Tomasz Kapuściński
0bba168f94
Removed vector.h, refactored redundant functions and moved remaining ones to func.h
2022-01-04 20:43:36 +01:00
Tomasz Kapuściński
d25d6124a9
Changed Math::Vector into alias to glm::vec3
2021-12-28 23:01:30 +01:00
Tomasz Kapuściński
b36ec266f0
Refactored Math::Point from vertex types
2021-12-24 00:57:04 +01:00
Tomasz Kapuściński
c0d067d24b
Changed Math::Point into alias to glm::vec2, minor refactors
2021-12-24 00:11:12 +01:00
Tomasz Kapuściński
9139239f9f
Merge branch 'dev' into dev-graphics-overhaul
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# Conflicts:
# src/app/app.cpp
# src/graphics/opengl/gl14device.cpp
# src/graphics/opengl/gl14device.h
# src/graphics/opengl/gl21device.cpp
# src/graphics/opengl/gl21device.h
2021-12-01 17:27:54 +01:00
MrSimbax
80f074e2ba
Update license headers
2021-09-11 15:53:59 +02:00
Tomasz Kapuściński
5c037837f5
Added Vertex3D
2021-09-05 16:32:17 +02:00
Tomasz Kapuściński
fe02cf3e4b
Added Vertex2D
2021-09-05 16:32:14 +02:00
tomangelo
37e4ed8029
Updated license headers ( #1317 )
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* Updated headers
* Updated more headers
2020-07-07 10:19:36 +02:00
AbigailBuccaneer
f8ebc6ec21
Remove code for drawing dynamic vertex formats
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It's unused, and it's a bad idea - it's important for authoring tools
and for performance that vertex formats are well-defined instead of
dynamically created.
2018-05-09 21:03:08 +01:00
AbigailBuccaneer
94b30c00a0
Remove code duplication in CGLxxDevice
2018-05-09 21:03:08 +01:00
krzys-h
1c2bdc9cab
Update license headers
2018-04-20 02:08:50 +02:00
krzys-h
88c6818cfd
Fix code style issues
2016-11-26 13:48:12 +01:00
Tomasz Kapuściński
ae3b2b8572
Added types and vertex format specification
2016-11-04 11:59:57 +01:00
krzys-h
977607a934
Updated license headers
2016-02-13 14:11:30 +01:00
Piotr Dziwinski
b93f610930
Fix license header in all files
2015-08-22 16:40:02 +02:00
Piotr Dziwinski
11b0398c03
Include refactoring
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* reordered includes according to correct style
* removed some unnecessary includes
2015-08-02 17:49:07 +02:00
Piotr Dziwinski
7d8b56d9ab
More style fixes
2015-08-02 12:06:14 +02:00
krzys-h
9fd6cf5449
Changed all occurences of PPC in the code to TerranovaTeam
2014-10-14 15:26:18 +02:00
Piotr Dziwinski
0fbc05b96c
Fix test compilation
2014-06-26 22:36:57 +02:00
Piotr Dziwinski
8765d58b02
Fixed code formatting
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* moved braces to new lines
* fixed some function/variable names
* fixed whitespace issues
2013-05-27 10:19:16 +02:00
Piotr Dziwinski
4811defca2
Static objects using OpenGL VBOs and display lists
2012-12-14 21:30:35 +01:00
Piotr Dziwinski
5a751d9c0d
Fixed texture regression
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There was a bug in texture modesetting but only visible after certain
mode changes.
2012-09-29 19:35:14 +02:00
Piotr Dziwinski
677ce3960c
Some fixes and optimizations
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- fixed 2nd texture setting
- added padding to some structs for faster access
- changed rendering primitives to glDrawArrays()
- optimized texture modesetting calls
- fixed some valgrind errors
2012-09-29 10:40:11 +02:00
Piotr Dziwinski
45fd8aad33
Fog color fix; refactoring
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- fixed fog color setting
- removed unused glSecondaryColor and altered struct VertexCol
- minor refactoring in CText
2012-09-26 16:31:04 +02:00
Piotr Dziwinski
7b6bbf79c4
Namespace and styling fix
2012-09-19 23:50:28 +02:00
Piotr Dziwinski
c2c1294ec9
CTerrain refactoring & fixes
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- refactored CTerrain code
- fixed some minor bugs
2012-09-08 23:44:14 +02:00
Piotr Dziwinski
1996507fd3
Documentation update
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- updated Doxyfile
- added/changed file, dir and namespace descriptions
- fixed some errors in doxygen tags
2012-08-11 18:39:16 +02:00
Piotr Dziwinski
4ddcd9f810
Change of paths in src/graphics
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- moved abstract core to src/graphics/core
- moved proper graphics engine to src/graphics/engine
2012-07-26 22:26:19 +02:00