MrSimbax
404d2dbeb1
Fix segfault in CApp UT
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I moved m_engine creation to the constructor.
However, it is not complete until after calling m_engine->Create().
The UT segfault because the pointer is not null and destructor calls
m_engine->Destroy() on an incomplete object.
(Yes, UTs test incomplete SUT.)
So I moved back the m_engine creation to CApp::Create() but before
the SDL initialization as m_engine holds the flag for vsync.
2021-02-07 13:38:29 +01:00
MrSimbax
9a04685101
Fix compile error
2021-02-07 13:03:12 +01:00
MrSimbax
71ff89a803
Remove vsync disable/enable loop ( fix #1383 )
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Also a small refactor due to repeated code.
The vsync flag in m_engine is now synchronized with the SDL state
during initial configuration of CApp.
2021-02-07 12:47:32 +01:00
Emxx52
1c9f5f3f64
Merge branch 'dev' into dev-mod-manager
2020-08-21 18:21:08 +02:00
MrSimbax
9cb80daedf
Improve sound reloading
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Also some minor refactoring.
Since realoding may take a lot of time, modman no longer reloads
the whole app on entering/leaving the screen.
2020-07-27 15:59:33 +02:00
immibis
9e743e86af
Fix crash when quick-saving with increased game speed
2020-07-26 14:55:56 +02:00
MrSimbax
f57da76ae8
Add handling of mods manifests
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Also add Polish translations for mod manager related strings.
2020-07-22 16:35:47 +02:00
MrSimbax
63bf6bed08
Add saving mods list in colobot.ini
2020-07-19 15:02:35 +02:00
MrSimbax
a0635ae400
Fix linter issues
2020-07-18 15:01:36 +02:00
MrSimbax
8390d85e46
Refactor the mod manager
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Moved list of mods logic to a new CModManager class.
The list of enabled mods is now managed by a flag instead of directory
names of mods.
Mods are now disabled by default.
Also general cleanup, fixing issues from the code review in
https://github.com/colobot/colobot/pull/1191 and fixing linter issues.
Regression: the state of enabled/disabled mods is now not persistent.
The plan is to use some kind of config file for this.
2020-07-18 14:30:50 +02:00
MrSimbax
4905abe30b
Merge branch 'dev-mod-manager' of https://github.com/DavivaD/colobot into dev-mod-manager
2020-07-17 11:49:51 +02:00
immibis
a2aeef0155
When game speed is 2 or higher, run multiple ticks.
2020-07-11 21:20:55 +02:00
tomangelo
37e4ed8029
Updated license headers ( #1317 )
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* Updated headers
* Updated more headers
2020-07-07 10:19:36 +02:00
MrSimbax
d4b2f23c4a
Add handling of env variables
2020-04-03 20:15:24 +02:00
tomangelo
3f6e84b418
Merge pull request #1167 from badernageral/dev
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Translation to Brazilian Portuguese
2018-09-08 22:03:28 +02:00
tomangelo
a76bbe49ed
Merge pull request #1189 from colobot/dev-msvc
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Add some Visual Studio specific fixes
2018-09-08 22:00:47 +02:00
DavivaD
1b47cf76d3
Implement Mod Manager
2018-08-02 07:38:32 +02:00
MrSimbax
cb701cacb8
Add a workaround for failed assertion in VS debugger
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Assertion failed: ploc->_Mbcurmax == 1 || ploc->_Mbcurmax == 2
Apparently MS C/C++ library doesn't support UTF-8 locales, which causes the assertion to fail. My solution is to ignore the system locale and try to set the classic one.
LibreOffice seems to have this problem fixed in less simple way: https://gerrit.libreoffice.org/#/c/54110/
2018-07-25 21:44:31 +02:00
tomangelo2
4bfada2ad6
Better handling of VSync errors
2018-07-05 21:18:14 +02:00
tomangelo2
608d59f07b
Moved VSync setting from Experimental to Setup
2018-07-05 20:56:38 +02:00
tomangelo2
359abf9a82
Add VSync switch to Device tab
2018-07-05 19:43:56 +02:00
José Robson Mariano Alves
0c16d9a272
Translation to Brazilian Portuguese
2018-05-16 10:22:57 -03:00
José Robson Mariano Alves
dbd1f601da
Translation to Brazilian Portuguese
2018-05-15 18:31:41 -03:00
José Robson Mariano Alves
2b933264fc
Translation to Brazilian Portuguese
2018-05-15 16:07:03 -03:00
krzys_h
db90fcd2ef
Merge pull request #1118 from nextghost/dev
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Czech translation
2018-04-24 14:17:23 +02:00
krzys-h
1c2bdc9cab
Update license headers
2018-04-20 02:08:50 +02:00
Martin Doucha
81b4d0e28b
Add Czech translation
2018-02-24 20:39:29 +01:00
Abigail
f4614658cf
Fix -Wundefined-var-template warning ( #963 )
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This avoids specializing CSingleton<T>::m_instance for each type, and
instead just defines it once in the header. This is allowed by the
standard, multiple definitions are merged in the same way that inline
functions are.
2017-05-29 20:46:11 +02:00
krzys-h
08d87fa975
Make initial scoreboard values editable
2017-05-24 12:39:05 +02:00
krzys-h
88c6818cfd
Fix code style issues
2016-11-26 13:48:12 +01:00
krzys-h
0ecdee08cc
Merge branch 'dev-async-music-load' (PR #801 )
2016-08-09 19:20:46 +02:00
krzys-h
5fea22ff03
Moved performance counters to a separate class
2016-07-24 16:18:25 +02:00
krzys-h
81b7bcc5bc
Moved system modules from app/ to common/system/
2016-07-24 14:38:49 +02:00
krzys-h
29f0631a2c
Asynchronous sound/music loading
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This improves the loading time a lot. Time from starting the app to opening game window decreased by almost 5 seconds (it's almost instant now). Mission loading times are significantly better too. As a bonus, the playmusic() CBot function doesn't hang the game if you don't preload the files with CacheAudio in scene file.
2016-07-10 14:56:34 +02:00
Krzysztof Dermont
2168b57cac
Remove part of boost::filesystem usage.
2016-06-09 19:30:08 +02:00
krzys-h
4de9d25f04
Man, those compile errors...
2016-04-09 18:58:34 +02:00
krzys-h
139592bc00
Proper l10n for date/time
2016-04-09 18:23:57 +02:00
krzys-h
c94ebb45e7
Moved pathman from common/ to app/
2016-04-04 22:28:08 +02:00
krzys-h
39b364fa77
Fixed compilation with disabled sound support, closes #748
2016-03-30 22:22:22 +02:00
krzys-h
64fef98bd7
Merge branch 'dev-0.1.8' into dev
2016-03-29 16:16:20 +02:00
Tomasz Kapuściński
32d1994c98
Added VSync setting and corrected default framebuffer MSAA setting
2016-03-29 13:38:53 +02:00
krzys-h
6585ee9ae8
Refactor some references to CRobotMain from CEngine
2016-03-26 18:55:39 +01:00
Tomasz Kapuściński
3eadb0c6f7
Added experimental MSAA for default framebuffer
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To enable, add MSAA=4 to [Experimental] in colobot.ini and disable standard MSAA
2016-03-14 20:14:16 +01:00
krzys-h
438bc477d1
Removed low CPU mode
2016-03-13 14:52:07 +01:00
Tomasz Kapuściński
d39604cb0e
Small change in context profile selection and more info about graphics devices in help switch
2016-02-27 15:25:23 +01:00
Tomasz Kapuściński
8414ae794d
Corrected a mistake in -glprofile argument parsing
2016-02-17 23:04:34 +01:00
Tomasz Kapuściński
cc973dab6f
Added settings and command line switches to request OpenGL context version and profile
2016-02-15 23:08:56 +01:00
krzys-h
977607a934
Updated license headers
2016-02-13 14:11:30 +01:00
krzys-h
76c43cddb2
Rename CSoundInterface::AddMusicFiles to CacheCommonMusic
2016-01-24 21:31:45 +01:00
krzys-h
5f01153c5f
Fixed joystick switch crash; small bugfix to joystick UI
2016-01-24 20:48:07 +01:00