Commit Graph

125 Commits (57502d2f545a3be2cb80c40037e7de6faa1266ae)

Author SHA1 Message Date
Tomasz Kapuściński 57502d2f54 Added object renderer (WIP)
Rewritten shadow rendering logic
Split some shaders into smaller parts
Shadow renderer now has its own framebuffer object
2021-12-01 17:05:20 +01:00
Tomasz Kapuściński 79d4cd9060 Updated TerrainRenderer
* Engine will now use it to render terrain
* Added directional light source
* Added dynamic shadows
* Moved visibility computation to CEngine
* Removed uniform buffers
2021-09-19 20:08:31 +02:00
Tomasz Kapuściński 100be95113 Added CVertexBuffer and reimplemented vertex buffer management 2021-09-05 16:32:18 +02:00
Tomasz Kapuściński 465fe59dfb Added Renderers
Added UI Renderer
Added OpenGL 3.3 UI Renderer
Reimplemented most of UI drawing functionality to use UI Renderer
TODO: fix OpenGL errors
2021-09-05 16:32:15 +02:00
MrSimbax 4905abe30b Merge branch 'dev-mod-manager' of https://github.com/DavivaD/colobot into dev-mod-manager 2020-07-17 11:49:51 +02:00
tomangelo 37e4ed8029
Updated license headers (#1317)
* Updated headers

* Updated more headers
2020-07-07 10:19:36 +02:00
DavivaD 1b47cf76d3 Implement Mod Manager 2018-08-02 07:38:32 +02:00
tomangelo2 359abf9a82 Add VSync switch to Device tab 2018-07-05 19:43:56 +02:00
krzys_h 50ed675acd
Merge pull request #1150 from AbigailBuccaneer/debug-rendering
Add generic debug rendering functions
2018-05-07 20:53:12 +02:00
krzys-h 6ccf32ec68 fixup! Fix code style in #1150 2018-05-07 20:28:31 +02:00
krzys-h 38a34829af Fix code style in #1150 2018-05-01 21:27:49 +02:00
AbigailBuccaneer c445d7d9a9 Add generic debug rendering functions
Currently the engine can draw debug spheres to show crash sphere
positions. This extends this to draw arbitrary spheres and cuboids,
transformed arbitrarily. With these in place it's now very quick and
easy to create a debug visualisation - for example, it's a one-line code
change to render the bounding box or sphere of every EngineObject.
2018-04-29 23:41:53 +01:00
AbigailBuccaneer 282a793a13 Improve object vis with tighter bounding spheres
This commit improves rendering performance by doing a better job of
checking whether an object is visible via its bounding sphere or not.

The engine maintains a bounding box for each EngineBaseObject that's
exactly large enough to fit every vertex. From this, it computes a
bounding sphere, and only draws objects if the sphere is within the view
frustum. Previously, the bounding sphere was always centered on the
EngineBaseObject's origin, even for models where the bounding box center
is significantly offset from the origin. Now, the bounding sphere is
always the tightest sphere which fits the bounding box.
2018-04-29 19:35:02 +01:00
krzys-h 1c2bdc9cab Update license headers 2018-04-20 02:08:50 +02:00
immibis 2751db3245 Add horizontal FoV to CEngine 2017-08-05 19:45:08 +12:00
krzys-h d860a08d21 Merge long first frame rendering fix from #898
Also did some changes to make sure the "F1 to open SatCom" appears immediately (not after 0.1s),
and that mission timer won't start ticking in the first simulation frame (mainly for code battle initial pause)
2017-06-04 13:10:50 +02:00
krzys-h 02aa281d30 Remove unnecessary m_instance declarations
They don't do anything at all in gcc and clang, but cause compile errors in MSVC
see #955
2017-05-24 14:00:34 +02:00
Abigail 11d950221b Fix all compiler warnings and enable -Werror (#955)
This removes all compilation warnings on:
* g++ 4.7.4, 4.8.5, 4.9.4, 5.4.1, 6.3.0, 7.0.1-svn246759
* clang++ 3.9.1, 4.0.0, 5.0.0-svn303007
2017-05-22 11:10:35 +02:00
piotrwalkusz1 6ec13017eb Fix apperance camera position, closes #802 (#880) 2017-01-02 18:43:19 +01:00
krzys-h 8a17bc901c Added pause blur config setting, enabled by default 2016-07-09 12:13:51 +02:00
krzys-h 3b9b9b322a Changed mouse scaling (again) 2016-06-21 13:07:40 +02:00
krzys-h 125d1a32c7 Fixed pause blur blinking for one frame
issue #656
2016-06-19 12:23:57 +02:00
krzys-h 9d9131c3fb Fixed pause blur with MSAA
issue #656
2016-06-19 11:45:59 +02:00
krzys-h bef27c3b36 Removed unused parameter from CEngine::SetViewParams 2016-05-28 16:48:36 +02:00
Tomasz Kapuściński 213fd6b203 Added blur effect when the game is paused (issue #656)
Might be unstable, needs more testing. To enable, add PauseBlur=1 to [Experimental] section in colobot.ini
2016-05-21 14:27:35 +02:00
Piotr Dziwinski 71a77c77f6 Hack to finally fix #738
Text rendering is now done in window coordinates corresponding to window
pixels to avoid floating-point rounding errors that show up as rendering
artifacts
2016-04-06 23:08:50 +12:00
krzys-h e24d77bde8 goto() bitmap debugger 2016-03-28 21:42:25 +02:00
krzys-h d38ddcbc41 goto() path debugger 2016-03-28 20:25:07 +02:00
krzys-h e4f9360e63 Resources debug mode 2016-03-28 17:58:31 +02:00
krzys-h 4af02c86f8 Debug menu 2016-03-28 17:58:31 +02:00
krzys-h 6585ee9ae8 Refactor some references to CRobotMain from CEngine 2016-03-26 18:55:39 +01:00
krzys-h d812db19f8 Fixed ground spots not working after changing texture params; use UpdateTexture instead of destroy and recreate 2016-03-25 17:06:01 +01:00
Tomasz Kapuściński b31353cf75 Optimized crash sphere rendering 2016-03-20 19:17:15 +01:00
Piotr Dziwinski 15c9cbd228 Debug mode for displaying crash spheres, closes #400 2016-03-19 11:54:58 +13:00
Tomasz Kapuściński 8deeddffe0 Corrected OpenGL 2.1 engine's error spam and added experimental terrain shadowing 2016-03-10 10:50:54 +01:00
krzys-h 977607a934 Updated license headers 2016-02-13 14:11:30 +01:00
Tomasz Kapuściński 15c5e69199 Fix for visibility distance setting 2016-01-30 23:58:26 +01:00
Piotr Dziwinski d11ebc891c Bring to zero some types of issues reported by colobot-lint 2015-10-04 00:09:10 +02:00
krzys-h 3815ef0bd6 Refactored CPauseManager (again) 2015-10-01 18:55:41 +02:00
Piotr Dziwinski 66ce745be0 Introduce forward declarations as suggested by colobot-lint 2015-09-27 16:28:14 +02:00
krzys-h dfa06dafcf Refactored window resize 2015-09-25 11:11:35 +02:00
krzys-h fb03a497d7 Added command to hide the UI 2015-09-04 19:16:21 +02:00
krzys-h c3d7876a5c Made CPauseManager not a singleton 2015-08-31 22:05:21 +02:00
Piotr Dziwinski b93f610930 Fix license header in all files 2015-08-22 16:40:02 +02:00
Piotr Dziwinski d703eb7165 Compile fixes for MSVC2013 2015-08-16 00:39:08 +02:00
krzys-h 9d8bef877d Renamed old-style shadows to shadow spots in the code 2015-08-14 13:37:40 +02:00
krzys-h 78a279b479 Better shadow type selection UI 2015-08-14 13:37:27 +02:00
krzys-h eda7435eb6 Removed a lot of useless settings (#556) 2015-08-14 13:04:05 +02:00
Piotr Dziwinski 93a06c0c23 Remove manual memory management from graphics classes 2015-08-12 21:07:16 +02:00
krzys-h 6b4610e808 Improved stats display 2015-08-09 15:20:38 +02:00