Do not render the shadow map when pause blur is active
parent
fef050f6dd
commit
ffd688e2d7
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@ -3187,9 +3187,6 @@ void CEngine::Render()
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color = m_backgroundColorDown;
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m_device->SetClearColor(color);
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// Render shadow map
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if (m_drawWorld && m_shadowMapping)
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RenderShadowMap();
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// Begin the scene
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m_device->SetRenderState(RENDER_STATE_DEPTH_WRITE, true);
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@ -3203,6 +3200,10 @@ void CEngine::Render()
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}
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else
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{
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// Render shadow map
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if (m_drawWorld && m_shadowMapping)
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RenderShadowMap();
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UseMSAA(true);
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DrawBackground(); // draws the background
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