Commit Graph

137 Commits (4faeffa77d080a950dc9a85739c485c581bdb77c)

Author SHA1 Message Date
krzys-h dc85aa2138 Moved all UI controls to a subdirectory 2015-08-06 13:25:24 +02:00
krzys-h 2b4210dcbc Separated CMainUserInterface from CMainDialog 2015-08-06 12:59:09 +02:00
Piotr Dziwinski 0c9e745213 Add proper initializations in remaining graphics classes 2015-08-06 09:33:27 +02:00
Piotr Dziwinski c2387b4b56 Class naming fix 2015-08-04 20:58:03 +02:00
Piotr Dziwinski 18f9bfb575 Make saving screenshot thread- and exception-safe
* introduce ResourceOwningThread wrapper for safely passing resources
   to new threads
 * make CEventQueue thread-safe
 * start screenshot saving thread using ResourceOwningThread
 * change direct call at end of writing screenshot to thread-safe
   event communication
2015-08-04 20:37:15 +02:00
krzys-h 04960035c1 Save screenshot image in a separate background thread (#546) 2015-08-03 21:40:30 +02:00
krzys-h 5e4a423bf0 Cleaned up "textures/"+something, fixed more possible occurences of #531 2015-08-03 20:55:33 +02:00
Piotr Dziwinski 11b0398c03 Include refactoring
* reordered includes according to correct style
 * removed some unnecessary includes
2015-08-02 17:49:07 +02:00
Piotr Dziwinski 7d8b56d9ab More style fixes 2015-08-02 12:06:14 +02:00
Piotr Dziwinski 3b585d9f51 Some style and whitespace fixes 2015-08-02 11:36:36 +02:00
krzys-h 6818e32150 Fixed shadow mapping disable when not supported (#522) 2015-07-29 22:30:44 +02:00
krzys-h 083f216529 Team object recoloring (#514) 2015-07-22 12:45:50 +02:00
krzys-h 72b9738eb9 Fixed possible problems when trying to use shadow maps in unsupported configuraions (#522) 2015-07-20 22:34:39 +02:00
krzys-h 52a3e0b24f Fixed minimap texture disappearing on texture settings change
Bug mentioned by @erihel in #505
2015-07-20 21:22:34 +02:00
krzys-h 4741118b61 Added new options to configuration presets 2015-07-20 20:47:44 +02:00
krzys-h 5593f427f6 Proper fix to #94 (finally!!!!)
It was so simple, wasn't it?
Additionaly:
* fixed texture recoloring after changing texture settings while simulation is running
* fixed annoying "could not open textures/shadow*.png" messages
* don't ChangeColor() if not in simulation to reduce lag in settings
2015-07-20 19:35:20 +02:00
krzys-h 7b3ae32626 Shadow mapping now disables old shadows 2015-07-20 18:56:15 +02:00
krzys-h f03734d17f Added shadow mapping to settings screen 2015-07-20 18:42:09 +02:00
krzys-h e2ebcb769e Added MSAA to settings screen 2015-07-20 16:29:09 +02:00
krzys-h 90756f8b34 Added FilterMode, MipmapLevel and Anisotropy to settings screen 2015-07-20 13:56:45 +02:00
krzys-h a879e496f5 Removed unused texture quality setting 2015-07-20 12:21:16 +02:00
krzys-h 02c24fbf27 CProfile -> CConfigFile 2015-07-19 16:05:09 +02:00
Tomasz Kapuściński 644f5b4d7f Corrected some problems with dynamic shadows 2015-07-19 00:07:59 +02:00
Piotr Dziwinski a872ea128b Add MakeUnique template to avoid use of naked new 2015-07-17 20:06:59 +02:00
krzys-h 2b9811d225 Movie lock refactoring 2015-07-16 22:09:50 +02:00
krzys-h 6e404f5aa2 Better mouse scaling on widescreen resolutions 2015-07-13 11:58:52 +02:00
Piotr Dziwinski e8582d214c CStaticObject subclass using new model framework
* added reading/writing working version of new model format V3
 * added CStaticObject with minial interface intended for
   non-interactive static objects like trees
 * converted first model, tree0, to new format
2015-07-11 19:52:38 +02:00
krzys-h 36d08e852c Better splashscreen scaling on widescreen resolutions 2015-07-11 12:57:18 +02:00
Piotr Dziwinski 93e950584a Refactor model-related code
* refactored model loading code based on code from dev-models
 * support new model format V2 (without LOD levels)
 * removed LOD levels support in CEngine and from model files
 * preparations for new model format V3:
   - support for multiple meshes in one model file
   - support for saving crash spheres and shadow spots
   - removed all direct dependencies on CEngine enum values
   - quantized model rendering states to new flags and enums
2015-07-09 21:37:04 +02:00
krzys-h c84ce92a86 Fixed F12 debug screen background 2015-07-09 18:50:11 +02:00
Tomasz Kapuściński 37e2f24fbc Corrected small rendering problem 2015-06-25 11:47:42 +02:00
Tomasz Kapuściński 3cc2857372 Small corrections in MSAA implementation 2015-06-22 23:42:01 +02:00
Piotr Dziwinski 8806d1708d Proper CAuto, CBrain, CMotion, CPhysics, CPyro lifetime management
* change manual memory manament to std::unique_ptr
 * create CPyroManager
 * finally get rid of CInstanceManager
2015-06-22 21:58:58 +02:00
Tomasz Kapuściński f2318803e5 Added Multisample anti-aliasing (MSAA) 2015-06-22 00:56:47 +02:00
Tomasz Kapuściński 7d57ec634e Refactored framebuffer implementations 2015-06-21 18:48:31 +02:00
Tomasz Kapuściński 94851c2694 Merge branch 'dev' of https://github.com/colobot/colobot into dev 2015-06-20 20:02:11 +02:00
Tomasz Kapuściński ec3069eea7 Defaulted shadow color value to 0.5 2015-06-20 20:02:06 +02:00
Piotr Dziwinski f9b09d08f0 Create CObjectFactory
* move functions creating objects to new class CObjectFactory
 * replace calls to CObject::Create*() with CObjectManager::Create()
 * move creation/deletion of some objects to better places
 * make CModelManager non-singleton
 * clean up some code in changed functions
2015-06-20 19:37:25 +02:00
Tomasz Kapuściński a880210b3d Added ShadowRange option 2015-06-15 18:41:31 +02:00
Tomasz Kapuściński d112971c3e Corrected shadow mapping and added experimental self-shadowing 2015-06-01 17:22:49 +02:00
Tomasz Kapuściński e1a0f5b1c7 Added OpenGL 2.1 engine 2015-05-27 22:12:02 +02:00
Tomasz Kapuściński 8abdd4b740 Improved shadow mapping 2015-05-21 18:18:46 +02:00
Tomasz Kapuściński 3a1dffd8df Fixing some warnings 2015-05-19 17:15:08 +02:00
Tomasz Kapuściński 933609967a Added OpenGL 3.3 graphics implementation 2015-05-19 14:29:31 +02:00
Tomasz Kapuściński d210dcf70e Implemented graceful degradation of shadow quality when not enough texture units are available 2015-05-15 10:12:35 +02:00
Tomasz Kapuściński e747443312 Increased quality of dynamic shadows 2015-05-14 15:31:57 +02:00
Tomasz Kapuściński 2665847c41 Added support for offscreen rendering and high resolution shadow maps 2015-05-12 13:09:31 +02:00
Tomasz Kapuściński b033e35385 Transparent textures no longer cast shadows in transparent parts 2015-05-11 18:00:02 +02:00
Tomasz Kapuściński 0b2f00530b Added experimental support for dynamic shadows (shadow mapping) 2015-05-11 15:21:17 +02:00
Tomasz Kapuściński d3b052f19b Implemented trilinear filtering, mipmap level setting and anisotropic filtering 2015-05-06 17:55:10 +02:00