Tomasz Kapuściński
367dab9c5a
Cleanup in vertex structures
2022-01-19 22:22:59 +01:00
Tomasz Kapuściński
c280924c0e
Removed Gfx::VertexTex2
2022-01-19 21:33:53 +01:00
Tomasz Kapuściński
5dacb82b22
Partial refactor of model I/O
...
* Mostly removed legacy Gfx::Material usage
* Bake legacy diffuse color to vertex color
* Removed code that writes to old model formats
2022-01-19 19:46:39 +01:00
Tomasz Kapuściński
a54a59146d
Corrected transparency mode
2022-01-19 17:14:27 +01:00
Tomasz Kapuściński
a1ea633a3e
Refactored EngineTextureMapping into enum class
2022-01-18 20:14:07 +01:00
Tomasz Kapuściński
68a222e03a
Refactored EngineShadowType to enum class
2022-01-18 19:42:19 +01:00
Tomasz Kapuściński
67bd982969
Refactored EngineTriangleType into enum class
2022-01-18 19:29:36 +01:00
Tomasz Kapuściński
754684bfe9
Refactored MatrixVectorMultiply(), added TransformDivide() for cases where perspective divide is needed
2022-01-05 19:22:57 +01:00
Tomasz Kapuściński
9c37f6cbd5
Fully refactored Math::Matrix, removed matrix.h and moved remaining functions to other files
2022-01-05 19:12:35 +01:00
Tomasz Kapuściński
208f142cd2
Made Math::Matrix an alias to glm::mat4, partial refactors
2022-01-05 00:35:41 +01:00
Tomasz Kapuściński
0bba168f94
Removed vector.h, refactored redundant functions and moved remaining ones to func.h
2022-01-04 20:43:36 +01:00
Tomasz Kapuściński
db3b1d74d1
Refactored unnecessary Normalize, DotProduct, CrossProduct and Clamp functions
2022-01-04 02:10:36 +01:00
Tomasz Kapuściński
6277e10b3f
Refactored Math::Vector in CParticle, CPlanet, CPyro, CTerrain, CText, CWater, ModelInput and few structures
2021-12-29 01:55:48 +01:00
Tomasz Kapuściński
47ad390f1d
Refactored Math::Vector in CCamera, CLightManager, CLightning, CMainMovie, glutil.h and geometry.h
2021-12-29 00:08:02 +01:00
Tomasz Kapuściński
d25d6124a9
Changed Math::Vector into alias to glm::vec3
2021-12-28 23:01:30 +01:00
Tomasz Kapuściński
70151279f6
Removed Math::Point and minor refactor
2021-12-24 20:44:54 +01:00
Tomasz Kapuściński
431416d75e
Refactored Math::Point in CEngine
2021-12-24 20:25:38 +01:00
Tomasz Kapuściński
3fabdad1fe
Refactored Math::Point in CSettings, CParticle, CPyro, CInterface, CMainUserInterface and CScreen
2021-12-24 03:45:59 +01:00
Tomasz Kapuściński
9691974b1a
Refactored Math::Point in CLighting, CParticle, CParticleGenerator and CText
2021-12-24 02:36:54 +01:00
Tomasz Kapuściński
07d3d79e8d
Refactored Math::Point in CPlanet, CTerrain, CWater and CLevelParserParam
2021-12-24 02:04:15 +01:00
Tomasz Kapuściński
498f15cc92
Refactored Math::Point in CApplication, CInput, CCamera, CCloud and Event
2021-12-24 01:38:54 +01:00
Tomasz Kapuściński
b36ec266f0
Refactored Math::Point from vertex types
2021-12-24 00:57:04 +01:00
Tomasz Kapuściński
c0d067d24b
Changed Math::Point into alias to glm::vec2, minor refactors
2021-12-24 00:11:12 +01:00
Tomasz Kapuściński
12c0f41477
Removed unused null renderer files
...
Null renderer will be rewritten entirely anyway, no need to keep these files in their current form.
2021-12-23 23:40:34 +01:00
Tomasz Kapuściński
55c692e8bb
Refactored Math::IntPoint in CEngine and CParticle
2021-12-23 23:08:56 +01:00
Tomasz Kapuściński
835f84584e
Refactored Math::IntPoint in CTerrain
2021-12-23 22:47:44 +01:00
Tomasz Kapuściński
bd2ad39f6a
Refactored Math::IntPoint in CText
2021-12-23 22:47:15 +01:00
Tomasz Kapuściński
48d2b4a618
Refactored Math::IntPoint in core graphics classes
2021-12-23 22:35:28 +01:00
Tomasz Kapuściński
cd6ea1a4c5
Changed Math::IntPoint into alias to glm::ivec2
2021-12-23 22:09:58 +01:00
Tomasz Kapuściński
98ad26da3d
Changed glm::identity to explicit construction
2021-12-15 00:20:56 +01:00
Tomasz Kapuściński
36ac6d9956
Another fix
2021-12-15 00:09:47 +01:00
Tomasz Kapuściński
1eb17b2fa1
Added includes to fix compilation errors for older versions of glm
2021-12-14 23:56:24 +01:00
Tomasz Kapuściński
d651b36eb2
Corrected includes
2021-12-14 23:09:20 +01:00
Tomasz Kapuściński
0207669d61
Added optional triplanar mapping mode for the secondary texture
2021-12-14 21:54:19 +01:00
Tomasz Kapuściński
b158318e83
Possibly a fix for most transparency issues
2021-12-14 21:51:29 +01:00
Tomasz Kapuściński
11bfcc6d53
Fix resetting bound textures
2021-12-14 21:50:26 +01:00
Tomasz Kapuściński
2583f6fe36
Removed UIRenderer's DrawPrimitive() via CDevice
2021-12-12 21:17:39 +01:00
Tomasz Kapuściński
d1489a1fb1
Removed ShadeModel
2021-12-05 13:01:12 +01:00
Tomasz Kapuściński
0568fcdb81
Refactored FillMode to enum class
2021-12-05 12:53:31 +01:00
Tomasz Kapuściński
39c837d323
Refactored PrimitiveType to enum class
2021-12-05 12:26:34 +01:00
Tomasz Kapuściński
9139239f9f
Merge branch 'dev' into dev-graphics-overhaul
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# Conflicts:
# src/app/app.cpp
# src/graphics/opengl/gl14device.cpp
# src/graphics/opengl/gl14device.h
# src/graphics/opengl/gl21device.cpp
# src/graphics/opengl/gl21device.h
2021-12-01 17:27:54 +01:00
Tomasz Kapuściński
57502d2f54
Added object renderer (WIP)
...
Rewritten shadow rendering logic
Split some shaders into smaller parts
Shadow renderer now has its own framebuffer object
2021-12-01 17:05:20 +01:00
Tomasz Kapuściński
ce71f25901
Removed unused shader files
2021-10-25 21:42:19 +02:00
Tomasz Kapuściński
fea6b87139
Added fog to terrain renderer and renamed variables
2021-10-17 16:27:29 +02:00
Tomasz Kapuściński
4157604458
Added shadow renderer and removed rendering modes
2021-10-17 16:05:20 +02:00
Tomasz Kapuściński
79d4cd9060
Updated TerrainRenderer
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* Engine will now use it to render terrain
* Added directional light source
* Added dynamic shadows
* Moved visibility computation to CEngine
* Removed uniform buffers
2021-09-19 20:08:31 +02:00
MrSimbax
80f074e2ba
Update license headers
2021-09-11 15:53:59 +02:00
MrSimbax
a69b88e09a
Move time related functions out of CSystemUtils
...
GetCurrentTimeStamp() has not been moved because of
CApplication unit tests.
2021-09-11 13:26:38 +02:00
MrSimbax
5daaba6e64
Fixes after merge
...
Fix mistakes after previous merge and make it compile.
Rewrite the function interpolating between time stamps as it was
written after the original pull request was created. Add unit tests
for it.
I couldn't help myself and also changed some enums to enum classes and
did some renames.
2021-09-11 12:44:26 +02:00
MrSimbax
2b107736e2
Merge branch 'platform-independent' of https://github.com/AbigailBuccaneer/colobot into AbigailBuccaneer-platform-independent
2021-09-11 10:47:39 +02:00