Commit Graph

467 Commits (6efc977286868b551f6b2882254bfd30b54d7a49)

Author SHA1 Message Date
tomangelo 37e4ed8029
Updated license headers (#1317)
* Updated headers

* Updated more headers
2020-07-07 10:19:36 +02:00
MrSimbax 47687931d7 Fix compilation error
Apparently binary constants are a C++14 feature.
2020-07-06 18:29:30 +02:00
MrSimbax 124467c6e1 Fix 'naked new' warning 2020-07-06 18:29:30 +02:00
MrSimbax 7449111a00 Fix linter errors
"comparison of constant 240 with expression of type 'const char' is
always false"
also a whitespace issue

Changed the inequalities to bitwise comparisons, which hopefully don't
care about the sign.

I was considering just casting `c` to `unsigned char` but I doubt
it would be safe and multiplatform.
2020-07-06 18:29:30 +02:00
Krzysztof Dermont 04b1944939 Add option to mute sounds when game is not focused
Closes #823
2020-07-05 14:58:46 +02:00
melex750 3566fb4826 Add 'select folder' mode for file dialog 2020-07-05 14:33:59 +02:00
melex750 5cc565439c Move open/save dialog from CStudio to CFileDialog 2020-07-05 14:33:59 +02:00
suve e2eb5b91e0 Throw an exception on invalid input in StringUtils::Utf8CharSizeAt() 2020-07-05 13:57:39 +02:00
suve 86ef158c00 Detect invalid values in StringUtils::Utf8CharSizeAt() 2020-07-05 13:57:39 +02:00
melex750 fb9fa49ce8 Use PHYSFS for saving screenshots 2020-07-05 12:55:40 +02:00
Fiftytwo 7f9efea0a2 Remove unnecessary whitespaces 2020-05-15 20:29:48 +02:00
Fiftytwo 0b9673029d Merge dev into dev-builders and resolve conflicts 2020-05-15 15:06:37 +02:00
MrSimbax 621453a01c Make all relative paths use base dir 2020-04-05 13:24:45 +02:00
MrSimbax 3fbfadb0d4 Merge branch 'dev' into dev-basedir 2020-04-03 21:12:48 +02:00
MrSimbax d4b2f23c4a Add handling of env variables 2020-04-03 20:15:24 +02:00
MrSimbax 61a7aa2592 Fix minor memory leak 2019-08-07 09:51:27 +02:00
MrSimbax 2d3d03cc38 Use SDL_GetBasePath() instead of physfs because it's buggy in old version 2019-08-07 09:51:27 +02:00
MrSimbax 41379ded7e Use workdir paths on dev builds 2019-08-07 09:51:27 +02:00
MrSimbax 5cefa57dd5 Use base dir instead of working dir for data files 2019-08-07 09:51:27 +02:00
melex750 5f089f4a9b Fix and improve switch...case (#1008) 2019-04-11 05:34:00 -04:00
melex750 1058a326ad Add binary and character literals in CBOT 2019-04-11 05:14:11 -04:00
MrSimbax 0eb31a1f45 Fix PORTABLE_SAVES flag not working 2019-02-23 13:12:37 +01:00
tomangelo 9cf89db8af
Merge pull request #1213 from ananace/fix-xdg
Fix Linux savegame path issue, closes #1212
2018-12-23 16:43:59 +01:00
Fiftytwo 723c552783 Add Heavy and Amphibious trainer bots 2018-12-23 07:04:06 +01:00
Mateusz Przybył 3db153f964
Merge pull request #1202 from colobot/dev-restext
Add a note mentioned in issue #1197
2018-12-22 15:17:28 +01:00
Alexander Olofsson d11404a6e9
Fix Linux savegame path issue, closes #1212 2018-11-25 14:49:01 +01:00
tomangelo 3f6e84b418
Merge pull request #1167 from badernageral/dev
Translation to Brazilian Portuguese
2018-09-08 22:03:28 +02:00
tomangelo a76bbe49ed
Merge pull request #1189 from colobot/dev-msvc
Add some Visual Studio specific fixes
2018-09-08 22:00:47 +02:00
tomangelo2 ee0b46a278 Add a note mentioned in issue #1197 2018-08-21 21:28:45 +02:00
tomangelo 7d46ee762a
Merge pull request #1181 from colobot/dev-vsync
Add VSync switch to Device tab
2018-08-21 12:16:03 +02:00
MrSimbax f93fd61c26 Rename OFFICIAL_BUILD to OFFICIAL_COLOBOT_BUILD
In order to avoid conflict with OFFICIAL_BUILD variable inside ntverp.h. It caused compilation error "invalid integer expression"

https://github.com/tpn/winsdk-10/blob/master/Include/10.0.10240.0/shared/ntverp.h#L134
2018-07-25 21:34:39 +02:00
tomangelo 5080cb46b1
Merge pull request #1031 from tomangelo2/dev
Added fonts configurability by a separate file
2018-07-25 19:51:55 +02:00
tomangelo2 3383532752 Changed font_config to font_loader
Apparently linter doesn't like files with `config` in its name
2018-07-25 00:44:06 +02:00
tomangelo2 d84be03a83 Removed non-existing font from code
Forgot to check build on clean data directory
2018-07-23 14:10:27 +02:00
tomangelo2 14b6f7cafa Fixed some linter warnings in font_config files 2018-07-23 12:46:47 +02:00
Fiftytwo 5b2b632de3 Add TargetBot research; make it fully operational 2018-07-13 00:03:20 +02:00
tomangelo2 608d59f07b Moved VSync setting from Experimental to Setup 2018-07-05 20:56:38 +02:00
tomangelo2 359abf9a82 Add VSync switch to Device tab 2018-07-05 19:43:56 +02:00
Mateusz Przybył abb7d54ef5 Add support for VS CMake/vcpkg compilation (#1174)
* Add support for VS CMake/vcpkg compilation

* Fix system_windows.cpp compilation

* Add optimization and hidden console to MSVC release builds
2018-06-04 09:17:51 +02:00
krzys-h 073191d1ea Small CPathManager refactoring 2018-05-16 13:28:06 +02:00
José Robson Mariano Alves dbd1f601da Translation to Brazilian Portuguese 2018-05-15 18:31:41 -03:00
José Robson Mariano Alves 2b933264fc Translation to Brazilian Portuguese 2018-05-15 16:07:03 -03:00
krzys-h abe489e294 Add EndMissionTimeout 2018-05-09 17:47:21 +02:00
krzys_h b9e2edce6c
Merge pull request #1146 from colobot/dev-scene-camera
Implement viewpoint feature
2018-05-07 20:42:18 +02:00
krzys_h db90fcd2ef
Merge pull request #1118 from nextghost/dev
Czech translation
2018-04-24 14:17:23 +02:00
AbigailBuccaneer ea64edaa0b Compile with -Wmissing-declarations
-Wmissing-declarations enforces that every function (except for static
functions) must be declared separately before it's defined. This
essentially enforces that every function must be either static, or
declared in a header elsewhere.

This helps the optimizer, as it can do a better job of inlining if it
knows that a function won't be used outside of a given file. It also
helps -Wunused-function (which is enabled by -Wall) find more unused
functions.

Note that Clang spells this option -Wmissing-prototypes, which
confusingly is the name of a related but different warning option under
GCC.
2018-04-21 16:49:27 +01:00
krzys-h e964d3e48c Fix colobot-lint warnings 2018-04-20 02:21:12 +02:00
krzys-h 1c2bdc9cab Update license headers 2018-04-20 02:08:50 +02:00
tomangelo2 b04d8d205b Added viewpoints feature
This allows you to set fixed viewpoints in specific location, without attaching to any object, enabling you to track the game from any location.
Proper camera handling will be implemented in next commits.
2018-04-11 21:24:20 +02:00
Martin Doucha 81b4d0e28b Add Czech translation 2018-02-24 20:39:29 +01:00