Moved files not directly related to CObject into src/level/ directory

master
krzys-h 2015-08-13 11:47:32 +02:00
parent e937db94c8
commit ff957afefc
105 changed files with 280 additions and 195 deletions

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@ -125,6 +125,15 @@ set(BASE_SOURCES
graphics/model/model_manager.cpp graphics/model/model_manager.cpp
graphics/model/model_mesh.cpp graphics/model/model_mesh.cpp
graphics/model/model_output.cpp graphics/model/model_output.cpp
level/level_category.cpp
level/mainmovie.cpp
level/player_profile.cpp
level/robotmain.cpp
level/scene_conditions.cpp
level/parser/parser.cpp
level/parser/parserexceptions.cpp
level/parser/parserline.cpp
level/parser/parserparam.cpp
object/auto/auto.cpp object/auto/auto.cpp
object/auto/autobase.cpp object/auto/autobase.cpp
object/auto/autoconvert.cpp object/auto/autoconvert.cpp
@ -154,12 +163,6 @@ set(BASE_SOURCES
object/implementation/power_container_impl.cpp object/implementation/power_container_impl.cpp
object/implementation/programmable_impl.cpp object/implementation/programmable_impl.cpp
object/implementation/task_executor_impl.cpp object/implementation/task_executor_impl.cpp
object/level/parser.cpp
object/level/parserexceptions.cpp
object/level/parserline.cpp
object/level/parserparam.cpp
object/level_category.cpp
object/mainmovie.cpp
object/motion/motion.cpp object/motion/motion.cpp
object/motion/motionant.cpp object/motion/motionant.cpp
object/motion/motionbee.cpp object/motion/motionbee.cpp
@ -175,9 +178,6 @@ set(BASE_SOURCES
object/object_manager.cpp object/object_manager.cpp
object/old_object.cpp object/old_object.cpp
object/old_object_interface.cpp object/old_object_interface.cpp
object/player_profile.cpp
object/robotmain.cpp
object/scene_conditions.cpp
object/task/task.cpp object/task/task.cpp
object/task/taskadvance.cpp object/task/taskadvance.cpp
object/task/taskbuild.cpp object/task/taskbuild.cpp

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@ -39,7 +39,8 @@
#include "graphics/opengl/glutil.h" #include "graphics/opengl/glutil.h"
#include "object/object_manager.h" #include "object/object_manager.h"
#include "object/robotmain.h"
#include "level/robotmain.h"
#ifdef OPENAL_SOUND #ifdef OPENAL_SOUND
#include "sound/oalsound/alsound.h" #include "sound/oalsound/alsound.h"

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@ -31,7 +31,7 @@
#include "graphics/core/device.h" #include "graphics/core/device.h"
#include "object/level_category.h" #include "level/level_category.h"
#include <string> #include <string>

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@ -22,7 +22,7 @@
#include "common/make_unique.h" #include "common/make_unique.h"
#include "object/robotmain.h" #include "level/robotmain.h"

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@ -24,7 +24,7 @@
#pragma once #pragma once
#include "object/level_category.h" #include "level/level_category.h"
#include <memory> #include <memory>
#include <string> #include <string>

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@ -25,7 +25,7 @@
#include "graphics/engine/engine.h" #include "graphics/engine/engine.h"
#include "object/robotmain.h" #include "level/robotmain.h"
#include <sstream> #include <sstream>

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@ -23,7 +23,7 @@
#include "common/logger.h" #include "common/logger.h"
#include "object/robotmain.h" #include "level/robotmain.h"
template<> CPauseManager* CSingleton<CPauseManager>::m_instance = nullptr; template<> CPauseManager* CSingleton<CPauseManager>::m_instance = nullptr;

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@ -32,10 +32,6 @@
#include "common/resources/resourcemanager.h" #include "common/resources/resourcemanager.h"
#include "object/robotmain.h"
#include "object/level/parser.h"
#include <boost/algorithm/string.hpp> #include <boost/algorithm/string.hpp>
#include <boost/filesystem.hpp> #include <boost/filesystem.hpp>

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@ -32,7 +32,7 @@ class CSystemUtils;
/** /**
* \class CPathManager * \class CPathManager
* \brief Class for managing data/lang/save paths, and %something% replacements * \brief Class for managing data/lang/save paths
*/ */
class CPathManager : public CSingleton<CPathManager> class CPathManager : public CSingleton<CPathManager>
{ {

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@ -32,7 +32,6 @@
#include "common/stringutils.h" #include "common/stringutils.h"
#include "object/object_type.h" #include "object/object_type.h"
#include "object/robotmain.h"
#include <libintl.h> #include <libintl.h>
#include <SDL_keyboard.h> #include <SDL_keyboard.h>

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@ -26,7 +26,7 @@
#include "graphics/engine/camera.h" #include "graphics/engine/camera.h"
#include "graphics/engine/engine.h" #include "graphics/engine/engine.h"
#include "object/robotmain.h" #include "level/robotmain.h"
template<> CSettings* CSingleton<CSettings>::m_instance = nullptr; template<> CSettings* CSingleton<CSettings>::m_instance = nullptr;

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@ -27,12 +27,13 @@
#include "graphics/engine/terrain.h" #include "graphics/engine/terrain.h"
#include "graphics/engine/water.h" #include "graphics/engine/water.h"
#include "level/robotmain.h"
#include "math/const.h" #include "math/const.h"
#include "math/geometry.h" #include "math/geometry.h"
#include "object/object.h" #include "object/object.h"
#include "object/object_manager.h" #include "object/object_manager.h"
#include "object/robotmain.h"
#include "object/interface/carrier_object.h" #include "object/interface/carrier_object.h"
#include "object/interface/movable_object.h" #include "object/interface/movable_object.h"

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@ -25,9 +25,9 @@
#include "graphics/engine/engine.h" #include "graphics/engine/engine.h"
#include "graphics/engine/terrain.h" #include "graphics/engine/terrain.h"
#include "math/geometry.h" #include "level/robotmain.h"
#include "object/robotmain.h" #include "math/geometry.h"
// Graphics module namespace // Graphics module namespace

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@ -22,6 +22,7 @@
#include "app/app.h" #include "app/app.h"
#include "app/input.h" #include "app/input.h"
#include "app/pausemanager.h"
#include "app/system.h" #include "app/system.h"
#include "common/image.h" #include "common/image.h"
@ -49,6 +50,8 @@
#include "graphics/model/model_mesh.h" #include "graphics/model/model_mesh.h"
#include "graphics/model/model_shadow_spot.h" #include "graphics/model/model_shadow_spot.h"
#include "level/robotmain.h"
#include "math/geometry.h" #include "math/geometry.h"
#include "sound/sound.h" #include "sound/sound.h"

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@ -28,11 +28,12 @@
#include "graphics/engine/camera.h" #include "graphics/engine/camera.h"
#include "graphics/engine/terrain.h" #include "graphics/engine/terrain.h"
#include "level/robotmain.h"
#include "math/geometry.h" #include "math/geometry.h"
#include "object/object.h" #include "object/object.h"
#include "object/object_manager.h" #include "object/object_manager.h"
#include "object/robotmain.h"
#include "object/auto/autopowercaptor.h" #include "object/auto/autopowercaptor.h"

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@ -31,11 +31,12 @@
#include "graphics/engine/text.h" #include "graphics/engine/text.h"
#include "graphics/engine/water.h" #include "graphics/engine/water.h"
#include "level/robotmain.h"
#include "math/geometry.h" #include "math/geometry.h"
#include "object/object.h" #include "object/object.h"
#include "object/object_manager.h" #include "object/object_manager.h"
#include "object/robotmain.h"
#include <cstring> #include <cstring>

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@ -28,11 +28,12 @@
#include "graphics/engine/particle.h" #include "graphics/engine/particle.h"
#include "graphics/engine/terrain.h" #include "graphics/engine/terrain.h"
#include "level/robotmain.h"
#include "math/geometry.h" #include "math/geometry.h"
#include "object/object_manager.h" #include "object/object_manager.h"
#include "object/old_object.h" #include "object/old_object.h"
#include "object/robotmain.h"
#include "object/motion/motionhuman.h" #include "object/motion/motionhuman.h"

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@ -28,10 +28,11 @@
#include "graphics/engine/engine.h" #include "graphics/engine/engine.h"
#include "graphics/engine/terrain.h" #include "graphics/engine/terrain.h"
#include "level/robotmain.h"
#include "math/geometry.h" #include "math/geometry.h"
#include "object/object.h" #include "object/object.h"
#include "object/robotmain.h"
#include "sound/sound.h" #include "sound/sound.h"

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@ -16,7 +16,7 @@
* You should have received a copy of the GNU General Public License * You should have received a copy of the GNU General Public License
* along with this program. If not, see http://gnu.org/licenses * along with this program. If not, see http://gnu.org/licenses
*/ */
#include "object/level_category.h" #include "level/level_category.h"
#include <map> #include <map>

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@ -29,7 +29,7 @@ enum class LevelCategory
CustomLevels = 4, CustomLevels = 4,
Max, Max,
// These are custom types not runnable by the user // These are special types not runnable by the user
Win, Win,
Lost, Lost,
Perso, Perso,

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@ -18,14 +18,15 @@
*/ */
#include "object/mainmovie.h" #include "level/mainmovie.h"
#include "app/app.h" #include "app/app.h"
#include "level/robotmain.h"
#include "math/geometry.h" #include "math/geometry.h"
#include "object/object.h" #include "object/object.h"
#include "object/robotmain.h"
#include "object/interface/movable_object.h" #include "object/interface/movable_object.h"

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@ -18,7 +18,7 @@
*/ */
/** /**
* \file object/mainmovie.h * \file level/mainmovie.h
* \brief CMainMovie - control over movie sequences * \brief CMainMovie - control over movie sequences
*/ */

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@ -17,7 +17,7 @@
* along with this program. If not, see http://gnu.org/licenses * along with this program. If not, see http://gnu.org/licenses
*/ */
#include "object/level/parser.h" #include "level/parser/parser.h"
#include "app/app.h" #include "app/app.h"
@ -28,9 +28,9 @@
#include "common/resources/outputstream.h" #include "common/resources/outputstream.h"
#include "common/resources/resourcemanager.h" #include "common/resources/resourcemanager.h"
#include "object/robotmain.h" #include "level/robotmain.h"
#include "object/level/parserexceptions.h" #include "level/parser/parserexceptions.h"
#include <string> #include <string>
#include <exception> #include <exception>

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@ -18,21 +18,21 @@
*/ */
/** /**
* \file object/level/parser.h * \file level/parser/parser.h
* \brief Parser for level files * \brief Parser for level files
*/ */
#pragma once #pragma once
#include "object/level_category.h" #include "level/level_category.h"
#include "common/make_unique.h" #include "common/make_unique.h"
#include "object/robotmain.h" #include "level/robotmain.h"
#include "object/level/parserexceptions.h" #include "level/parser/parserexceptions.h"
#include "object/level/parserline.h" #include "level/parser/parserline.h"
#include "object/level/parserparam.h" #include "level/parser/parserparam.h"
#include <string> #include <string>
#include <vector> #include <vector>

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@ -17,9 +17,9 @@
* along with this program. If not, see http://gnu.org/licenses * along with this program. If not, see http://gnu.org/licenses
*/ */
#include "object/level/parserexceptions.h" #include "level/parser/parserexceptions.h"
#include "object/level/parser.h" #include "level/parser/parser.h"
#include <boost/lexical_cast.hpp> #include <boost/lexical_cast.hpp>

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@ -18,7 +18,7 @@
*/ */
/** /**
* \file object/level/parserexceptions.h * \file level/parser/parserexceptions.h
* \brief Exceptions that could be thrown in level parser * \brief Exceptions that could be thrown in level parser
*/ */

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@ -17,12 +17,12 @@
* along with this program. If not, see http://gnu.org/licenses * along with this program. If not, see http://gnu.org/licenses
*/ */
#include "object/level/parserline.h" #include "level/parser/parserline.h"
#include "common/logger.h" #include "common/logger.h"
#include "common/make_unique.h" #include "common/make_unique.h"
#include "object/level/parser.h" #include "level/parser/parser.h"
CLevelParserLine::CLevelParserLine(std::string command) CLevelParserLine::CLevelParserLine(std::string command)
{ {

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@ -18,13 +18,13 @@
*/ */
/** /**
* \file object/level/parserline.h * \file level/parser/parserline.h
* \brief Class for one line from level file * \brief Class for one line from level file
*/ */
#pragma once #pragma once
#include "object/level/parserparam.h" #include "level/parser/parserparam.h"
#include <string> #include <string>
#include <map> #include <map>

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@ -17,7 +17,7 @@
* along with this program. If not, see http://gnu.org/licenses * along with this program. If not, see http://gnu.org/licenses
*/ */
#include "object/level/parserparam.h" #include "level/parser/parserparam.h"
#include "app/app.h" #include "app/app.h"
@ -26,9 +26,9 @@
#include "common/resources/resourcemanager.h" #include "common/resources/resourcemanager.h"
#include "object/robotmain.h" #include "level/robotmain.h"
#include "object/level/parser.h" #include "level/parser/parser.h"
#include <boost/lexical_cast.hpp> #include <boost/lexical_cast.hpp>
#include <boost/algorithm/string.hpp> #include <boost/algorithm/string.hpp>

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@ -18,7 +18,7 @@
*/ */
/** /**
* \file object/level/parserparam.h * \file level/parser/parserparam.h
* \brief Value of command argument in level file * \brief Value of command argument in level file
*/ */

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@ -17,7 +17,7 @@
* along with this program. If not, see http://gnu.org/licenses * along with this program. If not, see http://gnu.org/licenses
*/ */
#include "object/player_profile.h" #include "level/player_profile.h"
#include "common/config_file.h" #include "common/config_file.h"
#include "common/logger.h" #include "common/logger.h"
@ -28,9 +28,9 @@
#include "common/resources/outputstream.h" #include "common/resources/outputstream.h"
#include "common/resources/resourcemanager.h" #include "common/resources/resourcemanager.h"
#include "object/robotmain.h" #include "level/robotmain.h"
#include "object/level/parser.h" #include "level/parser/parser.h"
void PlayerApperance::DefPerso() void PlayerApperance::DefPerso()

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@ -20,7 +20,7 @@
#include "graphics/core/color.h" #include "graphics/core/color.h"
#include "object/level_category.h" #include "level/level_category.h"
#include <string> #include <string>
#include <map> #include <map>

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@ -17,7 +17,7 @@
* along with this program. If not, see http://gnu.org/licenses * along with this program. If not, see http://gnu.org/licenses
*/ */
#include "object/robotmain.h" #include "level/robotmain.h"
#include "CBot/CBotDll.h" #include "CBot/CBotDll.h"
@ -53,21 +53,22 @@
#include "graphics/model/model_manager.h" #include "graphics/model/model_manager.h"
#include "level/mainmovie.h"
#include "level/player_profile.h"
#include "level/scene_conditions.h"
#include "level/parser/parser.h"
#include "math/const.h" #include "math/const.h"
#include "math/geometry.h" #include "math/geometry.h"
#include "object/mainmovie.h"
#include "object/object.h" #include "object/object.h"
#include "object/object_create_exception.h" #include "object/object_create_exception.h"
#include "object/object_manager.h" #include "object/object_manager.h"
#include "object/player_profile.h"
#include "object/scene_conditions.h"
#include "object/auto/auto.h" #include "object/auto/auto.h"
#include "object/auto/autobase.h" #include "object/auto/autobase.h"
#include "object/level/parser.h"
#include "object/motion/motion.h" #include "object/motion/motion.h"
#include "object/motion/motionhuman.h" #include "object/motion/motionhuman.h"
#include "object/motion/motiontoto.h" #include "object/motion/motiontoto.h"

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@ -18,7 +18,7 @@
*/ */
/** /**
* \file object/robotmain.h * \file level/robotmain.h
* \brief CRobotMain - main class of Colobot game engine * \brief CRobotMain - main class of Colobot game engine
*/ */
@ -29,12 +29,13 @@
#include "common/global.h" #include "common/global.h"
#include "common/singleton.h" #include "common/singleton.h"
#include "level/level_category.h"
#include "level/mainmovie.h"
#include "graphics/engine/camera.h" #include "graphics/engine/camera.h"
#include "graphics/engine/particle.h" #include "graphics/engine/particle.h"
#include "object/drive_type.h" #include "object/drive_type.h"
#include "object/level_category.h"
#include "object/mainmovie.h"
#include "object/mission_type.h" #include "object/mission_type.h"
#include "object/object_type.h" #include "object/object_type.h"
#include "object/tool_type.h" #include "object/tool_type.h"

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@ -17,18 +17,18 @@
* along with this program. If not, see http://gnu.org/licenses * along with this program. If not, see http://gnu.org/licenses
*/ */
#include "object/scene_conditions.h" #include "level/scene_conditions.h"
#include "math/geometry.h" #include "math/geometry.h"
#include "level/parser/parserline.h"
#include "object/object.h" #include "object/object.h"
#include "object/object_manager.h" #include "object/object_manager.h"
#include "object/interface/powered_object.h" #include "object/interface/powered_object.h"
#include "object/interface/transportable_object.h" #include "object/interface/transportable_object.h"
#include "object/level/parserline.h"
void CSceneCondition::Read(CLevelParserLine* line) void CSceneCondition::Read(CLevelParserLine* line)
{ {

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@ -18,7 +18,7 @@
*/ */
/** /**
* \file object/scene_conditions.h * \file level/scene_conditions.h
* \brief Classes for managing conditions in scene files * \brief Classes for managing conditions in scene files
*/ */

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@ -25,10 +25,12 @@
#include "common/event.h" #include "common/event.h"
#include "common/make_unique.h" #include "common/make_unique.h"
#include "object/old_object.h" #include "level/robotmain.h"
#include "object/level/parserline.h" #include "level/parser/parserline.h"
#include "object/level/parserparam.h" #include "level/parser/parserparam.h"
#include "object/old_object.h"
#include "ui/controls/gauge.h" #include "ui/controls/gauge.h"
#include "ui/controls/interface.h" #include "ui/controls/interface.h"

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@ -25,16 +25,19 @@
#include "graphics/engine/planet.h" #include "graphics/engine/planet.h"
#include "graphics/engine/terrain.h" #include "graphics/engine/terrain.h"
#include "level/robotmain.h"
#include "math/geometry.h" #include "math/geometry.h"
#include "object/object_manager.h" #include "object/object_manager.h"
#include "object/old_object.h" #include "object/old_object.h"
#include "object/robotmain.h"
#include "object/interface/transportable_object.h" #include "object/interface/transportable_object.h"
#include "physics/physics.h" #include "physics/physics.h"
#include "sound/sound.h"
#include "ui/controls/interface.h" #include "ui/controls/interface.h"
#include "ui/controls/window.h" #include "ui/controls/window.h"

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@ -22,6 +22,11 @@
#include "common/make_unique.h" #include "common/make_unique.h"
#include "level/parser/parserline.h"
#include "level/parser/parserparam.h"
#include "level/robotmain.h"
#include "math/geometry.h" #include "math/geometry.h"
#include "object/object_manager.h" #include "object/object_manager.h"
@ -29,12 +34,11 @@
#include "object/interface/transportable_object.h" #include "object/interface/transportable_object.h"
#include "object/level/parserline.h"
#include "object/level/parserparam.h"
#include "ui/controls/interface.h" #include "ui/controls/interface.h"
#include "ui/controls/window.h" #include "ui/controls/window.h"
#include "sound/sound.h"
// Object's constructor. // Object's constructor.
@ -481,4 +485,3 @@ void CAutoConvert::CreateMetal()
m_main->DisplayError(INFO_CONVERT, m_object); m_main->DisplayError(INFO_CONVERT, m_object);
} }

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@ -24,13 +24,15 @@
#include "graphics/engine/terrain.h" #include "graphics/engine/terrain.h"
#include "level/parser/parserline.h"
#include "level/parser/parserparam.h"
#include "math/geometry.h" #include "math/geometry.h"
#include "object/object_manager.h" #include "object/object_manager.h"
#include "object/old_object.h" #include "object/old_object.h"
#include "object/level/parserline.h" #include "sound/sound.h"
#include "object/level/parserparam.h"
#include "ui/controls/interface.h" #include "ui/controls/interface.h"
#include "ui/controls/window.h" #include "ui/controls/window.h"
@ -536,4 +538,3 @@ Error CAutoDerrick::GetError()
if ( m_phase == ADP_WAIT ) return ERR_DERRICK_NULL; if ( m_phase == ADP_WAIT ) return ERR_DERRICK_NULL;
return ERR_OK; return ERR_OK;
} }

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@ -24,11 +24,15 @@
#include "graphics/engine/pyro_manager.h" #include "graphics/engine/pyro_manager.h"
#include "level/robotmain.h"
#include "level/parser/parserline.h"
#include "level/parser/parserparam.h"
#include "object/object_manager.h" #include "object/object_manager.h"
#include "object/old_object.h" #include "object/old_object.h"
#include "object/level/parserline.h" #include "sound/sound.h"
#include "object/level/parserparam.h"
#include "ui/controls/interface.h" #include "ui/controls/interface.h"
#include "ui/controls/window.h" #include "ui/controls/window.h"

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@ -24,6 +24,9 @@
#include "graphics/engine/pyro_manager.h" #include "graphics/engine/pyro_manager.h"
#include "level/parser/parserline.h"
#include "level/parser/parserparam.h"
#include "math/geometry.h" #include "math/geometry.h"
#include "object/object_manager.h" #include "object/object_manager.h"
@ -32,9 +35,6 @@
#include "object/interface/programmable_object.h" #include "object/interface/programmable_object.h"
#include "object/interface/transportable_object.h" #include "object/interface/transportable_object.h"
#include "object/level/parserline.h"
#include "object/level/parserparam.h"
// Object's constructor. // Object's constructor.

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@ -25,21 +25,24 @@
#include "math/geometry.h" #include "math/geometry.h"
#include "level/robotmain.h"
#include "level/parser/parserline.h"
#include "level/parser/parserparam.h"
#include "object/object_create_params.h" #include "object/object_create_params.h"
#include "object/object_manager.h" #include "object/object_manager.h"
#include "object/old_object.h" #include "object/old_object.h"
#include "object/robotmain.h"
#include "object/interface/programmable_object.h" #include "object/interface/programmable_object.h"
#include "object/interface/transportable_object.h" #include "object/interface/transportable_object.h"
#include "object/level/parserline.h"
#include "object/level/parserparam.h"
#include "physics/physics.h" #include "physics/physics.h"
#include "script/script.h" #include "script/script.h"
#include "sound/sound.h"
#include "ui/controls/interface.h" #include "ui/controls/interface.h"
#include "ui/controls/window.h" #include "ui/controls/window.h"

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@ -24,17 +24,18 @@
#include "common/make_unique.h" #include "common/make_unique.h"
#include "common/misc.h" #include "common/misc.h"
#include "level/robotmain.h"
#include "level/parser/parserline.h"
#include "level/parser/parserparam.h"
#include "math/geometry.h" #include "math/geometry.h"
#include "object/object_manager.h" #include "object/object_manager.h"
#include "object/old_object.h" #include "object/old_object.h"
#include "object/robotmain.h"
#include "object/interface/powered_object.h" #include "object/interface/powered_object.h"
#include "object/level/parserline.h"
#include "object/level/parserparam.h"
#include "ui/controls/interface.h" #include "ui/controls/interface.h"
#include "ui/controls/window.h" #include "ui/controls/window.h"

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@ -22,12 +22,12 @@
#include "common/make_unique.h" #include "common/make_unique.h"
#include "level/parser/parserline.h"
#include "level/parser/parserparam.h"
#include "object/object_manager.h" #include "object/object_manager.h"
#include "object/old_object.h" #include "object/old_object.h"
#include "object/level/parserline.h"
#include "object/level/parserparam.h"
#include "sound/sound.h" #include "sound/sound.h"
@ -322,4 +322,3 @@ bool CAutoMush::Read(CLevelParserLine* line)
return true; return true;
} }

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@ -24,12 +24,12 @@
#include "graphics/engine/terrain.h" #include "graphics/engine/terrain.h"
#include "level/parser/parserline.h"
#include "level/parser/parserparam.h"
#include "object/object_manager.h" #include "object/object_manager.h"
#include "object/old_object.h" #include "object/old_object.h"
#include "object/level/parserline.h"
#include "object/level/parserparam.h"
// Object's constructor. // Object's constructor.
@ -236,4 +236,3 @@ bool CAutoNest::Read(CLevelParserLine* line)
return true; return true;
} }

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@ -24,14 +24,18 @@
#include "math/geometry.h" #include "math/geometry.h"
#include "level/robotmain.h"
#include "level/parser/parserline.h"
#include "level/parser/parserparam.h"
#include "object/object_manager.h" #include "object/object_manager.h"
#include "object/old_object.h" #include "object/old_object.h"
#include "object/interface/powered_object.h" #include "object/interface/powered_object.h"
#include "object/interface/transportable_object.h" #include "object/interface/transportable_object.h"
#include "object/level/parserline.h" #include "sound/sound.h"
#include "object/level/parserparam.h"
#include "ui/controls/interface.h" #include "ui/controls/interface.h"
#include "ui/controls/window.h" #include "ui/controls/window.h"
@ -454,4 +458,3 @@ bool CAutoNuclearPlant::Read(CLevelParserLine* line)
return true; return true;
} }

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@ -22,8 +22,9 @@
#include "common/stringutils.h" #include "common/stringutils.h"
#include "level/robotmain.h"
#include "object/old_object.h" #include "object/old_object.h"
#include "object/robotmain.h"
const int PARAM_DEPOSE = 2; // run=2 -> deposits the spaceship const int PARAM_DEPOSE = 2; // run=2 -> deposits the spaceship

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@ -24,6 +24,9 @@
#include "math/geometry.h" #include "math/geometry.h"
#include "level/parser/parserline.h"
#include "level/parser/parserparam.h"
#include "object/object_manager.h" #include "object/object_manager.h"
#include "object/old_object.h" #include "object/old_object.h"
@ -31,8 +34,7 @@
#include "object/interface/powered_object.h" #include "object/interface/powered_object.h"
#include "object/interface/transportable_object.h" #include "object/interface/transportable_object.h"
#include "object/level/parserline.h" #include "sound/sound.h"
#include "object/level/parserparam.h"
#include "ui/controls/interface.h" #include "ui/controls/interface.h"
#include "ui/controls/window.h" #include "ui/controls/window.h"

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@ -24,6 +24,11 @@
#include "graphics/engine/terrain.h" #include "graphics/engine/terrain.h"
#include "level/robotmain.h"
#include "level/parser/parserline.h"
#include "level/parser/parserparam.h"
#include "math/geometry.h" #include "math/geometry.h"
#include "object/object_manager.h" #include "object/object_manager.h"
@ -32,8 +37,7 @@
#include "object/interface/powered_object.h" #include "object/interface/powered_object.h"
#include "object/interface/transportable_object.h" #include "object/interface/transportable_object.h"
#include "object/level/parserline.h" #include "sound/sound.h"
#include "object/level/parserparam.h"
#include "ui/controls/gauge.h" #include "ui/controls/gauge.h"
#include "ui/controls/interface.h" #include "ui/controls/interface.h"
@ -609,4 +613,3 @@ bool CAutoPowerPlant::Read(CLevelParserLine* line)
return true; return true;
} }

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@ -31,6 +31,8 @@
#include "object/interface/carrier_object.h" #include "object/interface/carrier_object.h"
#include "object/interface/powered_object.h" #include "object/interface/powered_object.h"
#include "sound/sound.h"
#include "ui/controls/gauge.h" #include "ui/controls/gauge.h"
#include "ui/controls/interface.h" #include "ui/controls/interface.h"
#include "ui/controls/window.h" #include "ui/controls/window.h"

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@ -25,6 +25,8 @@
#include "object/object_manager.h" #include "object/object_manager.h"
#include "object/old_object.h" #include "object/old_object.h"
#include "sound/sound.h"
#include "ui/controls/gauge.h" #include "ui/controls/gauge.h"
#include "ui/controls/interface.h" #include "ui/controls/interface.h"
#include "ui/controls/window.h" #include "ui/controls/window.h"
@ -297,4 +299,3 @@ bool CAutoRadar::SearchEnemy(Math::Vector &pos)
pos = best->GetPosition(); pos = best->GetPosition();
return true; return true;
} }

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@ -22,14 +22,16 @@
#include "common/make_unique.h" #include "common/make_unique.h"
#include "level/parser/parserline.h"
#include "level/parser/parserparam.h"
#include "object/object_manager.h" #include "object/object_manager.h"
#include "object/old_object.h" #include "object/old_object.h"
#include "object/level/parserline.h"
#include "object/level/parserparam.h"
#include "physics/physics.h" #include "physics/physics.h"
#include "sound/sound.h"
#include "ui/controls/interface.h" #include "ui/controls/interface.h"
#include "ui/controls/window.h" #include "ui/controls/window.h"

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@ -23,16 +23,17 @@
#include "common/global.h" #include "common/global.h"
#include "common/make_unique.h" #include "common/make_unique.h"
#include "level/robotmain.h"
#include "level/parser/parserline.h"
#include "level/parser/parserparam.h"
#include "math/geometry.h" #include "math/geometry.h"
#include "object/old_object.h" #include "object/old_object.h"
#include "object/robotmain.h"
#include "object/interface/powered_object.h" #include "object/interface/powered_object.h"
#include "object/level/parserline.h"
#include "object/level/parserparam.h"
#include "ui/controls/gauge.h" #include "ui/controls/gauge.h"
#include "ui/controls/interface.h" #include "ui/controls/interface.h"
#include "ui/controls/window.h" #include "ui/controls/window.h"

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@ -22,6 +22,11 @@
#include "common/make_unique.h" #include "common/make_unique.h"
#include "level/robotmain.h"
#include "level/parser/parserline.h"
#include "level/parser/parserparam.h"
#include "math/geometry.h" #include "math/geometry.h"
#include "object/object_manager.h" #include "object/object_manager.h"
@ -29,11 +34,10 @@
#include "object/interface/powered_object.h" #include "object/interface/powered_object.h"
#include "object/level/parserline.h"
#include "object/level/parserparam.h"
#include "physics/physics.h" #include "physics/physics.h"
#include "sound/sound.h"
#include "ui/controls/gauge.h" #include "ui/controls/gauge.h"
#include "ui/controls/interface.h" #include "ui/controls/interface.h"
#include "ui/controls/window.h" #include "ui/controls/window.h"

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@ -22,17 +22,18 @@
#include "common/make_unique.h" #include "common/make_unique.h"
#include "level/robotmain.h"
#include "level/parser/parserline.h"
#include "level/parser/parserparam.h"
#include "math/geometry.h" #include "math/geometry.h"
#include "object/object_manager.h" #include "object/object_manager.h"
#include "object/old_object.h" #include "object/old_object.h"
#include "object/robotmain.h"
#include "object/interface/transportable_object.h" #include "object/interface/transportable_object.h"
#include "object/level/parserline.h"
#include "object/level/parserparam.h"
#include "ui/controls/interface.h" #include "ui/controls/interface.h"
#include "ui/controls/window.h" #include "ui/controls/window.h"
@ -556,4 +557,3 @@ CObject* CAutoVault::SearchVehicle()
} }
return nullptr; return nullptr;
} }

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@ -19,11 +19,12 @@
#include "object/implementation/programmable_impl.h" #include "object/implementation/programmable_impl.h"
#include "level/robotmain.h"
#include "math/all.h" #include "math/all.h"
#include "object/object.h" #include "object/object.h"
#include "object/old_object.h" #include "object/old_object.h"
#include "object/robotmain.h"
#include "object/interface/controllable_object.h" #include "object/interface/controllable_object.h"
#include "object/interface/task_executor_object.h" #include "object/interface/task_executor_object.h"

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@ -24,11 +24,12 @@
#include "common/make_unique.h" #include "common/make_unique.h"
#include "object/old_object.h" #include "level/robotmain.h"
#include "object/robotmain.h"
#include "object/level/parserline.h" #include "level/parser/parserline.h"
#include "object/level/parserparam.h" #include "level/parser/parserparam.h"
#include "object/old_object.h"

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@ -26,11 +26,12 @@
#include "graphics/engine/terrain.h" #include "graphics/engine/terrain.h"
#include "graphics/engine/water.h" #include "graphics/engine/water.h"
#include "level/robotmain.h"
#include "math/geometry.h" #include "math/geometry.h"
#include "object/object_manager.h" #include "object/object_manager.h"
#include "object/old_object.h" #include "object/old_object.h"
#include "object/robotmain.h"
#include "object/interface/carrier_object.h" #include "object/interface/carrier_object.h"

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@ -26,10 +26,11 @@
#include "graphics/engine/terrain.h" #include "graphics/engine/terrain.h"
#include "graphics/engine/water.h" #include "graphics/engine/water.h"
#include "level/robotmain.h"
#include "math/geometry.h" #include "math/geometry.h"
#include "object/old_object.h" #include "object/old_object.h"
#include "object/robotmain.h"
#include <stdio.h> #include <stdio.h>

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@ -22,7 +22,7 @@
#include "common/restext.h" #include "common/restext.h"
#include "common/stringutils.h" #include "common/stringutils.h"
#include "object/robotmain.h" #include "level/robotmain.h"
#include "graphics/model/model_crash_sphere.h" #include "graphics/model/model_crash_sphere.h"

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@ -28,11 +28,12 @@
#include "graphics/model/model_manager.h" #include "graphics/model/model_manager.h"
#include "level/robotmain.h"
#include "math/geometry.h" #include "math/geometry.h"
#include "object/object_create_params.h" #include "object/object_create_params.h"
#include "object/old_object.h" #include "object/old_object.h"
#include "object/robotmain.h"
#include "object/auto/autobase.h" #include "object/auto/autobase.h"
#include "object/auto/autoconvert.h" #include "object/auto/autoconvert.h"

View File

@ -34,18 +34,19 @@
#include "graphics/engine/pyro_manager.h" #include "graphics/engine/pyro_manager.h"
#include "graphics/engine/terrain.h" #include "graphics/engine/terrain.h"
#include "level/robotmain.h"
#include "level/parser/parserexceptions.h"
#include "level/parser/parserline.h"
#include "level/parser/parserparam.h"
#include "math/geometry.h" #include "math/geometry.h"
#include "object/object_manager.h" #include "object/object_manager.h"
#include "object/robotmain.h"
#include "object/auto/auto.h" #include "object/auto/auto.h"
#include "object/auto/autojostle.h" #include "object/auto/autojostle.h"
#include "object/level/parserexceptions.h"
#include "object/level/parserline.h"
#include "object/level/parserparam.h"
#include "object/motion/motion.h" #include "object/motion/motion.h"
#include "object/motion/motionvehicle.h" #include "object/motion/motionvehicle.h"

View File

@ -24,11 +24,13 @@
#include "graphics/engine/oldmodelmanager.h" #include "graphics/engine/oldmodelmanager.h"
#include "level/parser/parserexceptions.h"
#include "level/parser/parserline.h"
#include "level/parser/parserparam.h"
#include "object/object_create_params.h" #include "object/object_create_params.h"
#include "object/level/parserexceptions.h" #include "sound/sound.h"
#include "object/level/parserline.h"
#include "object/level/parserparam.h"
#include "ui/controls/interface.h" #include "ui/controls/interface.h"
#include "ui/controls/list.h" #include "ui/controls/list.h"

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@ -22,8 +22,9 @@
#include "app/app.h" #include "app/app.h"
#include "level/robotmain.h"
#include "object/old_object.h" #include "object/old_object.h"
#include "object/robotmain.h"
#include "object/interface/programmable_object.h" #include "object/interface/programmable_object.h"

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@ -27,11 +27,12 @@
#include "graphics/engine/terrain.h" #include "graphics/engine/terrain.h"
#include "graphics/engine/water.h" #include "graphics/engine/water.h"
#include "level/robotmain.h"
#include "math/geometry.h" #include "math/geometry.h"
#include "object/object_manager.h" #include "object/object_manager.h"
#include "object/old_object.h" #include "object/old_object.h"
#include "object/robotmain.h"
#include "object/auto/auto.h" #include "object/auto/auto.h"

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@ -23,11 +23,12 @@
#include "graphics/engine/particle.h" #include "graphics/engine/particle.h"
#include "graphics/engine/terrain.h" #include "graphics/engine/terrain.h"
#include "level/robotmain.h"
#include "math/geometry.h" #include "math/geometry.h"
#include "object/object_manager.h" #include "object/object_manager.h"
#include "object/old_object.h" #include "object/old_object.h"
#include "object/robotmain.h"
#include "physics/physics.h" #include "physics/physics.h"

View File

@ -23,11 +23,12 @@
#include "graphics/engine/pyro_manager.h" #include "graphics/engine/pyro_manager.h"
#include "graphics/engine/terrain.h" #include "graphics/engine/terrain.h"
#include "level/robotmain.h"
#include "math/geometry.h" #include "math/geometry.h"
#include "object/object_manager.h" #include "object/object_manager.h"
#include "object/old_object.h" #include "object/old_object.h"
#include "object/robotmain.h"
#include "object/interface/carrier_object.h" #include "object/interface/carrier_object.h"
#include "object/interface/powered_object.h" #include "object/interface/powered_object.h"

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@ -22,11 +22,12 @@
#include "graphics/engine/particle.h" #include "graphics/engine/particle.h"
#include "level/robotmain.h"
#include "math/geometry.h" #include "math/geometry.h"
#include "object/object_manager.h" #include "object/object_manager.h"
#include "object/old_object.h" #include "object/old_object.h"
#include "object/robotmain.h"
#include "object/interface/powered_object.h" #include "object/interface/powered_object.h"

View File

@ -23,11 +23,12 @@
#include "graphics/engine/particle.h" #include "graphics/engine/particle.h"
#include "graphics/engine/terrain.h" #include "graphics/engine/terrain.h"
#include "level/robotmain.h"
#include "math/geometry.h" #include "math/geometry.h"
#include "object/object_manager.h" #include "object/object_manager.h"
#include "object/old_object.h" #include "object/old_object.h"
#include "object/robotmain.h"
#include "physics/physics.h" #include "physics/physics.h"
@ -301,4 +302,3 @@ void CTaskSearch::DeleteMark(ObjectType type)
CObjectManager::GetInstancePointer()->DeleteObject(obj); CObjectManager::GetInstancePointer()->DeleteObject(obj);
} }
} }

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@ -25,11 +25,12 @@
#include "graphics/engine/lightman.h" #include "graphics/engine/lightman.h"
#include "graphics/engine/particle.h" #include "graphics/engine/particle.h"
#include "level/robotmain.h"
#include "math/geometry.h" #include "math/geometry.h"
#include "object/object_manager.h" #include "object/object_manager.h"
#include "object/old_object.h" #include "object/old_object.h"
#include "object/robotmain.h"
#include "object/interface/powered_object.h" #include "object/interface/powered_object.h"

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@ -23,11 +23,12 @@
#include "graphics/engine/terrain.h" #include "graphics/engine/terrain.h"
#include "graphics/engine/water.h" #include "graphics/engine/water.h"
#include "level/robotmain.h"
#include "math/geometry.h" #include "math/geometry.h"
#include "object/object_manager.h" #include "object/object_manager.h"
#include "object/old_object.h" #include "object/old_object.h"
#include "object/robotmain.h"
#include "object/interface/carrier_object.h" #include "object/interface/carrier_object.h"
#include "object/interface/powered_object.h" #include "object/interface/powered_object.h"
@ -574,4 +575,3 @@ bool CTaskTake::IsFreeDeposeObject(Math::Vector pos)
} }
return true; // location free return true; // location free
} }

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@ -25,9 +25,10 @@
#include "math/geometry.h" #include "math/geometry.h"
#include "level/robotmain.h"
#include "object/object_manager.h" #include "object/object_manager.h"
#include "object/old_object.h" #include "object/old_object.h"
#include "object/robotmain.h"
#include "object/interface/powered_object.h" #include "object/interface/powered_object.h"

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@ -22,8 +22,9 @@
#include "graphics/engine/terrain.h" #include "graphics/engine/terrain.h"
#include "level/robotmain.h"
#include "object/old_object.h" #include "object/old_object.h"
#include "object/robotmain.h"
#include "physics/physics.h" #include "physics/physics.h"
@ -130,4 +131,3 @@ Error CTaskTurn::IsEnded()
return ERR_CONTINUE; return ERR_CONTINUE;
} }

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@ -33,20 +33,21 @@
#include "graphics/engine/terrain.h" #include "graphics/engine/terrain.h"
#include "graphics/engine/water.h" #include "graphics/engine/water.h"
#include "level/robotmain.h"
#include "level/parser/parserline.h"
#include "level/parser/parserparam.h"
#include "math/geometry.h" #include "math/geometry.h"
#include "object/object_manager.h" #include "object/object_manager.h"
#include "object/old_object.h" #include "object/old_object.h"
#include "object/robotmain.h"
#include "object/interface/carrier_object.h" #include "object/interface/carrier_object.h"
#include "object/interface/jostleable_object.h" #include "object/interface/jostleable_object.h"
#include "object/interface/powered_object.h" #include "object/interface/powered_object.h"
#include "object/interface/transportable_object.h" #include "object/interface/transportable_object.h"
#include "object/level/parserline.h"
#include "object/level/parserparam.h"
#include "object/motion/motion.h" #include "object/motion/motion.h"
#include "object/motion/motionhuman.h" #include "object/motion/motionhuman.h"
#include "object/motion/motionvehicle.h" #include "object/motion/motionvehicle.h"

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@ -32,8 +32,9 @@
#include "graphics/engine/engine.h" #include "graphics/engine/engine.h"
#include "graphics/engine/text.h" #include "graphics/engine/text.h"
#include "level/robotmain.h"
#include "object/old_object.h" #include "object/old_object.h"
#include "object/robotmain.h"
#include "script/cbottoken.h" #include "script/cbottoken.h"

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@ -33,11 +33,14 @@
#include "graphics/engine/terrain.h" #include "graphics/engine/terrain.h"
#include "graphics/engine/water.h" #include "graphics/engine/water.h"
#include "level/robotmain.h"
#include "level/parser/parser.h"
#include "math/all.h" #include "math/all.h"
#include "object/object.h" #include "object/object.h"
#include "object/object_manager.h" #include "object/object_manager.h"
#include "object/robotmain.h"
#include "object/auto/auto.h" #include "object/auto/auto.h"
#include "object/auto/autobase.h" #include "object/auto/autobase.h"
@ -47,8 +50,6 @@
#include "object/interface/task_executor_object.h" #include "object/interface/task_executor_object.h"
#include "object/interface/trace_drawing_object.h" #include "object/interface/trace_drawing_object.h"
#include "object/level/parser.h"
#include "object/subclass/exchange_post.h" #include "object/subclass/exchange_post.h"
#include "object/task/taskmanager.h" #include "object/task/taskmanager.h"

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@ -24,7 +24,7 @@
#include "common/restext.h" #include "common/restext.h"
#include "object/robotmain.h" #include "level/robotmain.h"

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@ -32,9 +32,9 @@
#include "common/resources/inputstream.h" #include "common/resources/inputstream.h"
#include "common/resources/outputstream.h" #include "common/resources/outputstream.h"
#include "object/level/parser.h" #include "graphics/engine/engine.h"
#include "object/robotmain.h" #include "level/parser/parser.h"
#include "ui/controls/scroll.h" #include "ui/controls/scroll.h"

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@ -24,7 +24,7 @@
#include "common/make_unique.h" #include "common/make_unique.h"
#include "common/misc.h" #include "common/misc.h"
#include "object/robotmain.h" #include "level/robotmain.h"
#include "ui/controls/button.h" #include "ui/controls/button.h"
#include "ui/controls/edit.h" #include "ui/controls/edit.h"

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@ -22,6 +22,8 @@
#include "app/app.h" #include "app/app.h"
#include "level/robotmain.h"
#include <boost/range/adaptor/reversed.hpp> #include <boost/range/adaptor/reversed.hpp>

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@ -27,9 +27,9 @@
#include "graphics/engine/terrain.h" #include "graphics/engine/terrain.h"
#include "graphics/engine/water.h" #include "graphics/engine/water.h"
#include "math/geometry.h" #include "level/robotmain.h"
#include "object/robotmain.h" #include "math/geometry.h"
#include "object/interface/controllable_object.h" #include "object/interface/controllable_object.h"
#include "object/interface/transportable_object.h" #include "object/interface/transportable_object.h"

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@ -20,6 +20,8 @@
#include "ui/controls/target.h" #include "ui/controls/target.h"
#include "level/robotmain.h"
#include "object/object_manager.h" #include "object/object_manager.h"
#include "object/old_object.h" #include "object/old_object.h"

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@ -27,8 +27,6 @@
#include "graphics/engine/engine.h" #include "graphics/engine/engine.h"
#include "object/robotmain.h"
#include "ui/controls/control.h" #include "ui/controls/control.h"
#include <string> #include <string>
@ -55,4 +53,3 @@ protected:
} }

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@ -33,9 +33,10 @@
#include "graphics/engine/lightman.h" #include "graphics/engine/lightman.h"
#include "graphics/engine/particle.h" #include "graphics/engine/particle.h"
#include "level/robotmain.h"
#include "object/object.h" #include "object/object.h"
#include "object/object_manager.h" #include "object/object_manager.h"
#include "object/robotmain.h"
#include "object/interface/movable_object.h" #include "object/interface/movable_object.h"

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@ -27,6 +27,8 @@
#include "graphics/engine/engine.h" #include "graphics/engine/engine.h"
#include "level/robotmain.h"
#include "object/object.h" #include "object/object.h"
#include "object/object_manager.h" #include "object/object_manager.h"
@ -35,6 +37,8 @@
#include "object/motion/motion.h" #include "object/motion/motion.h"
#include "object/motion/motiontoto.h" #include "object/motion/motiontoto.h"
#include "sound/sound.h"
#include "ui/controls/button.h" #include "ui/controls/button.h"
#include "ui/controls/group.h" #include "ui/controls/group.h"
#include "ui/controls/interface.h" #include "ui/controls/interface.h"

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@ -29,8 +29,8 @@
#include "common/make_unique.h" #include "common/make_unique.h"
#include "common/settings.h" #include "common/settings.h"
#include "object/player_profile.h" #include "level/robotmain.h"
#include "object/robotmain.h" #include "level/player_profile.h"
#include "sound/sound.h" #include "sound/sound.h"

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@ -22,6 +22,8 @@
#include "app/app.h" #include "app/app.h"
#include "level/robotmain.h"
namespace Ui namespace Ui
{ {

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@ -24,6 +24,8 @@
#include "common/logger.h" #include "common/logger.h"
#include "level/robotmain.h"
#include "object/object.h" #include "object/object.h"
#include "object/object_manager.h" #include "object/object_manager.h"

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@ -29,7 +29,7 @@
#include "common/resources/resourcemanager.h" #include "common/resources/resourcemanager.h"
#include "object/robotmain.h" #include "level/robotmain.h"
#include "sound/sound.h" #include "sound/sound.h"

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@ -18,7 +18,7 @@
*/ */
#pragma once #pragma once
#include "object/robotmain.h" #include "level/robotmain.h"
#include <vector> #include <vector>

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@ -26,6 +26,8 @@
#include "graphics/engine/terrain.h" #include "graphics/engine/terrain.h"
#include "graphics/engine/water.h" #include "graphics/engine/water.h"
#include "level/robotmain.h"
#include "math/geometry.h" #include "math/geometry.h"
#include "object/old_object.h" #include "object/old_object.h"

View File

@ -25,7 +25,7 @@
#include "graphics/engine/engine.h" #include "graphics/engine/engine.h"
#include "object/robotmain.h" #include "level/robotmain.h"
#include "ui/controls/interface.h" #include "ui/controls/interface.h"
#include "ui/controls/label.h" #include "ui/controls/label.h"

View File

@ -21,11 +21,11 @@
#include "app/app.h" #include "app/app.h"
#include "object/player_profile.h"
#include "object/robotmain.h"
#include "graphics/engine/camera.h" #include "graphics/engine/camera.h"
#include "level/player_profile.h"
#include "level/robotmain.h"
#include "ui/controls/button.h" #include "ui/controls/button.h"
#include "ui/controls/color.h" #include "ui/controls/color.h"
#include "ui/controls/interface.h" #include "ui/controls/interface.h"

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@ -22,10 +22,10 @@
#include "common/logger.h" #include "common/logger.h"
#include "common/stringutils.h" #include "common/stringutils.h"
#include "object/level/parser.h" #include "level/player_profile.h"
#include "level/robotmain.h"
#include "object/player_profile.h" #include "level/parser/parser.h"
#include "object/robotmain.h"
#include "ui/screen/screen_level_list.h" #include "ui/screen/screen_level_list.h"

View File

@ -21,6 +21,8 @@
#include "app/app.h" #include "app/app.h"
#include "level/robotmain.h"
#include "ui/controls/button.h" #include "ui/controls/button.h"
#include "ui/controls/interface.h" #include "ui/controls/interface.h"
#include "ui/controls/image.h" #include "ui/controls/image.h"

View File

@ -21,6 +21,8 @@
#include "app/app.h" #include "app/app.h"
#include "level/robotmain.h"
#include "ui/controls/button.h" #include "ui/controls/button.h"
#include "ui/controls/edit.h" #include "ui/controls/edit.h"
#include "ui/controls/interface.h" #include "ui/controls/interface.h"

View File

@ -25,9 +25,9 @@
#include "common/resources/resourcemanager.h" #include "common/resources/resourcemanager.h"
#include "object/player_profile.h" #include "level/player_profile.h"
#include "object/level/parser.h" #include "level/parser/parser.h"
#include "ui/maindialog.h" #include "ui/maindialog.h"

View File

@ -21,7 +21,7 @@
#include "ui/screen/screen.h" #include "ui/screen/screen.h"
#include "object/level_category.h" #include "level/level_category.h"
#include <map> #include <map>
#include <vector> #include <vector>

View File

@ -23,7 +23,7 @@
#include "common/logger.h" #include "common/logger.h"
#include "object/level/parser.h" #include "level/parser/parser.h"
#include "ui/controls/button.h" #include "ui/controls/button.h"
#include "ui/controls/group.h" #include "ui/controls/group.h"

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