Commit Graph

9 Commits (6ec644d20bb89b5330ea796c5ba6881ee644b374)

Author SHA1 Message Date
AbigailBuccaneer c027b54add Don't create a color renderbuffer for shadow map
When rendering the shadow map offscreen using framebuffer objects, it's
not necessary to create a color renderbuffer. Currently
FramebufferParams only lets you choose between a renderbuffer and a
texture for both color and depth attachments. This changes that, and now
you can ask for a texture, a renderbuffer, or nothing.

This improves performance. On my computer, with an 8192x8192 shadow map,
this improves overall frame time by 8.0%.
2018-05-09 17:25:52 +01:00
krzys-h 1c2bdc9cab Update license headers 2018-04-20 02:08:50 +02:00
Tomasz Kapuściński 8deeddffe0 Corrected OpenGL 2.1 engine's error spam and added experimental terrain shadowing 2016-03-10 10:50:54 +01:00
Tomasz Kapuściński 78e877d9a8 Changes in framebuffer creation, framebuffer error detection and small other graphical things 2016-02-29 16:42:01 +01:00
krzys-h 977607a934 Updated license headers 2016-02-13 14:11:30 +01:00
Piotr Dziwinski b93f610930 Fix license header in all files 2015-08-22 16:40:02 +02:00
Piotr Dziwinski 7d8b56d9ab More style fixes 2015-08-02 12:06:14 +02:00
Tomasz Kapuściński f2318803e5 Added Multisample anti-aliasing (MSAA) 2015-06-22 00:56:47 +02:00
Tomasz Kapuściński 7d57ec634e Refactored framebuffer implementations 2015-06-21 18:48:31 +02:00