Commit Graph

146 Commits (62620a93cd19390419cfc1ba40fa500b34a7ac59)

Author SHA1 Message Date
Fiftytwo 723c552783 Add Heavy and Amphibious trainer bots 2018-12-23 07:04:06 +01:00
Fiftytwo 5b2b632de3 Add TargetBot research; make it fully operational 2018-07-13 00:03:20 +02:00
Fiftytwo 614dc5e591 Builder research 2017-11-23 00:11:29 +01:00
Fiftytwo a024866fd3 Builder bots base implementation 2017-11-16 18:43:45 +01:00
krzys_h 17d47e9b63
Merge pull request #1040 from melex750/dev
Saved game bug fix
2017-11-04 11:24:09 +01:00
krzys-h 387b7b5396 Fix non-scoreboard code battles, closes #1023 2017-11-04 11:23:17 +01:00
melex750 d357de1438 Save object lifetime and abstime
Fixes #1006
2017-10-24 05:12:19 -04:00
tomangelo2 75d9f8573b Display warning if no quicksave slot is found 2017-06-11 23:29:50 +02:00
tomangelo2 d63ed865f4 Added QuickSave/QuickLoad feature #929
Also rearranged a bit speed control buttons to make some space for it
F5 - QuickSave
F6 - lower speed (current/2)
F7 - reset speed
F8 - higher speed (current*2)
F9 - QuickLoad
2017-06-11 17:50:21 +02:00
krzys-h d860a08d21 Merge long first frame rendering fix from #898
Also did some changes to make sure the "F1 to open SatCom" appears immediately (not after 0.1s),
and that mission timer won't start ticking in the first simulation frame (mainly for code battle initial pause)
2017-06-04 13:10:50 +02:00
Abigail f4614658cf Fix -Wundefined-var-template warning (#963)
This avoids specializing CSingleton<T>::m_instance for each type, and
instead just defines it once in the header. This is allowed by the
standard, multiple definitions are merged in the same way that inline
functions are.
2017-05-29 20:46:11 +02:00
krzys-h 7216d8d12e Fix crash after exiting a code battle 2017-05-24 12:42:37 +02:00
krzys-h 08d87fa975 Make initial scoreboard values editable 2017-05-24 12:39:05 +02:00
krzys-h f60108f367 Prevent enforcement of ObligatoryToken for level controller scripts 2017-05-24 10:50:43 +02:00
krzys-h 681d5203e5 Make code battle start button header translatable 2017-05-19 21:23:14 +02:00
krzys-h c68f5e276f Add live scoreboard display 2017-05-19 21:11:43 +02:00
krzys-h cf7c19ef62 Make teams and scoreboard translatable 2017-05-17 19:00:40 +02:00
krzys-h 880f31a7c6 Add basics of scoreboard implementation; better support for multiple teams 2017-05-17 18:22:58 +02:00
Smok94 8a0c7279dc Command history for cheat console, closes #316 (PR #869)
Adds console command history. Browsable by up and down arrow keys.
2017-01-02 20:23:19 +01:00
krzys-h 46aa6fc907 Some CRobotMain cleanup
* improved documentation
* renamed cheat variables to include the word "cheat" to make it clearer what they do
* removed some useless members
2016-12-27 23:38:57 +01:00
krzys-h 6a382830a9 Allow selectinsect to select other objects with selectable=0 2016-12-27 22:20:58 +01:00
krzys-h 5722fdb163 Fix bug (?) related to lost cutscenes
This was here since the original game, probably unused but I fixed it anyway
2016-12-27 15:21:49 +01:00
tomangelo2 5dc38f1526 Objects outside BuildType list cannot be build anymore
Fix issue #863
2016-12-05 14:16:11 +01:00
MatiRg dc415c3d2a Remove character limit in CEdit (#836) 2016-09-25 19:13:04 +02:00
MrSimbax 514829de60 Normalize dir parameter when copying to clipboard 2016-08-20 13:22:53 +02:00
krzys-h fef050f6dd Fixed loading apperance scene, closes #802 2016-07-24 16:44:27 +02:00
krzys-h 9e545d0d39 Fixed colobot-lint warnings 2016-07-09 20:39:18 +02:00
krzys-h 6f412df232 Fixed lockups when calling StartSuspend multiple times 2016-07-04 17:02:39 +02:00
krzys-h 58815059ea Added warnings about planned changes to EndMisisonTake (#759) 2016-07-04 16:30:22 +02:00
krzys-h 8ad53ce327 Fixed pause blur in main menu 2016-06-19 22:18:03 +02:00
krzys-h bd4362e26c Fixed dynamic textures not being reloaded properly 2016-06-19 19:57:55 +02:00
krzys-h 7ce23fdf52 Do not rotate after changing autosave settings
See https://github.com/colobot/colobot/pull/789#discussion_r67570610
2016-06-17 22:39:45 +02:00
Krzysztof Dermont 32629a2f2a Refactor autosave rotation.
In order to remove boost:filesystem from CResourceManager Move()
function has to be removed or rewrited. Since Move is only used in
autosave rotation it's simpler to change autosave rotation and remove
Move().

Now oldest autosaves (with lowest timestamp) will be removed in rotation.
2016-06-09 19:30:08 +02:00
krzys-h 646e5104f6 Some CCamera cleanup and docs 2016-05-28 18:44:38 +02:00
krzys-h 942f746a21 Removed CAM_TYPE_DIALOG 2016-05-28 12:50:32 +02:00
krzys-h 250047579f Allow using custom paths for win/lost scenes 2016-05-27 23:37:36 +02:00
Tomasz Kapuściński 213fd6b203 Added blur effect when the game is paused (issue #656)
Might be unstable, needs more testing. To enable, add PauseBlur=1 to [Experimental] section in colobot.ini
2016-05-21 14:27:35 +02:00
krzys-h d3f808f66d Merge branch 'dev-savegame' into dev 2016-04-10 13:16:10 +02:00
krzys-h 4de9d25f04 Man, those compile errors... 2016-04-09 18:58:34 +02:00
krzys-h 32af7f45df Fixed missing #includes 2016-04-09 18:52:15 +02:00
krzys-h 04d7c343ef Removed misc.cpp / misc.h 2016-04-09 18:46:12 +02:00
krzys-h 139592bc00 Proper l10n for date/time 2016-04-09 18:23:57 +02:00
krzys-h 7f38aca766 Improvements to ObligatoryToken/ProhibitedToken
Now you can specify exactly how many times given instruction can occur
2016-04-08 22:15:58 +02:00
krzys-h 3e4fbe93a6 This time really fixed compile errors 2016-04-08 21:22:00 +02:00
krzys-h ed58e7e012 Fix compile warning 2016-04-08 21:16:03 +02:00
krzys-h 4c8da2c503 LevelController improvements; minor EndMissionTake cleanup
* using LevelController script in the level doesn't forcefully disable EndMissionTake and AudioChange anymore
* cleaned up some code related to processing EndMissionTake commands
2016-04-08 20:56:09 +02:00
krzys-h ae4e875729 Do not store exact object part positions
This seems to be unnecessary, as the animation update code should set those on its own. Needs some more testing though.
2016-04-08 18:28:35 +02:00
Smok94 6afdb7b6c8 First person camera unlocked for Me and Tech
*unlocked camaera button for Me and Tech
*unlocked first ferson view for Me and Tech
*Me and Tech have no "camera view" effect like robots in first person
mode

#156
2016-04-02 15:56:27 +02:00
Didier Raboud a06035ecb8 Fix occured/occurred spelling error 2016-03-30 13:40:26 +02:00
Krzysztof Dermont 8ccad5b954 Deactive pause before jumping to next visit
When pause was active setting new pause resulted in strange behavior.

This should fix issue #736.
2016-03-29 22:32:44 +02:00