Fix non-integer expressions in #if
parent
3dce58c0fa
commit
fcd904faf7
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@ -28,8 +28,8 @@
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#include "CBotDll.h" // public definitions
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#include "CBotToken.h" // token management
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#define STACKRUN true /// \def return execution directly on a suspended routine
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#define STACKMEM true /// \def preserve memory for the execution stack
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#define STACKRUN 1 /// \def return execution directly on a suspended routine
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#define STACKMEM 1 /// \def preserve memory for the execution stack
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#define MAXSTACK 990 /// \def stack size reserved
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#define EOX (reinterpret_cast<CBotStack*>(-1)) /// \def tag special condition
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@ -1516,7 +1516,7 @@ extern bool ReadType(FILE* pf, CBotTypResult& type);
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extern float GetNumFloat( const char* p );
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#if false
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#if 0
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extern void DEBUG( const char* text, int val, CBotStack* pile );
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#endif
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@ -27,7 +27,7 @@
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#define ADJUST_ANGLE false // true -> adjusts the angles of the members
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#define ADJUST_ANGLE 0 // 1 -> adjusts the angles of the members
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#if ADJUST_ANGLE
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@ -31,7 +31,7 @@
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#include <stdio.h>
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#define ADJUST_ANGLE false // true -> adjusts the angles of the members
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#define ADJUST_ANGLE 0 // 1 -> adjusts the angles of the members
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const float START_TIME = 1000.0f; // beginning of the relative time
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@ -30,7 +30,7 @@
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#include <stdio.h>
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#define ADJUST_ANGLE false // true -> adjusts the angles of the members
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#define ADJUST_ANGLE 0 // 1 -> adjusts the angles of the members
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const float START_TIME = 1000.0f; // beginning of the relative time
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@ -37,7 +37,7 @@
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#define ADJUST_ANGLE false // true -> adjusts the angles of the members
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#define ADJUST_ANGLE 0 // 1 -> adjusts the angles of the members
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const int ADJUST_ACTION = (3*3*3*3*MH_SPEC+3*3*3*MHS_SATCOM);
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const float START_TIME = 1000.0f; // beginning of the relative time
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@ -30,7 +30,7 @@
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#include <stdio.h>
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#define ADJUST_ANGLE false // true -> adjusts the angles of the members
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#define ADJUST_ANGLE 0 // 1 -> adjusts the angles of the members
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const float START_TIME = 1000.0f; // beginning of the relative time
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@ -31,7 +31,7 @@
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#define ADJUST_ANGLE false // true -> adjusts the angles of the members
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#define ADJUST_ANGLE 0 // 1 -> adjusts the angles of the members
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const float START_TIME = 1000.0f; // beginning of the relative time
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@ -89,8 +89,8 @@
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#define ADJUST_ONBOARD false // true -> adjusts the camera ONBOARD
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#define ADJUST_ARM false // true -> adjusts the manipulator arm
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#define ADJUST_ONBOARD 0 // 1 -> adjusts the camera ONBOARD
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#define ADJUST_ARM 0 // 1 -> adjusts the manipulator arm
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const float VIRUS_DELAY = 60.0f; // duration of virus infection
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const float LOSS_SHIELD = 0.24f; // loss of the shield by shot
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const float LOSS_SHIELD_H = 0.10f; // loss of the shield for humans
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