Commit Graph

3761 Commits (434bd0bd3ada73553bd54b039bb10e913b9fcd53)

Author SHA1 Message Date
Tomasz Kapuściński efbd296fc3 Merge branch 'dev' into dev-fix-macos-compilation 2023-04-08 17:55:03 +02:00
Tomasz Kapuściński 9c5d9d8f17
Merge pull request #1568 from colobot/dev-vcpkg-fixes
vcpkg fixes
2023-04-08 17:49:04 +02:00
Tomasz Kapuściński 0b978f7dbc Use newer version of vcpkg to fix broken link 2023-04-03 00:51:27 +02:00
Tomasz Kapuściński 4634461c1d Added vcpkg manifest file 2023-04-03 00:01:30 +02:00
Tomasz Kapuściński 1c9c0929da
Merge pull request #1559 from suve/add-missing-cstdint-includes
Add missing <cstdint> includes
2023-03-11 11:53:05 +01:00
Tomasz Kapuściński 24622e6a75
Merge pull request #1562 from olokos/dev
Fix For MSVC2022 and Background Pause blur
2023-03-11 11:39:59 +01:00
olokos f60c62f05d Graphics - Engine - Fix pause blur for new SDL 2023-02-06 17:53:56 +01:00
olokos ec9607784c Remove redundant " from CMakeLists.txt 2023-02-06 17:22:05 +01:00
Tomasz Kapuściński 5efd8342ec Updated SDL2 and SDL2_image library names 2023-02-06 17:07:02 +01:00
lolbot-iichan 0618174b2b
ENGINE: Fix operator < for COldModelManager::FileInfo
There was a rare case when Old Model Manager's model base object list was not working correctly.

Testcase:
CreateObject pos=10;0 dir=1.5 type=LeggedTrainer selectable=1 team=1
CreateObject pos=-10;0 dir=0.25 type=LeggedTrainer selectable=1 team=2

Expected result (after fix): models are displayed correctly
Actual result (before fix): some legs are missing, instead of them giant surfaces are floating high above the model

The reason was is failing to find the element that was just created and added with `m_models.find(FileInfo(fileName, mirrored, team))`
This happened for objects that had mirrored body parts (at least Ants, Wasps and all Legged units were affected) in case they were assigned to several teams.
Everyone were missing some legs since the `modelManager->AddModelReference("ant6.mod", true, rank, m_object->GetTeam())`
Wasps were also usually missing some wings.
2023-02-05 16:34:55 +03:00
suve d47e265863 Add missing <cstdint> includes
Some parts of the code used the fixed-size type uint32_t,
which is defined in stdint.h / cstdint - without including said
header file. With GCC13, the inter-header dependencies seem
to have changed and the file is no longer included transitively,
requiring an explicit include.
2023-01-19 10:34:55 +01:00
Tomasz Kapuściński 436c316a4a Updated SDL2 and SDL2_image library names 2022-11-26 20:04:44 +01:00
Tomasz Kapuściński 1d8e06c7ba Revert "Fix for SDL on Windows"
This reverts commit 21b6572b5b.
2022-11-26 20:00:44 +01:00
Tomasz Kapuściński 21b6572b5b Fix for SDL on Windows 2022-11-26 17:42:34 +01:00
Tomasz Kapuściński 3b3cdb9961 Fix for config.h? 2022-11-26 16:15:53 +01:00
Tomasz Kapuściński bedd24801c Better fix? 2022-11-26 15:49:39 +01:00
Tomasz Kapuściński 983a9a6e03 Another fix for SDL 2022-11-26 15:32:56 +01:00
Tomasz Kapuściński 2f50470591 Fix for linking to SDL 2022-11-26 14:52:39 +01:00
Tomasz Kapuściński 5feffc70df Updated vcpkg version 2022-11-26 12:31:54 +01:00
Tomasz Kapuściński e3ba33a508 Rewritten CModelMesh to use separate vertex attributes 2022-11-12 18:52:21 +01:00
Emxx52 b7cb26822b
Update build.yml 2022-11-06 04:12:02 +01:00
tomangelo2 0e53336d61 Merge branch 'dev' into dev-fix-macos-compilation 2022-11-05 19:27:52 +01:00
tomangelo 0df78e7fa6
Merge pull request #1529 from colobot/dev-fix-space
undefined
2022-09-15 02:13:19 +02:00
tomangelo2 789c8b2292 Fix compilation with gcc 2022-09-15 01:14:29 +02:00
tomangelo c0669a591b
Update INSTALL-MacOSX.md 2022-09-15 00:12:54 +02:00
tomangelo 708d3cfd46
Enable building tests
Making .dmg package needs `data` directory, while `make install` does weird stuff with path, for now I'll skip that.
2022-09-14 23:58:42 +02:00
tomangelo 6cc58b872f
Let's try to get tests instead
Making .dmg package needs `data` directory, while `make install` does weird stuff with path, for now I'll skip that.
2022-09-14 23:25:16 +02:00
tomangelo 4c767953ea
Fix path 2022-09-13 21:58:35 +02:00
tomangelo 4ec0083cd8
Try to move binary to separate directory 2022-09-13 21:48:43 +02:00
tomangelo 87ad81f891
Don't try to make package for now 2022-09-13 21:21:49 +02:00
tomangelo afbf687255
Try to fix packaging 2022-09-13 21:03:14 +02:00
tomangelo2 0693aa5e1e Fix OpenAL library path 2022-09-13 20:45:07 +02:00
tomangelo2 2a91d6bf35 Temporarily remove tests 2022-09-13 20:14:47 +02:00
tomangelo2 b09977a503 Merge branch 'dev-fix-macos-compilation' of https://github.com/colobot/colobot into dev-fix-macos-compilation 2022-09-13 20:01:50 +02:00
tomangelo2 438e4bba62 First attempt to run MacOS build on Github Actions 2022-09-13 19:58:11 +02:00
Krzysztof Rewak a74adb5f59
Missing PL translation (#1512)
* missing PL translation

* update po.pl
2022-08-24 20:25:25 +02:00
Tomasz Kapuściński 8632c7404d Refactored NaN implementation
strfind() now returns -1 instead of NaN when substring can't be found
added isnan() as an alternative way of checking if a value is NaN
2022-08-15 00:09:24 +02:00
Tomasz Kapuściński 2ea94244e9 Fixed const-correctness of getters 2022-08-14 23:47:47 +02:00
Tomasz Kapuściński 3c98af04b5 Fixed passing bool to message() 2022-08-13 17:18:14 +02:00
Tomasz Kapuściński b5e27c9f19 space() now returns a point with NaNs instead of the original position when it can't find free space 2022-07-09 16:48:59 +02:00
Tomasz Kapuściński ec425c768b Use the Y floor coordinate from topo() so it doesn't ignore spaceship's modified floor height 2022-07-09 16:47:59 +02:00
Tomasz Kapuściński 3fd9815138
Merge pull request #1507 from rasmusgo/find-space-on-spaceship
Find space on spaceship
2022-07-09 16:38:58 +02:00
Tomasz Kapuściński 3805851255 Made recolor a separate material attribute and added more color types 2022-07-09 12:23:50 +02:00
Tomasz Kapuściński a88d9cdd39 Implemented shader-side recoloring in HSV and added more material tags 2022-06-18 22:18:25 +02:00
Tomasz Kapuściński 7d31b1e55d Added missing include 2022-05-08 18:31:48 +02:00
Tomasz Kapuściński 56e0c915b5 Cleanup in texture structures and enums, added wrap mode to TextureCreateParams and fixed wrap mode in foreground texture (lens flare effect) 2022-05-08 18:23:37 +02:00
Tomasz Kapuściński a25ce2d5df Rewritten particle rendering, now uses its own vertex type for optimization 2022-05-08 16:22:20 +02:00
Tomasz Kapuściński cac34e259b Cleanup to reduce includes of device.h header file 2022-05-02 20:59:44 +02:00
Tomasz Kapuściński 2a529ae07f More cleanup 2022-05-02 19:22:50 +02:00
Tomasz Kapuściński a1e4e4b97c Minor cleanup 2022-05-02 19:10:26 +02:00