Emxx52
1c9f5f3f64
Merge branch 'dev' into dev-mod-manager
2020-08-21 18:21:08 +02:00
tomangelo2
4bb6f9f1b3
Remove unnecessary warning if there is no fonts.ini file
2020-08-08 15:41:07 +02:00
MrSimbax
b685d0060c
Merge branch 'dev' into dev-mod-manager
2020-07-23 18:19:42 +02:00
Mateusz Przybył
a5c7187017
Fix crashes on SatCom in Moon missions ( #1334 )
2020-07-22 00:37:37 +02:00
MrSimbax
7e6782a1be
Try to improve font reloading
2020-07-19 16:07:27 +02:00
MrSimbax
8390d85e46
Refactor the mod manager
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Moved list of mods logic to a new CModManager class.
The list of enabled mods is now managed by a flag instead of directory
names of mods.
Mods are now disabled by default.
Also general cleanup, fixing issues from the code review in
https://github.com/colobot/colobot/pull/1191 and fixing linter issues.
Regression: the state of enabled/disabled mods is now not persistent.
The plan is to use some kind of config file for this.
2020-07-18 14:30:50 +02:00
MrSimbax
4905abe30b
Merge branch 'dev-mod-manager' of https://github.com/DavivaD/colobot into dev-mod-manager
2020-07-17 11:49:51 +02:00
tomangelo
37e4ed8029
Updated license headers ( #1317 )
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* Updated headers
* Updated more headers
2020-07-07 10:19:36 +02:00
tomangelo2
be97167994
Potential fix for issue #1128
2019-01-02 01:18:45 +01:00
DavivaD
1b47cf76d3
Implement Mod Manager
2018-08-02 07:38:32 +02:00
tomangelo
5080cb46b1
Merge pull request #1031 from tomangelo2/dev
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Added fonts configurability by a separate file
2018-07-25 19:51:55 +02:00
tomangelo2
3383532752
Changed font_config to font_loader
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Apparently linter doesn't like files with `config` in its name
2018-07-25 00:44:06 +02:00
tomangelo2
df46bcfe2d
Fix another linter warning
2018-07-23 14:03:59 +02:00
krzys-h
12cf57409c
Support more buttonX.png files in other places than just buttons
2018-05-10 11:24:59 +02:00
AbigailBuccaneer
6f6cfb136a
Batch draw calls from CText to improve performance
...
This significantly speeds up text rendering. On my computer, looking at
the program editor with a full screen of text, this commit takes the
framerate from under 30 to 60 (hitting vsync).
Performance could be further improved in the gl33 renderer by using
instancing or glPrimitiveRestartIndex instead of glMultiDrawArrays, but
that would be a more invasive change.
All of the interface rendering could use a unified quad batching system,
instead of it being limited to CText, but that would require some
refactoring in CText as it currently draws using a different coordinate
space to the rest of the interface.
Fixes #1104 .
2018-04-30 10:18:51 +01:00
AbigailBuccaneer
c49c815ea5
Set uniforms less often during text rendering
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We now call SetWindowCoordinates and SetInterfaceCoordinates once per
string, rather than once or twice per character.
2018-04-27 10:43:26 +01:00
krzys-h
1c2bdc9cab
Update license headers
2018-04-20 02:08:50 +02:00
tomangelo2
ff97df74c6
Added support for italic and bold variants of studio and satcom fonts
...
They aren't currently used anywhere
2017-10-28 22:22:22 +02:00
tomangelo2
94cacdae96
Removed singletone from FontConfig
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Also renamed class so it now matches better with class file name
2017-10-15 23:46:15 +02:00
tomangelo2
52d9330114
Replaced multiple methods with one
2017-10-15 23:31:06 +02:00
tomangelo2
dd9439aed2
Renamed font_file to font_config
2017-10-15 22:47:32 +02:00
tomangelo2
054d1c3e54
Changed in-engine fonts names
2017-10-11 17:10:04 +02:00
tomangelo2
cf46c2457a
Moved file font.ini to /fonts/ directory
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Separated SatCom font from Colobot font
2017-10-11 17:02:09 +02:00
tomangelo2
250c934b9e
Added fonts configurability by a separate file
2017-10-09 00:36:31 +02:00
krzys-h
88c6818cfd
Fix code style issues
2016-11-26 13:48:12 +01:00
krzys-h
9017e5a25b
Fixed links in CBot listings in SatCom
2016-06-17 21:13:16 +02:00
Piotr Dziwinski
c6c01c332f
Fix displaying of text highlights ( #738 )
2016-04-08 21:24:14 +12:00
Piotr Dziwinski
71a77c77f6
Hack to finally fix #738
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Text rendering is now done in window coordinates corresponding to window
pixels to avoid floating-point rounding errors that show up as rendering
artifacts
2016-04-06 23:08:50 +12:00
Piotr Dziwinski
72f966b118
Fix for #738
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Add one-pixel boundary and fix texture coordinates for font characters
This should finally fix the issue of pixelated text
2016-04-03 21:40:33 +12:00
Piotr Dziwinski
4e331f1f54
Possible workaround for #738
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Align text rendering to character, not tile size
2016-03-25 15:50:13 +13:00
Piotr Dziwinski
8baccb08a7
Optimize use of textures in text rendering, closes #215
2016-03-19 12:00:56 +13:00
krzys-h
0256b1aa39
Add logging in font loading
2016-02-18 18:07:29 +01:00
krzys-h
977607a934
Updated license headers
2016-02-13 14:11:30 +01:00
Krzysztof Dermont
c780148b77
Fix crash related to TTF and PHYSFS
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TTF fonts will be loaded to memory instead of file pointers
Added new class CSDLMemoryWrapper that loads data from PHYSFS into memory block
and closes file after. This closes issues #519 , #708 and #619
2016-02-11 16:12:16 +01:00
Piotr Dziwinski
d11ebc891c
Bring to zero some types of issues reported by colobot-lint
2015-10-04 00:09:10 +02:00
krzys-h
a0034f8000
Finalized SDL2 migration
2015-09-25 21:26:49 +02:00
krzys-h
dfa06dafcf
Refactored window resize
2015-09-25 11:11:35 +02:00
krzys-h
53e4470dbf
Started SDL2 migration
2015-09-24 21:09:46 +02:00
Piotr Dziwinski
b93f610930
Fix license header in all files
2015-08-22 16:40:02 +02:00
krzys-h
8421189716
Merge branch 'dev-cbot-syntax-highlighting' into dev ( #575 )
2015-08-18 23:01:02 +02:00
krzys-h
e91ecbbb01
Removed unused references to effect03.png from the code
2015-08-18 22:59:31 +02:00
krzys-h
1c0fc21e2b
Made all colors a bit darker
2015-08-18 22:12:00 +02:00
krzys-h
c5da68d516
New CBot syntax highlighting
2015-08-18 22:12:00 +02:00
Piotr Dziwinski
2289d69735
Replace NULL -> nullptr
2015-08-16 12:43:42 +02:00
Piotr Dziwinski
93a06c0c23
Remove manual memory management from graphics classes
2015-08-12 21:07:16 +02:00
krzys-h
9bf53e48e8
Changed TAB character rendering to be red, like in the original game
2015-08-07 14:16:10 +02:00
krzys-h
4d5b4c47a2
Use CText for virus particle rendering
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As suggested by @RaptorParkowsky on Trello - https://trello.com/c/56MszsWA/66-texture-remastering-checklist
2015-08-07 13:29:29 +02:00
Piotr Dziwinski
e9e1c8d4dd
Add proper initializations and remove manual memory management in app classes
2015-08-07 10:16:46 +02:00
krzys-h
0d00952b10
Rename text.png to effect03.png
2015-08-06 22:41:54 +02:00
Piotr Dziwinski
11b0398c03
Include refactoring
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* reordered includes according to correct style
* removed some unnecessary includes
2015-08-02 17:49:07 +02:00