Commit Graph

2782 Commits (4634461c1d90ba85c8ac5fe2f5834f03d646e0e4)

Author SHA1 Message Date
Tomasz Kapuściński 4634461c1d Added vcpkg manifest file 2023-04-03 00:01:30 +02:00
Tomasz Kapuściński 1c9c0929da
Merge pull request #1559 from suve/add-missing-cstdint-includes
Add missing <cstdint> includes
2023-03-11 11:53:05 +01:00
olokos f60c62f05d Graphics - Engine - Fix pause blur for new SDL 2023-02-06 17:53:56 +01:00
olokos ec9607784c Remove redundant " from CMakeLists.txt 2023-02-06 17:22:05 +01:00
suve d47e265863 Add missing <cstdint> includes
Some parts of the code used the fixed-size type uint32_t,
which is defined in stdint.h / cstdint - without including said
header file. With GCC13, the inter-header dependencies seem
to have changed and the file is no longer included transitively,
requiring an explicit include.
2023-01-19 10:34:55 +01:00
tomangelo2 789c8b2292 Fix compilation with gcc 2022-09-15 01:14:29 +02:00
Tomasz Kapuściński 8632c7404d Refactored NaN implementation
strfind() now returns -1 instead of NaN when substring can't be found
added isnan() as an alternative way of checking if a value is NaN
2022-08-15 00:09:24 +02:00
Tomasz Kapuściński 2ea94244e9 Fixed const-correctness of getters 2022-08-14 23:47:47 +02:00
Tomasz Kapuściński 3c98af04b5 Fixed passing bool to message() 2022-08-13 17:18:14 +02:00
Tomasz Kapuściński b5e27c9f19 space() now returns a point with NaNs instead of the original position when it can't find free space 2022-07-09 16:48:59 +02:00
Tomasz Kapuściński ec425c768b Use the Y floor coordinate from topo() so it doesn't ignore spaceship's modified floor height 2022-07-09 16:47:59 +02:00
Tomasz Kapuściński 3fd9815138
Merge pull request #1507 from rasmusgo/find-space-on-spaceship
Find space on spaceship
2022-07-09 16:38:58 +02:00
Tomasz Kapuściński b6f2a9e544
Fix for invisible batteries (code by melex750) (#1520)
* Fix for invisible batteries (code by melex750)

* Updated vcpkg

* A workaround for sprintf define

* Added mpg123 to dependencies due to newer version of SndFile

* Removed CONFIG

* Another fix for dependencies

* Made additional dependencies optional
2022-04-29 00:02:04 +02:00
Rasmus Brönnegård fdc1792932 Let space() find points on the spaceship 2022-03-07 00:02:08 +01:00
Rasmus Brönnegård 483a855848 Add DistanceSquared to vector.h 2022-03-07 00:00:19 +01:00
tomangelo 4541db7f21
Merge pull request #1498 from rasmusgo/dev-loadgame-arg
Load game from command line
2022-03-06 23:05:04 +01:00
tomangelo 86d8ee4c38
Merge pull request #1496 from rasmusgo/fix-spelling
Fix spelling
2022-03-04 16:28:32 +01:00
tomangelo 061ef44def
Merge pull request #1499 from rasmusgo/dev-better-goto
Better goto
2022-02-28 22:16:37 +01:00
Mateusz Przybył 6aebf60300
Merge pull request #1487 from pestoffne/fix/editor-input-utf8
Fixed input of long UTF-8 symbols in editor (#1423)
2022-02-25 17:09:27 +01:00
Rasmus Brönnegård 0829cd84fe goto: Remove unused BEAM_ACCURACY 2022-02-17 23:58:32 +01:00
Rasmus Brönnegård 8af600692e goto: Reduce NB_ITER back to 200 2022-02-17 23:40:07 +01:00
Rasmus Brönnegård 3478ee322b goto: Find a more exact end of path wrt goalRadius
The last segment of the path is shortened to avoid going too close
and risk bumping into the object that it was meant to approach.

The same position could also be found by finding the roots of a second
order polynomial analytically but this solution is simple and sufficient.
2022-02-15 22:46:30 +01:00
Evgeny Pestov 550d0f915b Use std::out_of_range in Utf8CharSizeAt 2022-02-14 18:33:41 +07:00
Evgeny Pestov d9e26c2516 Use std::invalid_argument in Utf8CharSizeAt 2022-02-14 18:23:44 +07:00
Evgeny Pestov 4bce63e38d Use 0b instead of 0x and check 1-byte prefix first in Utf8CharSizeAt
1-byte symbols is more common then 4-bytes symbols.
So checking 1-byte prefix first is more efficient.
2022-02-14 18:09:08 +07:00
Evgeny Pestov ec8a09e4a9 Merge commit '3405c03' into fix/editor-input-utf8 2022-02-14 17:57:30 +07:00
Evgeny Pestov 05b68a4b80 Refactor: Create function isUtf8ContinuationByte 2022-02-14 17:56:34 +07:00
Rasmus Brönnegård 2d794d1a32 goto: Handle oversized costs with a special bucket
This is a bit redundant because the current usage of goto
does not trigger it. It can be triggered by:
* increasing goalRadius
* decreasing NUMQUEUEBUCKETS
* decreasing BM_DIM_STEP
* increasing edge costs
2022-02-12 23:35:58 +01:00
Rasmus Brönnegård e38835cfd4 goto with A-star (with bucket queue) 2022-02-12 23:35:58 +01:00
Rasmus Brönnegård 2b8d580355 goto with Dial's algo (Dijkstra's + bucket sort) 2022-02-08 21:14:17 +01:00
Rasmus Brönnegård ee390bc270 LoadFinishedLevels if needed in LoadScene 2022-02-08 20:02:56 +01:00
Rasmus Brönnegård 14e7cd0e52 Rename loadgame to loadsave 2022-02-08 14:17:11 +01:00
tomangelo 6d8a52eb15
Merge pull request #1458 from lolbot-iichan/produce_teams
Add optional team parameter to produce() function
2022-02-07 16:34:19 +01:00
tomangelo 951db17d53
Merge pull request #1488 from colobot/dev-refactor-fonts-cache
Refactor fonts reloading
2022-02-07 15:24:10 +01:00
Rasmus Brönnegård a7b294025e Rename BeamSearch to PathFindingSearch etc 2022-02-02 20:26:05 +01:00
Rasmus Brönnegård e2d4dd6995 Use ray tracing algorithm in BitmapTestLine 2022-02-02 20:26:05 +01:00
Rasmus Brönnegård d9f3078396 Replace beam search with breadth-first search 2022-02-02 20:26:05 +01:00
tomangelo 3405c038c9
Merge pull request #1495 from rasmusgo/numpad
Add workaround for numpad home/end keys etc
2022-02-02 16:45:14 +01:00
Rasmus Brönnegård 3400a0fab0 Add -loadgame argument to load game on start 2022-02-02 11:01:57 +01:00
tomangelo2 eff8e885d5 Fix assert fail after PR#1444 2022-01-30 20:40:04 +01:00
tomangelo2 0003494c9e Merge PR #1444 2022-01-29 17:16:57 +01:00
Rasmus Brönnegård 19ae57c9ad Fix spelling of appearance 2022-01-24 19:56:47 +01:00
Rasmus Brönnegård 6e0207ca5e Fix spelling in app and main 2022-01-24 19:47:07 +01:00
Rasmus Brönnegård be8d37241a Add workaround for numpad home/end keys etc 2022-01-23 13:16:13 +01:00
MrSimbax 4ecfb47f07 Fix MSVC errors 2021-12-21 18:01:42 +01:00
MrSimbax d3dd99c384 Refactor fonts reloading
* Remove hardcoded default font name.
  This means the `fonts/fonts.ini` file is now mandatory
  and must contain definition of all 9 font types.
  Old mods relying on an incomplete `fonts.ini` file might break.
  A separate PR creating the required `fonts/fonts.ini` file
  should be merged before this pull request.
* Simplify `CFontLoader`.
    * Return `std::optional` instead of returning a default.
    * Remove the now unnecessary `std::map`s.
    * Remove the now unnecessary `GetFontType` method.
* Improve Gfx::FontType.
    * Provide `ToString` function for the enum, which is now
      used for logs and by `CFontLoader`.
    * Provide `ToBoldFontType` and `ToItalicFontType` functions.
    * Replace hex literals with binary literals for readability.
* Move font caching related code to a new private class `FontsCache`.
    * Add neccessary changes because of changes made in `CFontLoader`.
    * Add minor code improvements like renames and formatting.
    * Split the code into smaller functions for readability.
    * Simplify the `CText` class.
* Apply the rule of 5 to the `CachedFont` structure.
2021-12-21 00:50:36 +01:00
Evgeny Pestov 69ea470a26 CEdit::MoveChar never moves cursor between bytes of one UTF-8 symbol 2021-12-17 00:54:44 +07:00
Evgeny Pestov 65da4c42c4 CEdit::DeleteOne expands selection to delete integer number of UTF-8 symbols 2021-12-17 00:54:38 +07:00
Evgeny Pestov cd059bd511 Show questions instead of crushing in case of UTF-8 errors 2021-12-17 00:54:30 +07:00
Evgeny Pestov 9269a55e8b Fixed input of long UTF-8 symbols in editor (#1423) 2021-12-14 23:06:37 +07:00