krzys-h
fda58a6008
Change bullet collision logic to allow for collisions with non-damageable objects
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For now, you have to add bulletWall=true to objects you want bullets to collide with.
It's ugly but will work for now. This is needed mostly for compatibility
with exercises which use barriers to block movement but not bullets.
I also made the collision checks run more often because otherwise the bullets
would sometimes miss the objects (but only visually)
2017-04-29 13:14:10 +02:00
melex750
f80db9e8fb
Fix using negative numbers in default arguments
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Issue #919
2017-03-03 02:11:10 -05:00
melex750
b032dad578
Fix execution of default arguments
2017-03-03 01:09:09 -05:00
tomangelo2
588bf30b94
Fixed some functions doesn't returning 0 if no error
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Fix issue #917
2017-03-02 23:01:55 +01:00
krzys_h
ac3fd15c5a
Merge pull request #911 from abenkovskii/patch-1
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Remove a dead link to the dev wiki
2017-02-15 20:05:03 +01:00
Андрей Беньковский
3934eec902
Remove a dead link
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The wiki is dead now. See c03d8beb8b
2017-02-15 20:19:40 +04:00
MrSimbax
992ca7e842
Update data submodule
2017-02-12 12:24:17 +01:00
krzys-h
9eae1e151d
Fix Shooter target getting stuck on not selectable objects ( #900 )
2017-01-28 12:56:42 +01:00
krzys-h
7fadf7bad5
Fix aliens being selectable by default ( #900 )
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Broken in 6a382830a9
This change also allows you to make selectable insects with selectable=1 in scene file
2017-01-28 12:53:28 +01:00
krzys_h
967fb9e30f
Merge pull request #897 from melex750/dev
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* Fix game crashing related to syntax errors
* Fix problems with not returning correct value from function
* Add default values for parameters
* Fix custom functions not accepting nan
* Fix 'point' constructor not executing when called with new
2017-01-26 18:46:42 +01:00
melex750
92a8c48953
Add syntax for parameters with default values
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Also fixes #642
2017-01-24 15:19:03 -05:00
melex750
baba6081b3
Add checking for return statements in functions
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issue #30
2017-01-24 14:41:22 -05:00
melex750
2ff8251a81
Fix game crashing with syntax errors
2017-01-24 13:47:00 -05:00
melex750
8e54f7ca9c
Fix memory leaks in CBOT engine
2017-01-16 21:16:59 +01:00
melex750
64bc1f1afb
Fix constructor/destructor and field syntax
2017-01-16 21:16:59 +01:00
melex750
8fc0151444
Fix increment and decrement syntax
2017-01-16 21:16:59 +01:00
piotrwalkusz1
d7fae300b9
Fix crash on class redefinition, closes #703 ( #890 )
2017-01-15 20:28:52 +01:00
Smok94
8a0c7279dc
Command history for cheat console, closes #316 (PR #869 )
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Adds console command history. Browsable by up and down arrow keys.
2017-01-02 20:23:19 +01:00
piotrwalkusz1
6ec13017eb
Fix apperance camera position, closes #802 ( #880 )
2017-01-02 18:43:19 +01:00
Tomasz Kapuściński
9bdd83771e
Optimizations and changes in OpenGL 2.1 device.
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* Limited number of lights to 4
* Only directional lights
* Per-pixel lighting
* Improved dynamic shadows a bit
2017-01-02 16:35:40 +01:00
krzys-h
7b3b257580
Fix code style
2017-01-02 14:54:38 +01:00
Tomasz Kapuściński
7bb3245092
Optimizations and changes in OpenGL 3.3 device.
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* Limited number of lights to 4
* Only directional lights
* Per-pixel lighting
* Improved dynamic shadows a bit
* Optimized texture changes
2017-01-01 17:16:54 +01:00
krzys-h
46aa6fc907
Some CRobotMain cleanup
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* improved documentation
* renamed cheat variables to include the word "cheat" to make it clearer what they do
* removed some useless members
2016-12-27 23:38:57 +01:00
krzys-h
6a382830a9
Allow selectinsect to select other objects with selectable=0
2016-12-27 22:20:58 +01:00
krzys-h
17511ddb6a
Fix some code style
2016-12-27 15:54:52 +01:00
krzys-h
f33ffaf18b
Fix mission end before astronaut death scene is finished ( #848 )
2016-12-27 15:32:38 +01:00
krzys-h
5722fdb163
Fix bug (?) related to lost cutscenes
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This was here since the original game, probably unused but I fixed it anyway
2016-12-27 15:21:49 +01:00
krzys-h
8d52e27c2b
Add coordinates under cursor overlay and copy function ( #868 )
2016-12-27 14:58:41 +01:00
krzys-h
b6cda6cd4c
Add error when object is busy ( #871 )
2016-12-27 13:36:46 +01:00
krzys-h
e325efa447
Fix crash after precompiling a CBot class with errors ( #881 )
2016-12-27 13:23:41 +01:00
Стуров Фёдор
f0550383d1
Add missing russian translations ( #852 )
2016-12-22 19:13:34 +01:00
Martin Quinson
8ce8b2fff3
update french translation
2016-12-22 18:11:20 +01:00
tomangelo2
5dc38f1526
Objects outside BuildType list cannot be build anymore
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Fix issue #863
2016-12-05 14:16:11 +01:00
krzys-h
eb2a1857dc
Fix goto() with multiple objects at the exact same position ( #732 )
2016-12-04 16:07:41 +01:00
krzys-h
88c6818cfd
Fix code style issues
2016-11-26 13:48:12 +01:00
krzys-h
be9dba4788
Jenkinsfile: Automatically discard old artifacts
2016-11-26 13:01:43 +01:00
krzys-h
7190c8518e
Fix destructors not being called when program execution ended, closes #859
2016-11-11 23:07:22 +01:00
krzys-h
b49fbf0cd6
Another this==nullptr fix ( #828 )
2016-11-11 22:58:39 +01:00
krzys-h
48f703282e
Refactor CBotCallMethode -> CBotExternalCall
2016-11-11 21:58:25 +01:00
krzys-h
6b7233c6ae
Remove CBotLinkedList from CBotFunction
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Fixup for 191151eb7b
No idea how I managed to forget that
2016-11-11 19:47:59 +01:00
krzys-h
35d60aaae5
Remove remaining occurences of "this == nullptr" ( #828 )
2016-11-11 19:45:57 +01:00
krzys-h
191151eb7b
Refactor CBotClass and CBotFunction list to std::list
2016-11-11 19:37:19 +01:00
krzys-h
266b34d578
Make CBotFunction implement CBotLinkedList
2016-11-11 18:16:12 +01:00
krzys-h
8764d28e9e
Remove remaining "this != nullptr" checks in CBOT, closes #828
2016-11-11 18:03:46 +01:00
krzys-h
3bac0aabd9
Fix buffer overrun when rendering goto() debug texture, closes #841
2016-11-11 17:26:37 +01:00
krzys-h
856ee9a0fe
Don't allow whitespace player names, closes #840
2016-11-11 17:13:32 +01:00
krzys-h
6e4764b97c
Fix GroundSpot blending, closes #846
2016-11-11 17:06:53 +01:00
krzys-h
1b074bd94d
Fix crash on loading saves with produce()d objects ( #765 )
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Thanks @melex750!
2016-11-11 13:38:43 +01:00
Tomasz Kapuściński
e7c41ae9e6
Correction in changing wrap mode in SetState
2016-11-10 13:00:42 +01:00
Tomasz Kapuściński
9fe85e280a
Code simplification in CGL14Device
2016-11-10 12:34:30 +01:00