Commit Graph

2373 Commits (614dc5e591c0fb2b5fdba5a793d6eafc064b8d07)

Author SHA1 Message Date
krzys-h 5722fdb163 Fix bug (?) related to lost cutscenes
This was here since the original game, probably unused but I fixed it anyway
2016-12-27 15:21:49 +01:00
krzys-h 8d52e27c2b Add coordinates under cursor overlay and copy function (#868) 2016-12-27 14:58:41 +01:00
krzys-h b6cda6cd4c Add error when object is busy (#871) 2016-12-27 13:36:46 +01:00
krzys-h e325efa447 Fix crash after precompiling a CBot class with errors (#881) 2016-12-27 13:23:41 +01:00
tomangelo2 5dc38f1526 Objects outside BuildType list cannot be build anymore
Fix issue #863
2016-12-05 14:16:11 +01:00
krzys-h eb2a1857dc Fix goto() with multiple objects at the exact same position (#732) 2016-12-04 16:07:41 +01:00
krzys-h 88c6818cfd Fix code style issues 2016-11-26 13:48:12 +01:00
krzys-h 7190c8518e Fix destructors not being called when program execution ended, closes #859 2016-11-11 23:07:22 +01:00
krzys-h b49fbf0cd6 Another this==nullptr fix (#828) 2016-11-11 22:58:39 +01:00
krzys-h 48f703282e Refactor CBotCallMethode -> CBotExternalCall 2016-11-11 21:58:25 +01:00
krzys-h 6b7233c6ae Remove CBotLinkedList from CBotFunction
Fixup for 191151eb7b
No idea how I managed to forget that
2016-11-11 19:47:59 +01:00
krzys-h 35d60aaae5 Remove remaining occurences of "this == nullptr" (#828) 2016-11-11 19:45:57 +01:00
krzys-h 191151eb7b Refactor CBotClass and CBotFunction list to std::list 2016-11-11 19:37:19 +01:00
krzys-h 266b34d578 Make CBotFunction implement CBotLinkedList 2016-11-11 18:16:12 +01:00
krzys-h 8764d28e9e Remove remaining "this != nullptr" checks in CBOT, closes #828 2016-11-11 18:03:46 +01:00
krzys-h 3bac0aabd9 Fix buffer overrun when rendering goto() debug texture, closes #841 2016-11-11 17:26:37 +01:00
krzys-h 856ee9a0fe Don't allow whitespace player names, closes #840 2016-11-11 17:13:32 +01:00
krzys-h 6e4764b97c Fix GroundSpot blending, closes #846 2016-11-11 17:06:53 +01:00
krzys-h 1b074bd94d Fix crash on loading saves with produce()d objects (#765)
Thanks @melex750!
2016-11-11 13:38:43 +01:00
Tomasz Kapuściński e7c41ae9e6 Correction in changing wrap mode in SetState 2016-11-10 13:00:42 +01:00
Tomasz Kapuściński 9fe85e280a Code simplification in CGL14Device 2016-11-10 12:34:30 +01:00
Unknown 3c71354b42 Fix MSVC2015 compilation error 2016-11-07 21:08:02 +01:00
Tomasz Kapuściński 5aa5d91ecb Fix compilation errors in half.cpp 2016-11-04 18:34:49 +01:00
Tomasz Kapuściński 993d9e9ed6 Added rendering with generic vertex formats 2016-11-04 14:13:16 +01:00
Tomasz Kapuściński ae3b2b8572 Added types and vertex format specification 2016-11-04 11:59:57 +01:00
Tomasz Kapuściński c5b5435b4a Added half-precision floating-point format implementation 2016-11-04 11:35:55 +01:00
krzys-h bb9d1c8265 Remove "this == nullptr" checks in CBOT, fixes #828 2016-10-02 21:36:59 +02:00
krzys-h a96835e35f Change CBot file log messages
Open mode is logged now. Additionally fixed incorrect file path in log when deleting files.
2016-09-30 17:08:37 +02:00
MatiRg d107605007 Add file append mode in CBot (#838) 2016-09-30 17:03:13 +02:00
krzys-h 73be03161f Fix infinite pause when cloning program with errors, closes #837 2016-09-27 18:57:24 +02:00
krzys-h 3472ec6613 Revert CParticle::CheckChannel changes
I misinterpreted this as being a bug, while actually it seems to be an explicit CParticle design choice (maybe not the best one, but whatever). We DO need better docs for some old code like this :/

Fixes #806

This reverts commit 99a831a03b.
2016-09-27 18:34:54 +02:00
MatiRg dc415c3d2a Remove character limit in CEdit (#836) 2016-09-25 19:13:04 +02:00
krzys-h ca548e2902 Update CBotFieldExpr::ProtectionError docs 2016-09-24 17:04:47 +02:00
melex750 9ab7f7d140 Fix access to protected and private variables 2016-09-17 08:00:34 -04:00
melex750 3debfb9182 Fix finding in-class methods when searching by ID 2016-09-17 07:59:34 -04:00
melex750 4a14a44f3f Add implicit cast and null for passing arguments 2016-09-17 07:58:39 -04:00
krzys_h 84c98546df Merge pull request #819 from melex750/dev
Method chaining for constructor calls in CBOT
2016-09-09 19:37:37 +02:00
krzys_h 8dc03f40d5 Merge pull request #817 from CyborgMaster/radarall-equidistant-objects
radarall can return multiple objects with exactly the same distance
2016-09-09 19:17:40 +02:00
MrSimbax 514829de60 Normalize dir parameter when copying to clipboard 2016-08-20 13:22:53 +02:00
MrSimbax 92b1e544ec Remove default lambda parameters
They cause compilation error on MSVC and should give errors, as it's explicitly stated in the C++11 standard: http://stackoverflow.com/questions/6281472/why-does-a-default-argument-for-a-lambda-argument-trigger-a-pedantic-gcc-warni
2016-08-18 10:02:54 +02:00
melex750 3146d4ef35 Add method chaining for class constructor calls 2016-08-14 16:56:17 -04:00
Jeremy Mickelson 859cec774a Added comment explaining container choice 2016-08-13 12:18:54 -06:00
Jeremy Mickelson 88227a3647 Allow multiple objects with exactly the same distance to be returned by `radarall` 2016-08-13 12:13:41 -06:00
krzys-h d411c5ebc0 Allow circular references from different classes (#814)
Conflicts:
	test/unit/CBot/CBot_test.cpp
2016-08-09 21:10:07 +02:00
krzys-h b9d4d57e33 Syntax sugar: Accessing members of returned objects (#808)
Conflicts:
	src/CBot/CBotInstr/CBotInstrMethode.h
2016-08-09 20:28:37 +02:00
krzys_h d83553ca14 Merge pull request #809 from melex750/dev
Fixes and unit tests for inheritance
2016-08-09 19:23:49 +02:00
krzys-h 0ecdee08cc Merge branch 'dev-async-music-load' (PR #801) 2016-08-09 19:20:46 +02:00
melex750 66218319dd Add support for circular references
Issue #433
2016-08-09 11:59:07 -04:00
Jeremy Mickelson 6b8e240d26 Fix implicit downcast with variable initialization 2016-08-07 08:27:01 -04:00
melex750 a205eace38 Add missing license headers 2016-08-06 16:29:02 -04:00
melex750 e48188b429 Fix failed assert when literal null is returned 2016-08-06 04:56:57 -04:00
krzys-h c03d8beb8b Import documentation from old dev wiki
I also updated all outdated information I could find, please tell me if I missed something

Model format documentation needs an update
2016-08-05 17:04:16 +02:00
melex750 fad38cd0e9 Add accessing members to function calls 2016-08-04 03:16:59 -04:00
melex750 c9c02f5461 Fix assigning instance to pointer for inheritance 2016-08-04 01:06:37 -04:00
melex750 860cdb0aea Fix calling multi-level inherited methods 2016-08-03 19:13:21 -04:00
melex750 d0a8a32a57 Fix RestoreMethode when calling inherited methods 2016-08-03 18:34:39 -04:00
melex750 397e312424 Fix RestoreState for subclass instance vars 2016-08-03 17:52:53 -04:00
melex750 48666c4604 Fix not calling destructors after save/reload 2016-08-03 17:42:10 -04:00
krzys-h 210b5c295d Fix memory leak related to performance counters
This commit actually fixes two problems causing the leak:
* DestroyTimeStamp not being called in CProfiler (my stupid mistake in 5fea22ff03)
* DestroyTimeStamp leaving null pointers in CSystemUtils::m_timeStamps (this was introduced by @piotrdz long ago when introducing smart pointers)
2016-07-24 22:51:41 +02:00
krzys-h dbe7fd6ef0 Added performance counter for UI particles 2016-07-24 18:19:37 +02:00
krzys-h 716218aa37 Fixed compile error on Windows 2016-07-24 18:19:34 +02:00
krzys-h ffd688e2d7 Do not render the shadow map when pause blur is active 2016-07-24 16:56:47 +02:00
krzys-h fef050f6dd Fixed loading apperance scene, closes #802 2016-07-24 16:44:27 +02:00
krzys-h 2c3e90b126 Added CBot performance counter 2016-07-24 16:36:13 +02:00
krzys-h 5fea22ff03 Moved performance counters to a separate class 2016-07-24 16:18:25 +02:00
krzys-h 81b7bcc5bc Moved system modules from app/ to common/system/ 2016-07-24 14:38:49 +02:00
krzys-h 19cc25f716 Fixed sound channels not being unmuted properly 2016-07-10 20:12:44 +02:00
krzys-h 29f0631a2c Asynchronous sound/music loading
This improves the loading time a lot. Time from starting the app to opening game window decreased by almost 5 seconds (it's almost instant now). Mission loading times are significantly better too. As a bonus, the playmusic() CBot function doesn't hang the game if you don't preload the files with CacheAudio in scene file.
2016-07-10 14:56:34 +02:00
krzys-h 9e545d0d39 Fixed colobot-lint warnings 2016-07-09 20:39:18 +02:00
krzys-h 8a17bc901c Added pause blur config setting, enabled by default 2016-07-09 12:13:51 +02:00
krzys-h 6f412df232 Fixed lockups when calling StartSuspend multiple times 2016-07-04 17:02:39 +02:00
krzys-h fb3245977c Added logging to CPauseManager 2016-07-04 17:01:48 +02:00
krzys-h 58815059ea Added warnings about planned changes to EndMisisonTake (#759) 2016-07-04 16:30:22 +02:00
melex750 d0d0c4f197 Fix class not unlocked when program is stopped
#626
2016-06-24 17:29:32 -04:00
melex750 64157090e6 Fix crash when calling method on a null object 2016-06-24 17:18:11 -04:00
melex750 51665e8396 Fix "new" keyword syntax checking 2016-06-24 17:03:50 -04:00
melex750 66984a4bb3 Fix using compound-assignment with an array
...that was initialized in the definition
2016-06-24 17:00:41 -04:00
melex750 0d74b4f36b Fix initializing an array using variables
Resolves a conflict between CBotListArray and CBotExprVar
2016-06-24 16:56:17 -04:00
krzys-h 3b9b9b322a Changed mouse scaling (again) 2016-06-21 13:07:40 +02:00
krzys-h 0fbd2d107c Allow using the CBot debugger during code battles 2016-06-21 13:06:55 +02:00
krzys-h c304ecd0ca Changed arrays to use {} when converted to string; added tests 2016-06-21 12:58:43 +02:00
krzys-h 5f7a8dbd5d Fixed string values with spaces (closes #791) 2016-06-21 12:57:45 +02:00
krzys-h 8ad53ce327 Fixed pause blur in main menu 2016-06-19 22:18:03 +02:00
krzys-h bd4362e26c Fixed dynamic textures not being reloaded properly 2016-06-19 19:57:55 +02:00
Tomasz Kapuściński a0b3f7a769 Fixed problem with pause blur after changing some graphic settings 2016-06-19 16:52:01 +02:00
krzys-h 125d1a32c7 Fixed pause blur blinking for one frame
issue #656
2016-06-19 12:23:57 +02:00
krzys-h 9d9131c3fb Fixed pause blur with MSAA
issue #656
2016-06-19 11:45:59 +02:00
krzys-h bf2e3cdfae Merge pull request #783 from melex750/dev
[INFO] Conversion to string
2016-06-17 22:41:53 +02:00
krzys-h 7ce23fdf52 Do not rotate after changing autosave settings
See https://github.com/colobot/colobot/pull/789#discussion_r67570610
2016-06-17 22:39:45 +02:00
krzys-h 439a416a66 Merge pull request #789 from Erihel/dev-boost-filesystem-removal
Dev boost filesystem removal
2016-06-17 22:38:41 +02:00
krzys-h 9017e5a25b Fixed links in CBot listings in SatCom 2016-06-17 21:13:16 +02:00
Krzysztof Dermont 32629a2f2a Refactor autosave rotation.
In order to remove boost:filesystem from CResourceManager Move()
function has to be removed or rewrited. Since Move is only used in
autosave rotation it's simpler to change autosave rotation and remove
Move().

Now oldest autosaves (with lowest timestamp) will be removed in rotation.
2016-06-09 19:30:08 +02:00
Krzysztof Dermont 2168b57cac Remove part of boost::filesystem usage. 2016-06-09 19:30:08 +02:00
melex750 37ab015c8d Fix conversion to string with = operator 2016-05-29 06:55:28 -04:00
melex750 6db2832577 Fix conversion to string with + operator 2016-05-29 06:45:08 -04:00
melex750 0165e8f348 Fix and document TypeCompatible 2016-05-29 06:40:42 -04:00
krzys-h b56cd11c98 Added C++ operator overloads to CBotVar 2016-05-29 00:06:34 +02:00
krzys-h df111dbf98 Refactored CBotVar to templates 2016-05-28 23:28:12 +02:00
krzys-h 0e101debe0 Removed CAM_TYPE_INFO 2016-05-28 18:52:30 +02:00
krzys-h 646e5104f6 Some CCamera cleanup and docs 2016-05-28 18:44:38 +02:00
krzys-h bef27c3b36 Removed unused parameter from CEngine::SetViewParams 2016-05-28 16:48:36 +02:00
krzys-h d80fa387b9 Fixed some particle crashes after 99a831a03b 2016-05-28 16:16:48 +02:00
krzys-h 89b495c667 Cleaned up whitespace in translation strings 2016-05-28 16:03:02 +02:00
krzys-h 2dd7ba7e9b Added camera keybindings (#653) 2016-05-28 15:41:01 +02:00
krzys-h ebc2e6e26c Added camera joystick bindings (#653) 2016-05-28 13:50:41 +02:00
krzys-h 942f746a21 Removed CAM_TYPE_DIALOG 2016-05-28 12:50:32 +02:00
krzys-h aa159bc9b0 Don't scale mouse cursor with resolution 2016-05-28 00:43:14 +02:00
krzys-h 99a831a03b Fixed CParticle::CheckChannel "errors"
Not really errors, but I fixed them anyway
2016-05-28 00:26:56 +02:00
krzys-h 5ab99429d4 Fixed FIX camera up/down movement 2016-05-28 00:00:08 +02:00
krzys-h 250047579f Allow using custom paths for win/lost scenes 2016-05-27 23:37:36 +02:00
krzys-h bd72086704 Unified all camera inputs
Until now each camera type had separate code for handling camera input, and some new features were missing in some of them.

The camera controls are as follows:
* RMB+mouse and numpad keys - horizontal/vertical rotation
* mouse wheel and +/- keys - zoom (in free camera - move eye up/down)
* CTRL or MMB + horizontal controls - pan left/right
* CTRL or MMB + zoom controls - move lookat up/down (free camera only)
2016-05-27 22:38:44 +02:00
melex750 6491ce0aa5 Fix passing "this" as an argument to a method 2016-05-24 10:30:20 -04:00
melex750 c19f97bc24 Fix RestoreState to assign IDs to instance vars 2016-05-24 10:09:44 -04:00
krzys-h cdd719cc47 Made clipping distance settings apply immediately 2016-05-21 19:05:18 +02:00
krzys-h 59c106f7a7 Fixed pause blur image not updating correctly on resolution change 2016-05-21 19:03:53 +02:00
Tomasz Kapuściński 213fd6b203 Added blur effect when the game is paused (issue #656)
Might be unstable, needs more testing. To enable, add PauseBlur=1 to [Experimental] section in colobot.ini
2016-05-21 14:27:35 +02:00
Tomasz Kapuściński 8922bb5e84 Renamed CGLDevice to CGL14Device 2016-05-11 14:50:18 +02:00
Tomasz Kapuściński ebca89d920 Removed texture coordinate generation
This feature was only needed by GL14 device to implement shadow mapping and is not supported by shader-based devices. Shadow mapping has been rewritten, so this feature is no longer needed.
2016-05-11 13:47:08 +02:00
Mateusz Przybył 734e6e97c0 Group source files for IDE projects in CMake
Merge pull request #773 from MrSimbax/msvc-project-org-cmake
2016-05-02 12:14:18 +02:00
tomangelo2 9870cfe8a8 Clamp FogStart value to 0 if negative
Should fix issue #766
2016-05-02 01:27:07 +02:00
krzys-h c00a7fd132 Do not zoom while scrolling lists, closes #769 2016-04-22 19:20:31 +02:00
melex750 e7942962d3 Fix checking parameters in CBotFunction 2016-04-19 10:36:06 -04:00
krzys-h 952a5423fd Fixed non-power-of-2 images in SatCom (closes #634); fixed not unloading textures on SatCom close 2016-04-10 13:53:34 +02:00
krzys-h dd8a324f9b Fixed crash when loading level with incorrect object type 2016-04-10 13:27:56 +02:00
krzys-h d3f808f66d Merge branch 'dev-savegame' into dev 2016-04-10 13:16:10 +02:00
krzys-h 4de9d25f04 Man, those compile errors... 2016-04-09 18:58:34 +02:00
krzys-h 32af7f45df Fixed missing #includes 2016-04-09 18:52:15 +02:00
krzys-h 04d7c343ef Removed misc.cpp / misc.h 2016-04-09 18:46:12 +02:00
krzys-h 139592bc00 Proper l10n for date/time 2016-04-09 18:23:57 +02:00
krzys-h 14e2910f83 Proper plural form translations for ObligatoryToken 2016-04-09 16:28:11 +02:00
krzys-h bd9184bd92 Refactored part of CScript to std::string 2016-04-08 22:27:42 +02:00
krzys-h 7f38aca766 Improvements to ObligatoryToken/ProhibitedToken
Now you can specify exactly how many times given instruction can occur
2016-04-08 22:15:58 +02:00
krzys-h 3e4fbe93a6 This time really fixed compile errors 2016-04-08 21:22:00 +02:00
krzys-h ed58e7e012 Fix compile warning 2016-04-08 21:16:03 +02:00
krzys-h 4c8da2c503 LevelController improvements; minor EndMissionTake cleanup
* using LevelController script in the level doesn't forcefully disable EndMissionTake and AudioChange anymore
* cleaned up some code related to processing EndMissionTake commands
2016-04-08 20:56:09 +02:00
krzys-h ae4e875729 Do not store exact object part positions
This seems to be unnecessary, as the animation update code should set those on its own. Needs some more testing though.
2016-04-08 18:28:35 +02:00
Piotr Dziwinski c6c01c332f Fix displaying of text highlights (#738) 2016-04-08 21:24:14 +12:00
krzys_h 1941020993 Merge pull request #762 from melex750/dev
Fix initializing arrays in class definition
2016-04-07 21:27:19 +02:00
krzys-h ac950978a9 Fixed AlienWorm collisions (#740) 2016-04-07 20:30:25 +02:00
krzys-h 0d12dedd90 Fixed failed assertion when non-damageable objects get fall damage (closes #764) 2016-04-07 20:21:35 +02:00
Piotr Dziwinski 71a77c77f6 Hack to finally fix #738
Text rendering is now done in window coordinates corresponding to window
pixels to avoid floating-point rounding errors that show up as rendering
artifacts
2016-04-06 23:08:50 +12:00
melex750 748f0034bd Fix array in a class not working with sizeof()...
...when no assignment is made in the definition.

It should pass this unit test now:
TEST_F(CBotUT, DISABLED_ArraysInClasses)
2016-04-05 15:02:41 -04:00
melex750 61440392d2 Fix initializing static array in class definition
issue #32
2016-04-05 14:00:15 -04:00
krzys-h c94ebb45e7 Moved pathman from common/ to app/ 2016-04-04 22:28:08 +02:00
krzys-h 14721001e5 Merged PR #737: Fix for various issues with initializing variables in CBOT 2016-04-03 21:08:52 +02:00
krzys-h 15702ec856 Fixed indentation 2016-04-03 20:29:55 +02:00
krzys-h 6216daedb3 Merge part of PR #756 2016-04-03 20:17:23 +02:00
KarolTrzeszczkowski 1960b373f1 Solves #700
It turns out, that tower is not over powered in code battle mode. It never hits flying enemy robot.
2016-04-03 13:31:08 +02:00
krzys-h c0780f938e One more code style fix 2016-04-03 13:19:51 +02:00
krzys-h 98dd9f90c8 Fixed code style warnings 2016-04-03 13:06:55 +02:00