Krzysztof Dermont
1630cf0ed2
Implemented libsndfile loader in PhysFS
2014-06-21 02:59:26 +02:00
krzys-h
bb2a9bcfd3
Added option to set pause audio in Scene
2014-02-21 14:19:58 +01:00
erihel
c5ae2610b5
Minor changes to sound support.
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* changed channel limit from 64 to 2048 that will decrease if error is found while trying to play sound
* added id to each channel to avoid collisions when more than 1 object tries to modify a sound
* minor formatting changes
2014-01-18 03:42:07 +01:00
krzys-h
999490e88b
Code for changing music in pause mode
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As requested by @Emxx52. Only code for now, we don't have the music yet. Temporairly in developements builds music will change to Prototype (in CBot editor) and Constructive Destruction (in SatCom)
2013-12-31 16:58:21 +01:00
krzys-h
e9addb5a5e
Added smooth transition in music - issue #205
2013-12-28 12:30:46 +01:00
erihel
fe3f9ea38c
Sound support changes
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* removed 2d sound
* fixed listener orientation (propably issue #235 )
* removed unused code and minor refactoring
2013-12-19 22:46:29 +01:00
Didier 'OdyX' Raboud
591ba30a00
Include the OpenAL headers using the "al.h" form, as recommended by its CMake finder script
2013-10-24 21:12:52 +02:00
Piotr Dziwinski
950a3474d5
Refactored sound code
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* fixed formatting and naming to be uniform with rest of code
* moved default implementation of CSound to cpp module
2013-05-27 10:19:16 +02:00
krzys-h
cdba398d29
Added music files cache
2013-04-13 16:34:52 +02:00
krzys-h
ebffda717b
Implemented AudioChange (partially)
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There is some issues due to #173
Issue #172
2013-04-13 11:44:16 +02:00
erihel
99d386b61a
* Fixed problem with MuteAll and some sounds not playing after muting other sounds (like game menu sound)
2013-04-09 13:20:31 +02:00
erihel
846e7b6578
* Adjusted pan computing function from original game (2D sound should work correctly)
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* Set max sound distance to 110.0f to match original colobot (for issue #123 )
2013-04-08 01:42:12 +02:00
Piotr Dziwiński
001d37b257
CInstanceManager refactoring
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* removed classes managed by CInstanceManager
except for CObject, CPyro, CBrain and CPhysics
because of dependencies
* refactored instance searching to use existing singleton instances of
CApplication, CEngine and CRobotMain and calling their getter
functions
2013-02-17 12:11:56 +01:00
erihel
9f75a29e88
* Fixed sound pitch causing segfault
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* Sound support should now compile fine with MXE
* Added cache for 3 music files to speedup loading
* Updated howto
2013-01-16 01:45:38 +01:00
erihel
58f35e44ae
* Removed alut
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* Using libsndfile to load sounds and music
* Added support for playing music files
2013-01-14 22:55:16 +01:00
erihel
983373f150
* Fixed pitch calculation (sound in cut scenes will work as well as robot tracks sound)
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* Fixed applying effects to sounds
* Changed volume to range 0.0-1.0 except for values in UI
2013-01-09 23:19:10 +01:00
erihel
c793d2d4c6
* Changed Ret to Get methods in sound module
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* Added video settings to profile
* Resolution change is now posibble but restart is required
2012-12-25 21:36:50 +01:00
erihel
a6ff654ae3
removing plugins for gold version (for mxe cross compiling)
2012-12-20 20:59:11 +01:00