Commit Graph

24 Commits (275724ab97be998fa8b787c270c1eadfb581d815)

Author SHA1 Message Date
krzys-h 073191d1ea Small CPathManager refactoring 2018-05-16 13:28:06 +02:00
krzys-h 6e1504d7a5 Further cleanup USE_SDL_MAIN 2015-09-29 22:39:34 +02:00
Victor Vieux 49ee00d90d fix MacOSX install instruction and compilation
Signed-off-by: Victor Vieux <victorvieux@gmail.com>
2015-09-29 22:39:33 +02:00
krzys-h fd07589ebb Separated config.h and version.h
This prevents unnecessary recompilation of some files when version number changes
2015-09-26 21:12:12 +02:00
krzys-h f21025b526 User-friendly abort error messages 2015-08-16 00:44:36 +02:00
krzys-h 5948a9e9d8 Show game version in logs, closes #413 2014-12-11 19:59:24 +01:00
krzys-h 7af92cc4ce Added portable build flag 2014-10-18 20:00:30 +02:00
krzys-h 9a741a66a4 Changed version display in bottom-right corner to be actually version number instead of date 2013-12-27 11:15:36 +01:00
Didier Raboud 343fa8f0cb Add a PLATFORM_GNU global variable matching all GNU systems such as Debian's Linux, kFreeBSD and Hurd 2013-11-27 18:53:28 +01:00
Didier 'OdyX' Raboud d7af8204ce On MacOSX, assume we do have CFLocaleCopyCurrent to detect the actual locale by hard-coding the fact in config.h.cmake
This circumvents the fact that we are using localename.c directly instead of relying on the autotools-generated config.h
2013-11-13 17:41:41 +01:00
Didier 'OdyX' Raboud b3b6a40d9e MacOSX: Add initial support in CMake build infra 2013-10-24 21:12:52 +02:00
Piotr Dziwinski 8765d58b02 Fixed code formatting
* moved braces to new lines
 * fixed some function/variable names
 * fixed whitespace issues
2013-05-27 10:19:16 +02:00
Piotr Dziwinski 4a30800cf1 Fixes for compiling on MSYS
* fixed SDL_main() and putenv() issues
 * disabled desktop subdir for MSYS
 * disabled building CBot_console for now
2013-03-22 19:17:08 +01:00
Piotr Dziwinski 8818a8e5db Corrected OpenGL extension detection
- corrected multitexture and VBO detection
- GLEW is now a required library
- minor CMakeLists refactoring
2013-01-05 23:03:06 +01:00
Didier Raboud e62996858b Create a central version
Make it 0.1.0~pre-alpha for now.

- Add it to runtime program
- Add it to -help option
- Add it to manpage
- Update translations
2012-12-27 17:12:42 +01:00
erihel 6d607e3ae8 latest changes 2012-12-21 17:31:55 +01:00
Piotr Dziwinski f77734e01c Installation path fixes and CMakeLists refactoring
make && make install should now give a working installation.
2012-12-20 00:23:12 +01:00
Didier Raboud 4827440e73 Merge branch 'dev' into dev-use-installed-i18n
Conflicts:
	src/common/config.h.cmake
2012-12-16 22:26:29 +01:00
Didier Raboud a266692615 Use default installation paths for i18n.
This finishes the work started in
19b75e1743 by actually using the
translation where they are installed.
2012-12-16 21:56:55 +01:00
Didier Raboud c190c3efae Set a default datadir, in sync with the data installation path. 2012-12-16 21:53:48 +01:00
Piotr Dziwinski e7e8954384 MXE support and CMake files refactoring
- added support for cross-compiling with MXE (http://mxe.cc/)
 - refactored CMake files, adding some options and moving definitions
   to more suitable places
2012-09-29 17:19:23 +02:00
Piotr Dziwinski 72c0188ec3 GLEW
Added GLEW for loading OpenGL extensions
2012-07-28 23:36:12 +02:00
Piotr Dziwinski 851300d61d Whitespace fix 2012-07-27 18:44:43 +02:00
Piotr Dziwinski b08a63790c SDL project
- added (very basic) SDL template in CApplication and CEngine
- split project into two targets: colobot_old (dependent on DirectX and WinAPI)
  and colobot_new (dependent on SDL and OpenGL)
- moved sound.h/cpp to old/ and created new template in Snd namespace
- added platform-independent dialog boxes in app/system.h/cpp
2012-06-25 19:59:17 +02:00