Commit Graph

227 Commits (35b22f7a7f0812349209b7914dedaab0f51d5024)

Author SHA1 Message Date
tomangelo 37e4ed8029
Updated license headers (#1317)
* Updated headers

* Updated more headers
2020-07-07 10:19:36 +02:00
tomangelo 5080cb46b1
Merge pull request #1031 from tomangelo2/dev
Added fonts configurability by a separate file
2018-07-25 19:51:55 +02:00
krzys-h 1c2bdc9cab Update license headers 2018-04-20 02:08:50 +02:00
tomangelo2 054d1c3e54 Changed in-engine fonts names 2017-10-11 17:10:04 +02:00
krzys-h 977607a934 Updated license headers 2016-02-13 14:11:30 +01:00
piotrwalkusz1 ce480c1720 Fix #670 2015-11-08 19:03:35 +01:00
Piotr Dziwinski d11ebc891c Bring to zero some types of issues reported by colobot-lint 2015-10-04 00:09:10 +02:00
Piotr Dziwinski 66ce745be0 Introduce forward declarations as suggested by colobot-lint 2015-09-27 16:28:14 +02:00
krzys-h 20105d09ec Added code battles button to the main menu 2015-09-10 20:20:24 +02:00
krzys-h 060db9c069 Fixed save button being always unavailable 2015-09-09 20:24:44 +02:00
krzys-h 883348c6cf Do not (auto)save code battles 2015-09-06 20:01:59 +02:00
krzys-h 51330dde5e Added code battle start button; fixed bug with starting code battle 2015-09-06 19:12:00 +02:00
krzys-h d9b680bdcf Removed Windows restart on resolution change workaround 2015-08-24 19:47:48 +02:00
Piotr Dziwinski b93f610930 Fix license header in all files 2015-08-22 16:40:02 +02:00
Piotr Dziwinski a63a959dbe Apply clang-modernize -use-nullptr 2015-08-17 22:40:52 +02:00
krzys-h 41c0ec0940 Fixed game save being always blocked
Also, prevent autosave if saving is blocked
2015-08-14 00:21:18 +02:00
krzys-h ff957afefc Moved files not directly related to CObject into src/level/ directory 2015-08-13 11:47:32 +02:00
Piotr Dziwinski 571cc96523 Add proper initializers and remove manual memory management in ui classes 2015-08-11 23:15:32 +02:00
krzys-h 57469533b6 Implemented loading progress bar 2015-08-07 20:48:55 +02:00
krzys-h 8d34286b1d Added "No userlevels installed" message 2015-08-06 19:37:18 +02:00
Piotr Dziwinski f95980456a Replace anonymous union in Event with pointer to appropriate struct 2015-08-06 19:11:50 +02:00
krzys-h dc9e2d2e8b GUI loading error popup
Also added fireParticles option
2015-08-06 18:19:01 +02:00
krzys-h b9bd075903 Drop (now unused) m_phase from CMainDialog 2015-08-06 16:20:29 +02:00
krzys-h 711643b454 Refactored CMainDialog 2015-08-06 16:02:59 +02:00
krzys-h dc85aa2138 Moved all UI controls to a subdirectory 2015-08-06 13:25:24 +02:00
krzys-h 2b4210dcbc Separated CMainUserInterface from CMainDialog 2015-08-06 12:59:09 +02:00
krzys-h a322f46f00 Split CScreenSetup 2015-08-06 12:16:38 +02:00
Piotr Dziwinski 7097ec38e3 Fix very subtle memory access bug
Some CScreen classes have functions which call ChangePhase() on
CRobotMain, which in turn calls ChangePhase() on CMainDialog, which in
turn deletes current CScreen object :(.

So the fix is to keep all CScreen objects created all the time and only
keep pointer to the currently active object.

This also makes it easy to clean up dependencies between CScreen classes
and get rid of all these ugly static variables and functions.
2015-08-06 08:18:22 +02:00
krzys-h 95a438bcc6 Fixed cheat console and particles during loading 2015-08-05 22:54:13 +02:00
krzys-h 54254e2158 Split CMainDialog 2015-08-04 23:29:18 +02:00
krzys-h a4f12f1b11 Removed unused m_access* variables 2015-08-04 12:50:49 +02:00
krzys-h 4b271cee2d Moved settings out of CMainDialog into a separate class
Also fixed some problems with resolution list selection after starting game
2015-08-04 12:46:54 +02:00
krzys-h ea7bfdefda Moved scene to load out of CMainDialog 2015-08-04 10:56:49 +02:00
krzys-h fc8d8cb9d4 Moved saved scene loading to CPlayerProfile 2015-08-04 09:55:39 +02:00
krzys-h 5e4a423bf0 Cleaned up "textures/"+something, fixed more possible occurences of #531 2015-08-03 20:55:33 +02:00
krzys-h 1e38edcec7 Fixed InterfaceGlint and InterfaceRain using the same config value name 2015-08-03 20:40:27 +02:00
Piotr Dziwinski 11b0398c03 Include refactoring
* reordered includes according to correct style
 * removed some unnecessary includes
2015-08-02 17:49:07 +02:00
Piotr Dziwinski 7d8b56d9ab More style fixes 2015-08-02 12:06:14 +02:00
krzys-h 1bc0c891b0 Fixed early profile creation (#538) 2015-07-29 18:17:28 +02:00
krzys-h ab6a8eba2b Possible fix to #482 2015-07-29 09:41:25 +02:00
krzys-h 72b9738eb9 Fixed possible problems when trying to use shadow maps in unsupported configuraions (#522) 2015-07-20 22:34:39 +02:00
krzys-h 4741118b61 Added new options to configuration presets 2015-07-20 20:47:44 +02:00
krzys-h 7b3ae32626 Shadow mapping now disables old shadows 2015-07-20 18:56:15 +02:00
krzys-h f03734d17f Added shadow mapping to settings screen 2015-07-20 18:42:09 +02:00
krzys-h fce1539888 Made settings unavailable during in simulation setup visible but not editable 2015-07-20 17:19:49 +02:00
krzys-h 572b8ea566 Fixed a crash on exiting from win scene to level list 2015-07-20 17:06:28 +02:00
krzys-h e2ebcb769e Added MSAA to settings screen 2015-07-20 16:29:09 +02:00
krzys-h 90756f8b34 Added FilterMode, MipmapLevel and Anisotropy to settings screen 2015-07-20 13:56:45 +02:00
krzys-h a879e496f5 Removed unused texture quality setting 2015-07-20 12:21:16 +02:00
krzys-h 1c947f9a80 Renamed some phases to more meaningful names 2015-07-19 23:11:41 +02:00