krzys-h
f7d2f501bb
Moved common interface implementations to separate classes
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Additionaly, merged all "inappropariate bot" errors into one and renamed ERR_GENERIC -> ERR_UNKNOWN
2015-08-12 16:54:44 +02:00
krzys-h
63d83185b5
Move GetTooltipText and Get/SetLock to CObject; remove Get/SetEnable
2015-08-12 00:16:57 +02:00
krzys-h
f37d2a338e
Moved SetHighlight to CControllableObject
2015-08-12 00:16:57 +02:00
Piotr Dziwinski
571cc96523
Add proper initializers and remove manual memory management in ui classes
2015-08-11 23:15:32 +02:00
krzys-h
a9673d5f72
Moved StartDetectEffect to CRobotMain
2015-08-11 23:13:57 +02:00
krzys-h
364f87c49b
CPowerContainerObject interface
2015-08-11 22:51:16 +02:00
krzys-h
7e18757d29
CScript user pointer cleanup; moved some functions from COldObjectInterface to main CObject
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* moved (Get|Set)Clip [renamed to (Get|Set)Collisions], (Get|Set)Team, (Get|Set)Proxy(Activate|Distance) and GetBotVar to main CObject class
* refactored scripting to pass CScript* as the user pointer, removing the need for GetRunScript()
* changed accessing of "object" class in CBot to use ->GetUserPtr()
* refactored object limits to remove (Start|Stop)ShowLimit from COldObject
* added notes on possible interfaces for most of the other COldObjectInterface functions
2015-08-11 17:51:39 +02:00
krzys-h
15c1c7ee03
CMovableObject, CControllableObject
2015-08-10 23:21:15 +02:00
krzys-h
abb272600e
Merged CBrain into CProgrammableObject
2015-08-10 18:16:00 +02:00
krzys-h
3a5f618f65
CTaskExecutorObject interface; some general task and CBrain cleanup
2015-08-10 13:46:39 +02:00
krzys-h
bb3fc63e03
More details on terrain loading
2015-08-07 23:40:38 +02:00
krzys-h
57469533b6
Implemented loading progress bar
2015-08-07 20:48:55 +02:00
krzys-h
f90bb63520
Hide some things in save screenshots
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Save indicator, mouse cursor, CDisplayText and interface particles
2015-08-07 15:59:05 +02:00
krzys-h
69e6ae2c5e
Added "saving in progress" indicator
2015-08-06 20:15:17 +02:00
Piotr Dziwinski
f95980456a
Replace anonymous union in Event with pointer to appropriate struct
2015-08-06 19:11:50 +02:00
krzys-h
69c6e9d4be
Fixed level loading error message
2015-08-06 18:29:59 +02:00
krzys-h
7649731b49
Reimplemented hiding mouse during loading
2015-08-06 18:28:28 +02:00
krzys-h
dc9e2d2e8b
GUI loading error popup
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Also added fireParticles option
2015-08-06 18:19:01 +02:00
krzys-h
6e8266fd58
Always clear tooltip and highlighted object on phase change
2015-08-06 16:14:11 +02:00
krzys-h
50aaf04405
Don't rotate autosaves if not needed
2015-08-06 16:11:49 +02:00
krzys-h
711643b454
Refactored CMainDialog
2015-08-06 16:02:59 +02:00
krzys-h
02417363e4
Fixed version text disappearing during loading
2015-08-06 14:03:07 +02:00
krzys-h
d538b65ace
Fixed saving of selected object in autosaves
2015-08-06 13:53:03 +02:00
krzys-h
dc85aa2138
Moved all UI controls to a subdirectory
2015-08-06 13:25:24 +02:00
krzys-h
2b4210dcbc
Separated CMainUserInterface from CMainDialog
2015-08-06 12:59:09 +02:00
Piotr Dziwinski
0c9cf51d81
Address comments on commit d7bc28a
2015-08-06 11:17:54 +02:00
krzys-h
95a438bcc6
Fixed cheat console and particles during loading
2015-08-05 22:54:13 +02:00
krzys-h
47d79c9977
Added #Include support in level files
2015-08-05 19:27:26 +02:00
krzys-h
c62e583c12
Fixed log message
2015-08-04 23:34:39 +02:00
krzys-h
54254e2158
Split CMainDialog
2015-08-04 23:29:18 +02:00
Piotr Dziwinski
18f9bfb575
Make saving screenshot thread- and exception-safe
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* introduce ResourceOwningThread wrapper for safely passing resources
to new threads
* make CEventQueue thread-safe
* start screenshot saving thread using ResourceOwningThread
* change direct call at end of writing screenshot to thread-safe
event communication
2015-08-04 20:37:15 +02:00
krzys-h
3f48e4699d
Moved window position and font size storage from CRobotMain to CSettings
2015-08-04 13:09:34 +02:00
krzys-h
4b271cee2d
Moved settings out of CMainDialog into a separate class
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Also fixed some problems with resolution list selection after starting game
2015-08-04 12:46:54 +02:00
krzys-h
ea7bfdefda
Moved scene to load out of CMainDialog
2015-08-04 10:56:49 +02:00
krzys-h
fc8d8cb9d4
Moved saved scene loading to CPlayerProfile
2015-08-04 09:55:39 +02:00
krzys-h
13ef6e5498
Fixed position & direction when copying object from F12 menu
2015-08-03 22:26:22 +02:00
krzys-h
04960035c1
Save screenshot image in a separate background thread ( #546 )
2015-08-03 21:40:30 +02:00
krzys-h
5e4a423bf0
Cleaned up "textures/"+something, fixed more possible occurences of #531
2015-08-03 20:55:33 +02:00
Piotr Dziwinski
11b0398c03
Include refactoring
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* reordered includes according to correct style
* removed some unnecessary includes
2015-08-02 17:49:07 +02:00
Piotr Dziwinski
7d8b56d9ab
More style fixes
2015-08-02 12:06:14 +02:00
krzys-h
dfd73118a6
Added flatspace()
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Works like space(), but makes sure there is enough flat space for building
2015-07-22 18:26:05 +02:00
krzys-h
59d5545eca
Fixed code pause editor bug ( #527 )
2015-07-22 18:01:24 +02:00
krzys-h
53a4176d29
Fix #528
2015-07-22 17:44:27 +02:00
krzys-h
cba3863d75
Fixed bug with object loading introduced in 083f216529
2015-07-22 12:51:29 +02:00
krzys-h
083f216529
Team object recoloring ( #514 )
2015-07-22 12:45:50 +02:00
krzys-h
5593f427f6
Proper fix to #94 (finally!!!!)
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It was so simple, wasn't it?
Additionaly:
* fixed texture recoloring after changing texture settings while simulation is running
* fixed annoying "could not open textures/shadow*.png" messages
* don't ChangeColor() if not in simulation to reduce lag in settings
2015-07-20 19:35:20 +02:00
krzys-h
1c947f9a80
Renamed some phases to more meaningful names
2015-07-19 23:11:41 +02:00
krzys-h
a2f1aa195b
Combined all level list phases into one, removed PHASE_TERM
2015-07-19 23:07:57 +02:00
krzys-h
347654db15
Refactored CBot class "file" to PHYSFS
2015-07-19 22:34:41 +02:00
krzys-h
8c87eedd28
Fixed huge lag on closing settings
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Introduced in 02c24fbf27
, this was supposed to make it more resistant to crashes but turned out to generate huge lag on closing settings
Instead, I added manual .Save() after every value change
2015-07-19 21:35:55 +02:00