tomangelo2
cf46c2457a
Moved file font.ini to /fonts/ directory
...
Separated SatCom font from Colobot font
2017-10-11 17:02:09 +02:00
tomangelo2
250c934b9e
Added fonts configurability by a separate file
2017-10-09 00:36:31 +02:00
immibis
8b0ccf6667
Fix horizontal scrolling of background images.
2017-08-05 20:08:00 +12:00
immibis
2e8798b33d
Make planets stay in one place in the sky - at least in the X direction.
2017-08-05 20:08:00 +12:00
immibis
2751db3245
Add horizontal FoV to CEngine
2017-08-05 19:45:08 +12:00
krzys-h
d860a08d21
Merge long first frame rendering fix from #898
...
Also did some changes to make sure the "F1 to open SatCom" appears immediately (not after 0.1s),
and that mission timer won't start ticking in the first simulation frame (mainly for code battle initial pause)
2017-06-04 13:10:50 +02:00
krzys-h
4faabf2185
Apply shadow mapping performance counter patch from #923
2017-06-03 21:11:18 +02:00
Abigail
f4614658cf
Fix -Wundefined-var-template warning ( #963 )
...
This avoids specializing CSingleton<T>::m_instance for each type, and
instead just defines it once in the header. This is allowed by the
standard, multiple definitions are merged in the same way that inline
functions are.
2017-05-29 20:46:11 +02:00
krzys-h
02aa281d30
Remove unnecessary m_instance declarations
...
They don't do anything at all in gcc and clang, but cause compile errors in MSVC
see #955
2017-05-24 14:00:34 +02:00
krzys-h
648dfd75c4
Fix handling of particle 'father' objects when they are destroyed
2017-05-23 20:31:55 +02:00
krzys-h
2d7911f155
Fix delete() in CBot not destroying PowerCells properly
2017-05-23 20:19:47 +02:00
Abigail
11d950221b
Fix all compiler warnings and enable -Werror ( #955 )
...
This removes all compilation warnings on:
* g++ 4.7.4, 4.8.5, 4.9.4, 5.4.1, 6.3.0, 7.0.1-svn246759
* clang++ 3.9.1, 4.0.0, 5.0.0-svn303007
2017-05-22 11:10:35 +02:00
krzys-h
6bebbb3f70
Fix sky rendering artifact
2017-05-18 19:03:19 +02:00
krzys-h
f6cc629054
Log correct terrain relief resolution
2017-05-18 18:32:22 +02:00
krzys-h
880f31a7c6
Add basics of scoreboard implementation; better support for multiple teams
2017-05-17 18:22:58 +02:00
krzys-h
6cd72543c4
Fix amount of damage from OrgaShooters
...
I messed it up in previous commit, 0.002/2 is 0.001 not 0.0005 :P
2017-04-29 13:18:01 +02:00
krzys-h
fda58a6008
Change bullet collision logic to allow for collisions with non-damageable objects
...
For now, you have to add bulletWall=true to objects you want bullets to collide with.
It's ugly but will work for now. This is needed mostly for compatibility
with exercises which use barriers to block movement but not bullets.
I also made the collision checks run more often because otherwise the bullets
would sometimes miss the objects (but only visually)
2017-04-29 13:14:10 +02:00
piotrwalkusz1
6ec13017eb
Fix apperance camera position, closes #802 ( #880 )
2017-01-02 18:43:19 +01:00
krzys-h
88c6818cfd
Fix code style issues
2016-11-26 13:48:12 +01:00
krzys-h
3bac0aabd9
Fix buffer overrun when rendering goto() debug texture, closes #841
2016-11-11 17:26:37 +01:00
krzys-h
6e4764b97c
Fix GroundSpot blending, closes #846
2016-11-11 17:06:53 +01:00
Tomasz Kapuściński
e7c41ae9e6
Correction in changing wrap mode in SetState
2016-11-10 13:00:42 +01:00
krzys-h
3472ec6613
Revert CParticle::CheckChannel changes
...
I misinterpreted this as being a bug, while actually it seems to be an explicit CParticle design choice (maybe not the best one, but whatever). We DO need better docs for some old code like this :/
Fixes #806
This reverts commit 99a831a03b
.
2016-09-27 18:34:54 +02:00
MrSimbax
92b1e544ec
Remove default lambda parameters
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They cause compilation error on MSVC and should give errors, as it's explicitly stated in the C++11 standard: http://stackoverflow.com/questions/6281472/why-does-a-default-argument-for-a-lambda-argument-trigger-a-pedantic-gcc-warni
2016-08-18 10:02:54 +02:00
krzys-h
dbe7fd6ef0
Added performance counter for UI particles
2016-07-24 18:19:37 +02:00
krzys-h
ffd688e2d7
Do not render the shadow map when pause blur is active
2016-07-24 16:56:47 +02:00
krzys-h
2c3e90b126
Added CBot performance counter
2016-07-24 16:36:13 +02:00
krzys-h
5fea22ff03
Moved performance counters to a separate class
2016-07-24 16:18:25 +02:00
krzys-h
81b7bcc5bc
Moved system modules from app/ to common/system/
2016-07-24 14:38:49 +02:00
krzys-h
9e545d0d39
Fixed colobot-lint warnings
2016-07-09 20:39:18 +02:00
krzys-h
8a17bc901c
Added pause blur config setting, enabled by default
2016-07-09 12:13:51 +02:00
krzys-h
3b9b9b322a
Changed mouse scaling (again)
2016-06-21 13:07:40 +02:00
krzys-h
bd4362e26c
Fixed dynamic textures not being reloaded properly
2016-06-19 19:57:55 +02:00
Tomasz Kapuściński
a0b3f7a769
Fixed problem with pause blur after changing some graphic settings
2016-06-19 16:52:01 +02:00
krzys-h
125d1a32c7
Fixed pause blur blinking for one frame
...
issue #656
2016-06-19 12:23:57 +02:00
krzys-h
9d9131c3fb
Fixed pause blur with MSAA
...
issue #656
2016-06-19 11:45:59 +02:00
krzys-h
9017e5a25b
Fixed links in CBot listings in SatCom
2016-06-17 21:13:16 +02:00
krzys-h
0e101debe0
Removed CAM_TYPE_INFO
2016-05-28 18:52:30 +02:00
krzys-h
646e5104f6
Some CCamera cleanup and docs
2016-05-28 18:44:38 +02:00
krzys-h
bef27c3b36
Removed unused parameter from CEngine::SetViewParams
2016-05-28 16:48:36 +02:00
krzys-h
d80fa387b9
Fixed some particle crashes after 99a831a03b
2016-05-28 16:16:48 +02:00
krzys-h
2dd7ba7e9b
Added camera keybindings ( #653 )
2016-05-28 15:41:01 +02:00
krzys-h
ebc2e6e26c
Added camera joystick bindings ( #653 )
2016-05-28 13:50:41 +02:00
krzys-h
942f746a21
Removed CAM_TYPE_DIALOG
2016-05-28 12:50:32 +02:00
krzys-h
aa159bc9b0
Don't scale mouse cursor with resolution
2016-05-28 00:43:14 +02:00
krzys-h
99a831a03b
Fixed CParticle::CheckChannel "errors"
...
Not really errors, but I fixed them anyway
2016-05-28 00:26:56 +02:00
krzys-h
5ab99429d4
Fixed FIX camera up/down movement
2016-05-28 00:00:08 +02:00
krzys-h
bd72086704
Unified all camera inputs
...
Until now each camera type had separate code for handling camera input, and some new features were missing in some of them.
The camera controls are as follows:
* RMB+mouse and numpad keys - horizontal/vertical rotation
* mouse wheel and +/- keys - zoom (in free camera - move eye up/down)
* CTRL or MMB + horizontal controls - pan left/right
* CTRL or MMB + zoom controls - move lookat up/down (free camera only)
2016-05-27 22:38:44 +02:00
krzys-h
59c106f7a7
Fixed pause blur image not updating correctly on resolution change
2016-05-21 19:03:53 +02:00
Tomasz Kapuściński
213fd6b203
Added blur effect when the game is paused (issue #656 )
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Might be unstable, needs more testing. To enable, add PauseBlur=1 to [Experimental] section in colobot.ini
2016-05-21 14:27:35 +02:00
tomangelo2
9870cfe8a8
Clamp FogStart value to 0 if negative
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Should fix issue #766
2016-05-02 01:27:07 +02:00
Piotr Dziwinski
c6c01c332f
Fix displaying of text highlights ( #738 )
2016-04-08 21:24:14 +12:00
Piotr Dziwinski
71a77c77f6
Hack to finally fix #738
...
Text rendering is now done in window coordinates corresponding to window
pixels to avoid floating-point rounding errors that show up as rendering
artifacts
2016-04-06 23:08:50 +12:00
Piotr Dziwinski
72f966b118
Fix for #738
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Add one-pixel boundary and fix texture coordinates for font characters
This should finally fix the issue of pixelated text
2016-04-03 21:40:33 +12:00
krzys-h
427bbfa630
Changed CParticle::CheckChannel log message
2016-03-28 23:04:24 +02:00
krzys-h
e24d77bde8
goto() bitmap debugger
2016-03-28 21:42:25 +02:00
krzys-h
d38ddcbc41
goto() path debugger
2016-03-28 20:25:07 +02:00
krzys-h
e4f9360e63
Resources debug mode
2016-03-28 17:58:31 +02:00
krzys-h
4af02c86f8
Debug menu
2016-03-28 17:58:31 +02:00
krzys-h
6585ee9ae8
Refactor some references to CRobotMain from CEngine
2016-03-26 18:55:39 +01:00
krzys-h
16c1f34a07
Removed unnecessary LoadAllTextures call
2016-03-25 17:14:20 +01:00
krzys-h
d812db19f8
Fixed ground spots not working after changing texture params; use UpdateTexture instead of destroy and recreate
2016-03-25 17:06:01 +01:00
Piotr Dziwinski
4e331f1f54
Possible workaround for #738
...
Align text rendering to character, not tile size
2016-03-25 15:50:13 +13:00
Tomasz Kapuściński
b31353cf75
Optimized crash sphere rendering
2016-03-20 19:17:15 +01:00
Piotr Dziwinski
720705bd6b
Some colobot-lint fixes
2016-03-19 12:33:54 +13:00
Piotr Dziwinski
8baccb08a7
Optimize use of textures in text rendering, closes #215
2016-03-19 12:00:56 +13:00
Piotr Dziwinski
15c9cbd228
Debug mode for displaying crash spheres, closes #400
2016-03-19 11:54:58 +13:00
krzys-h
effd349449
Fixed cutscene camera animation, closes #731
2016-03-15 21:09:21 +01:00
krzys-h
cbdda57288
Merge branch 'dev-right-click-camera' into dev
2016-03-13 14:52:17 +01:00
Tomasz Kapuściński
8deeddffe0
Corrected OpenGL 2.1 engine's error spam and added experimental terrain shadowing
2016-03-10 10:50:54 +01:00
Tomasz Kapuściński
e6a2fc9671
Rewritten shadow mapping implementation
2016-03-07 18:33:19 +01:00
Tomasz Kapuściński
9effa308ce
Small change in enabling/disabling shadow mapping
2016-03-06 20:25:50 +01:00
krzys-h
f67d76fed4
Merge branch 'dev' into dev-right-click-camera
2016-03-05 21:09:00 +01:00
krzys-h
4e50f36214
Merge branch 'dev' into dev-right-click-camera
2016-03-02 20:00:57 +01:00
Tomasz Kapuściński
78e877d9a8
Changes in framebuffer creation, framebuffer error detection and small other graphical things
2016-02-29 16:42:01 +01:00
Tomasz Kapuściński
0bb5f96d7a
Changed depth of shadow map texture to 32
2016-02-28 23:17:25 +01:00
krzys-h
b97070bbad
stupid whitespace
2016-02-28 20:57:39 +01:00
krzys-h
282cd65a2d
Fix reloading changed ground spot textures ( closes #404 )
2016-02-28 20:22:05 +01:00
krzys-h
643c40e778
Revert "Get rid of "blacklisting shadowXX.png" logs"
...
This disabled loading of those textures completly
This reverts commit 60f0a7b45c
.
#BlamePiotrdzAgain
2016-02-28 20:17:35 +01:00
Tomasz Kapuściński
14d6ee74a3
Removed dirt from water surface
2016-02-27 15:29:41 +01:00
krzys-h
9c32f705b6
FIXED ALL GOLD EDITION LIGHTING PROBLEMS!! Yay!
2016-02-21 15:35:52 +01:00
krzys-h
3de6794835
Allow both right and middle mouse button for camera movement
2016-02-19 17:27:55 +01:00
krzys-h
700f3ad448
Edge camera speed fix
2016-02-19 17:22:20 +01:00
krzys-h
b15666f48e
Restored old camera scroll as a config option
2016-02-19 17:14:08 +01:00
krzys-h
1efa4b132c
Fixed mouse invert settings; removed camera scroll setting
2016-02-19 17:14:08 +01:00
krzys-h
47d39e5b22
Right click camera; minor CCamera cleanups
2016-02-19 17:14:08 +01:00
krzys-h
d9ccd6edf3
Camera smoothness adjustment
2016-02-19 17:14:08 +01:00
krzys-h
0256b1aa39
Add logging in font loading
2016-02-18 18:07:29 +01:00
krzys-h
977607a934
Updated license headers
2016-02-13 14:11:30 +01:00
Tomasz Kapuściński
6b7e6cbc75
Added rendering modes and implemented additional OpenGL 2.1 shaders
2016-02-13 03:54:49 +01:00
Krzysztof Dermont
c780148b77
Fix crash related to TTF and PHYSFS
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TTF fonts will be loaded to memory instead of file pointers
Added new class CSDLMemoryWrapper that loads data from PHYSFS into memory block
and closes file after. This closes issues #519 , #708 and #619
2016-02-11 16:12:16 +01:00
Tomasz Kapuściński
a924cf6a75
Fix for fog distance
2016-01-31 00:38:24 +01:00
Tomasz Kapuściński
15c5e69199
Fix for visibility distance setting
2016-01-30 23:58:26 +01:00
Piotr Dziwinski
d11ebc891c
Bring to zero some types of issues reported by colobot-lint
2015-10-04 00:09:10 +02:00
krzys-h
3815ef0bd6
Refactored CPauseManager (again)
2015-10-01 18:55:41 +02:00
krzys-h
58035f3cd1
Fixed rendering camera overlay color, closes #157
2015-09-30 21:41:00 +02:00
krzys-h
95f1e3f19a
Fixed water/lava moving and waves ( #659 )
2015-09-30 20:31:09 +02:00
krzys-h
2f0ec3fe75
Fixed lava particle effects ( #659 )
2015-09-30 20:21:25 +02:00
Piotr Dziwinski
61a3ba2800
Fix undefined function colobot-lint issues
2015-09-29 21:44:24 +02:00
krzys-h
2cb2782c9d
Restored old Ceebot-Teen objects
...
In preparations for new programming course
2015-09-28 22:08:59 +02:00
Piotr Dziwinski
66ce745be0
Introduce forward declarations as suggested by colobot-lint
2015-09-27 16:28:14 +02:00
krzys-h
6a6025f557
Implemented force feedback
2015-09-27 00:34:03 +02:00
krzys-h
07df35ca01
Refactored mouse wheel
2015-09-25 22:54:48 +02:00
krzys-h
a0034f8000
Finalized SDL2 migration
2015-09-25 21:26:49 +02:00
krzys-h
dfa06dafcf
Refactored window resize
2015-09-25 11:11:35 +02:00
krzys-h
53e4470dbf
Started SDL2 migration
2015-09-24 21:09:46 +02:00
krzys-h
389aaaf132
Fixed 'invui' disabling too much
2015-09-12 11:51:03 +02:00
krzys-h
2792fa2c6c
Fixed mouse cursor scaling (again)
...
How could I even miss the fact that my previous fix is not working at all? :P
2015-09-11 17:54:55 +02:00
krzys-h
b058a6986b
Minor improvments to plane camera
2015-09-06 20:33:04 +02:00
krzys-h
582e3c865f
Allow controlling plane camera with number keys
2015-09-06 20:15:56 +02:00
krzys-h
f6fdec1479
Allow controlling free camera with arrows when no object is selected
2015-09-06 20:09:47 +02:00
krzys-h
5fd1735678
Added option to move camera lookat point in free cam
2015-09-05 20:59:11 +02:00
krzys-h
fb03a497d7
Added command to hide the UI
2015-09-04 19:16:21 +02:00
krzys-h
e956311626
Moved free camera controls to numpad; added 'camtype %d', 'camspeed %f', 'freecam'
2015-09-04 19:04:42 +02:00
krzys-h
c3d7876a5c
Made CPauseManager not a singleton
2015-08-31 22:05:21 +02:00
krzys-h
ff17961584
Refactored CPauseManager
2015-08-31 21:47:55 +02:00
krzys-h
2ec5e07080
Possible fix to #608
2015-08-31 12:06:14 +02:00
Piotr Dziwinski
3335be42de
Fix MSVC compilation
...
Forgot to push this the last time
2015-08-30 22:11:30 +02:00
krzys-h
d4b431adaa
Recalculate camera projection matrix after aspect ratio change
2015-08-25 16:18:01 +02:00
krzys-h
844e7343e0
Possible fix to #601
2015-08-24 23:19:02 +02:00
krzys-h
6ed83bb63f
Fixed Shielder not being destructible by OrgaMatter even when the shield is not active, closes #597
2015-08-24 21:12:06 +02:00
krzys-h
f78f4854b4
Fixed failing assertion when turning objects into ruins, closes #598
2015-08-24 20:22:08 +02:00
krzys-h
b5bd1b2d74
Destroy static buffers after resolution change
...
Under windows, changing the video mode causes SDL to destroy and recreate the OpenGL context, which invalidates all current static buffers.
It works on Linux because the actual SDL implementation here differs.
See http://sdl.beuc.net/sdl.wiki/SDL_SetVideoMode for details:
> Also note that, in Windows, setting the video mode resets the current OpenGL context. You must execute again the OpenGL initialization code (set the clear color or the shade model, or reload textures, for example) after calling SDL_SetVideoMode. In Linux, however, it works fine, and the initialization code only needs to be executed after the first call to SDL_SetVideoMode (although there is no harm in executing the initialization code after each call to SDL_SetVideoMode, for example for a multiplatform application).
2015-08-24 19:43:06 +02:00
Piotr Dziwinski
60f0a7b45c
Get rid of "blacklisting shadowXX.png" logs
2015-08-22 18:17:57 +02:00
Piotr Dziwinski
b93f610930
Fix license header in all files
2015-08-22 16:40:02 +02:00
krzys-h
8421189716
Merge branch 'dev-cbot-syntax-highlighting' into dev ( #575 )
2015-08-18 23:01:02 +02:00
krzys-h
e91ecbbb01
Removed unused references to effect03.png from the code
2015-08-18 22:59:31 +02:00
krzys-h
1c0fc21e2b
Made all colors a bit darker
2015-08-18 22:12:00 +02:00
krzys-h
c5da68d516
New CBot syntax highlighting
2015-08-18 22:12:00 +02:00
krzys-h
371621ced4
Render trace colors in the code instead of using texture
2015-08-18 22:11:04 +02:00
krzys-h
a5c84b9a1e
Removed unused OBJECT_FIX and OBJECT_FRET
2015-08-18 11:43:41 +02:00
Piotr Dziwinski
a63a959dbe
Apply clang-modernize -use-nullptr
2015-08-17 22:40:52 +02:00
krzys-h
2dbacc28b5
Fixed too small AlienAnt damage
2015-08-17 22:05:26 +02:00
krzys-h
1185bd4c36
Fixed OrgaMatter destroying itself and the wasp
2015-08-17 19:12:58 +02:00
krzys-h
1059ae37c1
Shielder subclass
2015-08-17 14:06:31 +02:00
krzys-h
75de19f10e
COldObjectInterface::SetViewFromHere -> CControllableObject::AdjustCamera
2015-08-17 11:53:34 +02:00
krzys-h
e11d2ec33e
Refactor object dying status and GetActive
2015-08-16 20:24:48 +02:00
krzys-h
b2e7815001
Fixed AlienSpider explosion
...
#fail
2015-08-16 18:12:34 +02:00
Piotr Dziwinski
2289d69735
Replace NULL -> nullptr
2015-08-16 12:43:42 +02:00
Piotr Dziwinski
d703eb7165
Compile fixes for MSVC2013
2015-08-16 00:39:08 +02:00
Piotr Dziwinski
dd227f5fba
Fix some stupid mistakes connected with implicit bool casts
2015-08-15 19:17:15 +02:00
krzys-h
9a15db1bea
Split global.h
2015-08-15 14:02:07 +02:00
krzys-h
9d8bef877d
Renamed old-style shadows to shadow spots in the code
2015-08-14 13:37:40 +02:00
krzys-h
78a279b479
Better shadow type selection UI
2015-08-14 13:37:27 +02:00
krzys-h
eda7435eb6
Removed a lot of useless settings ( #556 )
2015-08-14 13:04:05 +02:00
krzys-h
1d6c3cc748
Fixed CEngine trying to use unsupported values as defaults, closes #552
...
Also fixed the settings buttons not being disabled properly
2015-08-14 12:03:53 +02:00
krzys-h
92591c23b6
When flushing texture cache, also remove device textures
2015-08-13 23:49:01 +02:00
krzys-h
1c461ce1c8
Prevent reloading background if not needed
2015-08-13 23:44:08 +02:00
krzys-h
c399e5e246
Somehow missed some more Scraps :/
2015-08-13 19:53:03 +02:00
krzys-h
08afa4b134
Fixed falling OrgaMatter object destruction
2015-08-13 19:04:15 +02:00
krzys-h
bfd3a5b23c
Refactored ExplodeObject
2015-08-13 18:54:44 +02:00
krzys-h
e5e1d4973f
CDestroyableObject, CFragileObject, CShieldedObject and CShieldedAutoRegenObject
2015-08-13 13:41:25 +02:00
krzys-h
ff957afefc
Moved files not directly related to CObject into src/level/ directory
2015-08-13 11:47:32 +02:00
krzys-h
e937db94c8
Moved GetPhysics() and GetMotion() to CMovableObject; moved trace drawing to CTraceDrawingObject
2015-08-13 10:49:45 +02:00
Piotr Dziwinski
93a06c0c23
Remove manual memory management from graphics classes
2015-08-12 21:07:16 +02:00
krzys-h
63d83185b5
Move GetTooltipText and Get/SetLock to CObject; remove Get/SetEnable
2015-08-12 00:16:57 +02:00
krzys-h
15c1c7ee03
CMovableObject, CControllableObject
2015-08-10 23:21:15 +02:00
krzys-h
6b4610e808
Improved stats display
2015-08-09 15:20:38 +02:00
krzys-h
0ed11e0e7d
Fixed "unable to open shadow??.png texture" errors again
2015-08-07 22:48:26 +02:00
krzys-h
0468c3efdb
Fixed ULTRA LONG loading time bug introduced in 5593f427f6
...
Well... that escalated quickly :P
And it remained unnoticed for so long!
2015-08-07 22:36:50 +02:00
krzys-h
57469533b6
Implemented loading progress bar
2015-08-07 20:48:55 +02:00
krzys-h
f90bb63520
Hide some things in save screenshots
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Save indicator, mouse cursor, CDisplayText and interface particles
2015-08-07 15:59:05 +02:00
krzys-h
7da6f1b704
More random virus particles
2015-08-07 15:18:04 +02:00
krzys-h
9bf53e48e8
Changed TAB character rendering to be red, like in the original game
2015-08-07 14:16:10 +02:00
krzys-h
4d5b4c47a2
Use CText for virus particle rendering
...
As suggested by @RaptorParkowsky on Trello - https://trello.com/c/56MszsWA/66-texture-remastering-checklist
2015-08-07 13:29:29 +02:00
Piotr Dziwinski
e9e1c8d4dd
Add proper initializations and remove manual memory management in app classes
2015-08-07 10:16:46 +02:00
krzys-h
22415e183d
Remove unneeded empty map.png file
2015-08-06 23:06:36 +02:00
krzys-h
0d00952b10
Rename text.png to effect03.png
2015-08-06 22:41:54 +02:00
krzys-h
1e97d41a2d
Fixed RedArrow and BlackArrow transparency ( #545 )
2015-08-06 22:39:06 +02:00
Piotr Dziwinski
f95980456a
Replace anonymous union in Event with pointer to appropriate struct
2015-08-06 19:11:50 +02:00
krzys-h
ec3ded75b8
Removed unused LOD level setting
2015-08-06 18:35:56 +02:00
Piotr Dziwinski
61ec101b11
Replace size_t with std::size_t
...
For some reason Clang's AST API doesn't like size_t
2015-08-06 14:31:40 +02:00
krzys-h
b20d589c87
Check available texture units in shadow mapping settings
2015-08-06 13:47:42 +02:00
Piotr Dziwinski
4faeffa77d
Fix for cursor particles in main menu
2015-08-06 13:25:56 +02:00
krzys-h
dc85aa2138
Moved all UI controls to a subdirectory
2015-08-06 13:25:24 +02:00
krzys-h
2b4210dcbc
Separated CMainUserInterface from CMainDialog
2015-08-06 12:59:09 +02:00
Piotr Dziwinski
0c9cf51d81
Address comments on commit d7bc28a
2015-08-06 11:17:54 +02:00
Piotr Dziwinski
bdeeaf690b
Get rid of memsets
2015-08-06 09:37:25 +02:00
Piotr Dziwinski
0c9e745213
Add proper initializations in remaining graphics classes
2015-08-06 09:33:27 +02:00
Piotr Dziwinski
c339838cd2
Add proper initializations in CWater, CTerrain and CCloud
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Also make associated structs private
2015-08-06 08:22:11 +02:00
Piotr Dziwinski
d7bc28a595
Add proper initializations in CPlanet and refactor planet mode
2015-08-06 08:22:11 +02:00
Piotr Dziwinski
c2387b4b56
Class naming fix
2015-08-04 20:58:03 +02:00
Piotr Dziwinski
18f9bfb575
Make saving screenshot thread- and exception-safe
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* introduce ResourceOwningThread wrapper for safely passing resources
to new threads
* make CEventQueue thread-safe
* start screenshot saving thread using ResourceOwningThread
* change direct call at end of writing screenshot to thread-safe
event communication
2015-08-04 20:37:15 +02:00
krzys-h
4b271cee2d
Moved settings out of CMainDialog into a separate class
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Also fixed some problems with resolution list selection after starting game
2015-08-04 12:46:54 +02:00
krzys-h
04960035c1
Save screenshot image in a separate background thread ( #546 )
2015-08-03 21:40:30 +02:00
krzys-h
5e4a423bf0
Cleaned up "textures/"+something, fixed more possible occurences of #531
2015-08-03 20:55:33 +02:00
Piotr Dziwinski
11b0398c03
Include refactoring
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* reordered includes according to correct style
* removed some unnecessary includes
2015-08-02 17:49:07 +02:00
Piotr Dziwinski
7d8b56d9ab
More style fixes
2015-08-02 12:06:14 +02:00
Piotr Dziwinski
3b585d9f51
Some style and whitespace fixes
2015-08-02 11:36:36 +02:00
krzys-h
6818e32150
Fixed shadow mapping disable when not supported ( #522 )
2015-07-29 22:30:44 +02:00
krzys-h
083f216529
Team object recoloring ( #514 )
2015-07-22 12:45:50 +02:00
krzys-h
72b9738eb9
Fixed possible problems when trying to use shadow maps in unsupported configuraions ( #522 )
2015-07-20 22:34:39 +02:00
krzys-h
52a3e0b24f
Fixed minimap texture disappearing on texture settings change
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Bug mentioned by @erihel in #505
2015-07-20 21:22:34 +02:00
krzys-h
4741118b61
Added new options to configuration presets
2015-07-20 20:47:44 +02:00
krzys-h
5593f427f6
Proper fix to #94 (finally!!!!)
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It was so simple, wasn't it?
Additionaly:
* fixed texture recoloring after changing texture settings while simulation is running
* fixed annoying "could not open textures/shadow*.png" messages
* don't ChangeColor() if not in simulation to reduce lag in settings
2015-07-20 19:35:20 +02:00
krzys-h
7b3ae32626
Shadow mapping now disables old shadows
2015-07-20 18:56:15 +02:00
krzys-h
f03734d17f
Added shadow mapping to settings screen
2015-07-20 18:42:09 +02:00
krzys-h
e2ebcb769e
Added MSAA to settings screen
2015-07-20 16:29:09 +02:00
krzys-h
90756f8b34
Added FilterMode, MipmapLevel and Anisotropy to settings screen
2015-07-20 13:56:45 +02:00
krzys-h
a879e496f5
Removed unused texture quality setting
2015-07-20 12:21:16 +02:00