Commit Graph

2767 Commits (07541d0bbb03e8b3f3871e9ea8fe19e925e22a66)

Author SHA1 Message Date
tomangelo 4541db7f21
Merge pull request #1498 from rasmusgo/dev-loadgame-arg
Load game from command line
2022-03-06 23:05:04 +01:00
tomangelo 86d8ee4c38
Merge pull request #1496 from rasmusgo/fix-spelling
Fix spelling
2022-03-04 16:28:32 +01:00
tomangelo 061ef44def
Merge pull request #1499 from rasmusgo/dev-better-goto
Better goto
2022-02-28 22:16:37 +01:00
Mateusz Przybył 6aebf60300
Merge pull request #1487 from pestoffne/fix/editor-input-utf8
Fixed input of long UTF-8 symbols in editor (#1423)
2022-02-25 17:09:27 +01:00
Rasmus Brönnegård 0829cd84fe goto: Remove unused BEAM_ACCURACY 2022-02-17 23:58:32 +01:00
Rasmus Brönnegård 8af600692e goto: Reduce NB_ITER back to 200 2022-02-17 23:40:07 +01:00
Rasmus Brönnegård 3478ee322b goto: Find a more exact end of path wrt goalRadius
The last segment of the path is shortened to avoid going too close
and risk bumping into the object that it was meant to approach.

The same position could also be found by finding the roots of a second
order polynomial analytically but this solution is simple and sufficient.
2022-02-15 22:46:30 +01:00
Evgeny Pestov 550d0f915b Use std::out_of_range in Utf8CharSizeAt 2022-02-14 18:33:41 +07:00
Evgeny Pestov d9e26c2516 Use std::invalid_argument in Utf8CharSizeAt 2022-02-14 18:23:44 +07:00
Evgeny Pestov 4bce63e38d Use 0b instead of 0x and check 1-byte prefix first in Utf8CharSizeAt
1-byte symbols is more common then 4-bytes symbols.
So checking 1-byte prefix first is more efficient.
2022-02-14 18:09:08 +07:00
Evgeny Pestov ec8a09e4a9 Merge commit '3405c03' into fix/editor-input-utf8 2022-02-14 17:57:30 +07:00
Evgeny Pestov 05b68a4b80 Refactor: Create function isUtf8ContinuationByte 2022-02-14 17:56:34 +07:00
Rasmus Brönnegård 2d794d1a32 goto: Handle oversized costs with a special bucket
This is a bit redundant because the current usage of goto
does not trigger it. It can be triggered by:
* increasing goalRadius
* decreasing NUMQUEUEBUCKETS
* decreasing BM_DIM_STEP
* increasing edge costs
2022-02-12 23:35:58 +01:00
Rasmus Brönnegård e38835cfd4 goto with A-star (with bucket queue) 2022-02-12 23:35:58 +01:00
Rasmus Brönnegård 2b8d580355 goto with Dial's algo (Dijkstra's + bucket sort) 2022-02-08 21:14:17 +01:00
Rasmus Brönnegård ee390bc270 LoadFinishedLevels if needed in LoadScene 2022-02-08 20:02:56 +01:00
Rasmus Brönnegård 14e7cd0e52 Rename loadgame to loadsave 2022-02-08 14:17:11 +01:00
tomangelo 6d8a52eb15
Merge pull request #1458 from lolbot-iichan/produce_teams
Add optional team parameter to produce() function
2022-02-07 16:34:19 +01:00
tomangelo 951db17d53
Merge pull request #1488 from colobot/dev-refactor-fonts-cache
Refactor fonts reloading
2022-02-07 15:24:10 +01:00
Rasmus Brönnegård a7b294025e Rename BeamSearch to PathFindingSearch etc 2022-02-02 20:26:05 +01:00
Rasmus Brönnegård e2d4dd6995 Use ray tracing algorithm in BitmapTestLine 2022-02-02 20:26:05 +01:00
Rasmus Brönnegård d9f3078396 Replace beam search with breadth-first search 2022-02-02 20:26:05 +01:00
tomangelo 3405c038c9
Merge pull request #1495 from rasmusgo/numpad
Add workaround for numpad home/end keys etc
2022-02-02 16:45:14 +01:00
Rasmus Brönnegård 3400a0fab0 Add -loadgame argument to load game on start 2022-02-02 11:01:57 +01:00
tomangelo2 eff8e885d5 Fix assert fail after PR#1444 2022-01-30 20:40:04 +01:00
tomangelo2 0003494c9e Merge PR #1444 2022-01-29 17:16:57 +01:00
Rasmus Brönnegård 19ae57c9ad Fix spelling of appearance 2022-01-24 19:56:47 +01:00
Rasmus Brönnegård 6e0207ca5e Fix spelling in app and main 2022-01-24 19:47:07 +01:00
Rasmus Brönnegård be8d37241a Add workaround for numpad home/end keys etc 2022-01-23 13:16:13 +01:00
MrSimbax 4ecfb47f07 Fix MSVC errors 2021-12-21 18:01:42 +01:00
MrSimbax d3dd99c384 Refactor fonts reloading
* Remove hardcoded default font name.
  This means the `fonts/fonts.ini` file is now mandatory
  and must contain definition of all 9 font types.
  Old mods relying on an incomplete `fonts.ini` file might break.
  A separate PR creating the required `fonts/fonts.ini` file
  should be merged before this pull request.
* Simplify `CFontLoader`.
    * Return `std::optional` instead of returning a default.
    * Remove the now unnecessary `std::map`s.
    * Remove the now unnecessary `GetFontType` method.
* Improve Gfx::FontType.
    * Provide `ToString` function for the enum, which is now
      used for logs and by `CFontLoader`.
    * Provide `ToBoldFontType` and `ToItalicFontType` functions.
    * Replace hex literals with binary literals for readability.
* Move font caching related code to a new private class `FontsCache`.
    * Add neccessary changes because of changes made in `CFontLoader`.
    * Add minor code improvements like renames and formatting.
    * Split the code into smaller functions for readability.
    * Simplify the `CText` class.
* Apply the rule of 5 to the `CachedFont` structure.
2021-12-21 00:50:36 +01:00
Evgeny Pestov 69ea470a26 CEdit::MoveChar never moves cursor between bytes of one UTF-8 symbol 2021-12-17 00:54:44 +07:00
Evgeny Pestov 65da4c42c4 CEdit::DeleteOne expands selection to delete integer number of UTF-8 symbols 2021-12-17 00:54:38 +07:00
Evgeny Pestov cd059bd511 Show questions instead of crushing in case of UTF-8 errors 2021-12-17 00:54:30 +07:00
Evgeny Pestov 9269a55e8b Fixed input of long UTF-8 symbols in editor (#1423) 2021-12-14 23:06:37 +07:00
MrSimbax 193d105a3f Refactor CBotUT.TestSaveStateIoFunctions
Split the test into several parametrised tests for each data type.

Add more tests with different values.

Fix the ReadBinary() function in order to fix the ReadDouble() function
for negative values (the sign bit was being lost).
2021-12-09 20:44:31 +01:00
MrSimbax 9fd935770a Fix CBotUT.TestSaveStateIOFunctions
Fail occurred due to wrong read of min double.
`unsigned long` has been changed in Write/ReadDouble functions to
`uint64_t`.
`unsigned int` has been changed in Write/ReadFloat functions to
`uint32_t`.

According to the standard
`int` is at least 16-bit so it might be too small for 32-bit `float`,
`long` is at least 32-bit so it might be too small for 64-bit `double`,
and `long long` is at least 64-bit.
2021-12-05 16:51:51 +01:00
Mateusz Przybył ae179d9005
Merge pull request #1440 from melex750/dev-insect-from-egg
Fix saving/loading programs for insects from AlienEgg
2021-12-04 10:04:49 +01:00
Mateusz Przybył 96fece4e6d
Merge pull request #1464 from nipsufn/master
fix SatCom content offset on screens with high resolution / small font size
2021-12-04 10:01:53 +01:00
nipsufn 117c72ba72 fix SatCom content offset on high resolution / small font size 2021-09-29 15:26:19 +02:00
MrSimbax 80f074e2ba Update license headers 2021-09-11 15:53:59 +02:00
MrSimbax c9dca4cebd Rename SystemDialogType::ERROR to ERROR_MSG
Unfortunately, the ERROR name collides with
a preprocessor definition in windows.h
2021-09-11 13:40:22 +02:00
MrSimbax a69b88e09a Move time related functions out of CSystemUtils
GetCurrentTimeStamp() has not been moved because of
CApplication unit tests.
2021-09-11 13:26:38 +02:00
MrSimbax 5daaba6e64 Fixes after merge
Fix mistakes after previous merge and make it compile.

Rewrite the function interpolating between time stamps as it was
written after the original pull request was created. Add unit tests
for it.

I couldn't help myself and also changed some enums to enum classes and
did some renames.
2021-09-11 12:44:26 +02:00
MrSimbax 2b107736e2 Merge branch 'platform-independent' of https://github.com/AbigailBuccaneer/colobot into AbigailBuccaneer-platform-independent 2021-09-11 10:47:39 +02:00
Mateusz Przybył 37f82acff0
Merge pull request #1457 from vieux/master
system_macosx.cpp: fix typo
2021-09-05 14:40:32 +02:00
MrSimbax d39f1999e7 Remove support for MXE 2021-09-04 21:52:58 +02:00
MrSimbax bbf5c806d8 Fix MSVC compilation due to macros in Windows API headers
There exists `CreateDirectory` `#define` somewhere and it results in
failed compilation of `resourcemanager.cpp`.
Similarly for `RemoveDirectory`. See
https://docs.microsoft.com/en-us/windows/win32/api/fileapi/nf-fileapi-createdirectorya

Rename the two methods to remove the conflict.

The fail occurs at least when using Visual Studio 2022 Preview.
2021-09-04 20:34:02 +02:00
MrSimbax 65e12621ff Link brotli since freetype can now depend on it
The fixes are from PR #1371
2021-09-04 20:31:22 +02:00
MrSimbax 5e37f84bc7 Merge branch 'dev' into dev-modern 2021-09-04 19:11:24 +02:00