Piotr Dziwinski
25eaf8f72f
Add MakeUniqueArray for array types
2015-07-17 20:57:12 +02:00
Piotr Dziwinski
a872ea128b
Add MakeUnique template to avoid use of naked new
2015-07-17 20:06:59 +02:00
krzys-h
2c0baeec35
Fixed potential error in locale logging
...
setlocale() result is valid only until next call to setlocale()
2015-07-17 19:55:02 +02:00
krzys-h
d3c3a51ede
Don't open joystick if it's not enabled in ChangeJoystick
2015-07-10 10:28:04 +02:00
krzys-h
5a68558f4c
Implemented basic joystick selection
...
You can select joystick in the config file, there is still no GUI. By default, the first available joystick is used.
issue #171
2015-07-10 00:05:43 +02:00
Piotr Dziwinski
93e950584a
Refactor model-related code
...
* refactored model loading code based on code from dev-models
* support new model format V2 (without LOD levels)
* removed LOD levels support in CEngine and from model files
* preparations for new model format V3:
- support for multiple meshes in one model file
- support for saving crash spheres and shadow spots
- removed all direct dependencies on CEngine enum values
- quantized model rendering states to new flags and enums
2015-07-09 21:37:04 +02:00
Tomasz Kapuściński
ac291f5bea
Fix for issue #488
2015-06-28 21:05:12 +02:00
krzys-h
2509f99776
Fixed program arguments not being parsed on restart ( #483 )
2015-06-26 18:51:39 +02:00
Piotr Dziwinski
7e21d3bd79
Get rid of some more manual memory management
2015-06-26 00:24:05 +02:00
Piotr Dziwinski
8806d1708d
Proper CAuto, CBrain, CMotion, CPhysics, CPyro lifetime management
...
* change manual memory manament to std::unique_ptr
* create CPyroManager
* finally get rid of CInstanceManager
2015-06-22 21:58:58 +02:00
Piotr Dziwinski
fed67e6640
Rename objman.h/cpp -> object_manger.h/cpp
2015-06-20 20:02:40 +02:00
Piotr Dziwinski
f9b09d08f0
Create CObjectFactory
...
* move functions creating objects to new class CObjectFactory
* replace calls to CObject::Create*() with CObjectManager::Create()
* move creation/deletion of some objects to better places
* make CModelManager non-singleton
* clean up some code in changed functions
2015-06-20 19:37:25 +02:00
Tomasz Kapuściński
ff44637d49
Removed VBO override switch and some unnecessary code
2015-06-16 18:00:42 +02:00
Tomasz Kapuściński
012eb10e19
Added automatic graphics detection (-graphics auto)
2015-06-15 20:20:03 +02:00
Tomasz Kapuściński
e1a0f5b1c7
Added OpenGL 2.1 engine
2015-05-27 22:12:02 +02:00
Tomasz Kapuściński
933609967a
Added OpenGL 3.3 graphics implementation
2015-05-19 14:29:31 +02:00
Piotr Dziwinski
d003247120
Provide usleep() in CSystemUtils interface
2015-04-27 20:02:22 +02:00
krzys-h
78795c4b44
Alt+tab minimize to taskbar ( #391 , fixes #329 )
2015-03-22 16:10:32 +01:00
krzys-h
bb16c6d97c
Fixed updating C locale after exception in C++ locale, should finish fixing #445
2015-03-21 20:14:41 +01:00
krzys-h
9c20f275a0
Fixed MXE builds after 87cf056158
...
On MXE, setlocale is a macro...
2015-03-21 17:34:18 +01:00
krzys-h
87cf056158
Modified locale setting code
...
I'm doing my best to fix #445 . At least shouldn't crash anymore.
Needs more testing.
2015-03-21 17:12:05 +01:00
krzys-h
f43acaa943
Store resolution as value instead of id on the list, closes #417
...
Also fixed a bug where after starting the game for the first time the "Apply changes" button would behave like you selected highest resolution possible (while the game is running at 800x600)
2015-03-19 19:46:37 +01:00
krzys-h
e179847358
Fixed remapping virtual keys, closes #415
2015-03-18 21:29:33 +01:00