Added -headless

For automated stuff on devices without GPU
dev-mp
krzys-h 2014-10-31 20:05:06 +01:00
parent 487e43ff4e
commit f8841f96f2
5 changed files with 559 additions and 34 deletions

View File

@ -80,6 +80,7 @@ set(BASE_SOURCES
common/resources/outputstream.cpp
common/resources/sndfile.cpp
graphics/core/color.cpp
graphics/core/nulldevice.cpp
graphics/engine/camera.cpp
graphics/engine/cloud.cpp
graphics/engine/engine.cpp

View File

@ -31,6 +31,7 @@
#include "common/resources/resourcemanager.h"
#include "graphics/engine/modelmanager.h"
#include "graphics/core/nulldevice.h"
#include "graphics/opengl/gldevice.h"
#include "object/robotmain.h"
@ -168,6 +169,7 @@ CApplication::CApplication()
m_runSceneRank = 0;
m_sceneTest = false;
m_headless = false;
m_resolutionOverride = false;
m_language = LANGUAGE_ENV;
@ -228,7 +230,8 @@ ParseArgsStatus CApplication::ParseArguments(int argc, char *argv[])
OPT_SAVEDIR,
OPT_MOD,
OPT_VBO,
OPT_RESOLUTION
OPT_RESOLUTION,
OPT_HEADLESS
};
option options[] =
@ -245,6 +248,7 @@ ParseArgsStatus CApplication::ParseArguments(int argc, char *argv[])
{ "mod", required_argument, nullptr, OPT_MOD },
{ "vbo", required_argument, nullptr, OPT_VBO },
{ "resolution", required_argument, nullptr, OPT_RESOLUTION },
{ "headless", no_argument, nullptr, OPT_HEADLESS },
{ nullptr, 0, nullptr, 0}
};
@ -287,6 +291,7 @@ ParseArgsStatus CApplication::ParseArguments(int argc, char *argv[])
GetLogger()->Message(" -mod path load datadir mod from given path\n");
GetLogger()->Message(" -vbo mode set OpenGL VBO mode (one of: auto, enable, disable)\n");
GetLogger()->Message(" -resolution WxH set resolution\n");
GetLogger()->Message(" -headless headless mode - disables graphics, sound and user interaction\n");
return PARSE_ARGS_HELP;
}
case OPT_DEBUG:
@ -402,6 +407,11 @@ ParseArgsStatus CApplication::ParseArguments(int argc, char *argv[])
m_resolutionOverride = true;
break;
}
case OPT_HEADLESS:
{
m_headless = true;
break;
}
default:
assert(false); // should never get here
}
@ -460,7 +470,11 @@ bool CApplication::Create()
//Create the sound instance.
#ifdef OPENAL_SOUND
m_sound = static_cast<CSoundInterface *>(new ALSound());
if(!m_headless) {
m_sound = static_cast<CSoundInterface *>(new ALSound());
} else {
m_sound = new CSoundInterface();
}
#else
GetLogger()->Info("No sound support.\n");
m_sound = new CSoundInterface();
@ -505,35 +519,37 @@ bool CApplication::Create()
return false;
}
// load settings from profile
int iValue;
if ( GetProfile().GetIntProperty("Setup", "Resolution", iValue) && !m_resolutionOverride )
{
std::vector<Math::IntPoint> modes;
GetVideoResolutionList(modes, true, true);
if (static_cast<unsigned int>(iValue) < modes.size())
m_deviceConfig.size = modes.at(iValue);
if(!m_headless) {
// load settings from profile
int iValue;
if ( GetProfile().GetIntProperty("Setup", "Resolution", iValue) && !m_resolutionOverride )
{
std::vector<Math::IntPoint> modes;
GetVideoResolutionList(modes, true, true);
if (static_cast<unsigned int>(iValue) < modes.size())
m_deviceConfig.size = modes.at(iValue);
}
if ( GetProfile().GetIntProperty("Setup", "Fullscreen", iValue) && !m_resolutionOverride )
{
m_deviceConfig.fullScreen = (iValue == 1);
}
if (! CreateVideoSurface())
return false; // dialog is in function
if (m_private->surface == nullptr)
{
m_errorMessage = std::string("SDL error while setting video mode:\n") +
std::string(SDL_GetError());
GetLogger()->Error(m_errorMessage.c_str());
m_exitCode = 4;
return false;
}
SDL_WM_SetCaption(m_windowTitle.c_str(), m_windowTitle.c_str());
}
if ( GetProfile().GetIntProperty("Setup", "Fullscreen", iValue) && !m_resolutionOverride )
{
m_deviceConfig.fullScreen = (iValue == 1);
}
if (! CreateVideoSurface())
return false; // dialog is in function
if (m_private->surface == nullptr)
{
m_errorMessage = std::string("SDL error while setting video mode:\n") +
std::string(SDL_GetError());
GetLogger()->Error(m_errorMessage.c_str());
m_exitCode = 4;
return false;
}
SDL_WM_SetCaption(m_windowTitle.c_str(), m_windowTitle.c_str());
// Enable translating key codes of key press events to unicode chars
SDL_EnableUNICODE(1);
SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
@ -541,8 +557,12 @@ bool CApplication::Create()
// Don't generate joystick events
SDL_JoystickEventState(SDL_IGNORE);
// The video is ready, we can create and initalize the graphics device
m_device = new Gfx::CGLDevice(m_deviceConfig);
if(!m_headless) {
// The video is ready, we can create and initalize the graphics device
m_device = new Gfx::CGLDevice(m_deviceConfig);
} else {
m_device = new Gfx::CNullDevice();
}
if (! m_device->Create() )
{
m_errorMessage = std::string("Error in CDevice::Create()\n") + standardInfoMessage;

View File

@ -501,10 +501,10 @@ protected:
//! Low cpu mode
bool m_lowCPU;
//! Show prototype levels
bool m_protoMode;
//! Screen resoultion overriden by commandline
bool m_resolutionOverride;
//! Headles mode
bool m_headless;
};

View File

@ -0,0 +1,359 @@
/*
* This file is part of the Colobot: Gold Edition source code
* Copyright (C) 2001-2014, Daniel Roux, EPSITEC SA & TerranovaTeam
* http://epsiteс.ch; http://colobot.info; http://github.com/colobot
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see http://gnu.org/licenses
*/
// * This file is part of the COLOBOT source code
// * Copyright (C) 2012, Polish Portal of Colobot (PPC)
// *
// * This program is free software: you can redistribute it and/or modify
// * it under the terms of the GNU General Public License as published by
// * the Free Software Foundation, either version 3 of the License, or
// * (at your option) any later version.
// *
// * This program is distributed in the hope that it will be useful,
// * but WITHOUT ANY WARRANTY; without even the implied warranty of
// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// * GNU General Public License for more details.
// *
// * You should have received a copy of the GNU General Public License
// * along with this program. If not, see http://www.gnu.org/licenses/.
#include "graphics/core/nulldevice.h"
#include "common/config.h"
#include "common/logger.h"
#include "math/geometry.h"
// Graphics module namespace
namespace Gfx {
CNullDevice::CNullDevice()
{
m_matrix = Math::Matrix();
m_material = Material();
m_light = Light();
}
CNullDevice::~CNullDevice()
{
}
void CNullDevice::DebugHook()
{
}
void CNullDevice::DebugLights()
{
}
bool CNullDevice::Create()
{
return true;
}
void CNullDevice::Destroy()
{
}
void CNullDevice::BeginScene()
{
}
void CNullDevice::EndScene()
{
}
void CNullDevice::Clear()
{
}
void CNullDevice::SetTransform(TransformType type, const Math::Matrix &matrix)
{
}
const Math::Matrix& CNullDevice::GetTransform(TransformType type)
{
return m_matrix;
}
void CNullDevice::MultiplyTransform(TransformType type, const Math::Matrix &matrix)
{
}
void CNullDevice::SetMaterial(const Material &material)
{
}
const Material& CNullDevice::GetMaterial()
{
return m_material;
}
int CNullDevice::GetMaxLightCount()
{
return 99;
}
void CNullDevice::SetLight(int index, const Light &light)
{
}
const Light& CNullDevice::GetLight(int index)
{
return m_light;
}
void CNullDevice::SetLightEnabled(int index, bool enabled)
{
}
bool CNullDevice::GetLightEnabled(int index)
{
return false;
}
Texture CNullDevice::CreateTexture(CImage *image, const TextureCreateParams &params)
{
Texture tex;
tex.id = 1; // tex.id = 0 => invalid texture
return tex;
}
Texture CNullDevice::CreateTexture(ImageData *data, const TextureCreateParams &params)
{
Texture tex;
tex.id = 1; // tex.id = 0 => invalid texture
return tex;
}
void CNullDevice::DestroyTexture(const Texture &texture)
{
}
void CNullDevice::DestroyAllTextures()
{
}
int CNullDevice::GetMaxTextureStageCount()
{
return 0;
}
void CNullDevice::SetTexture(int index, const Texture &texture)
{
}
void CNullDevice::SetTexture(int index, unsigned int textureId)
{
}
Texture CNullDevice::GetTexture(int index)
{
return Texture();
}
void CNullDevice::SetTextureEnabled(int index, bool enabled)
{
}
bool CNullDevice::GetTextureEnabled(int index)
{
return false;
}
void CNullDevice::SetTextureStageParams(int index, const TextureStageParams &params)
{
}
void CNullDevice::SetTextureStageWrap(int index, TexWrapMode wrapS, TexWrapMode wrapT)
{
}
TextureStageParams CNullDevice::GetTextureStageParams(int index)
{
return TextureStageParams();
}
void CNullDevice::DrawPrimitive(PrimitiveType type, const Vertex *vertices, int vertexCount,
Color color)
{
}
void CNullDevice::DrawPrimitive(PrimitiveType type, const VertexTex2 *vertices, int vertexCount,
Color color)
{
}
void CNullDevice::DrawPrimitive(PrimitiveType type, const VertexCol *vertices, int vertexCount)
{
}
unsigned int CNullDevice::CreateStaticBuffer(PrimitiveType primitiveType, const Vertex* vertices, int vertexCount)
{
return 0;
}
unsigned int CNullDevice::CreateStaticBuffer(PrimitiveType primitiveType, const VertexTex2* vertices, int vertexCount)
{
return 0;
}
unsigned int CNullDevice::CreateStaticBuffer(PrimitiveType primitiveType, const VertexCol* vertices, int vertexCount)
{
return 0;
}
void CNullDevice::UpdateStaticBuffer(unsigned int bufferId, PrimitiveType primitiveType, const Vertex* vertices, int vertexCount)
{
}
void CNullDevice::UpdateStaticBuffer(unsigned int bufferId, PrimitiveType primitiveType, const VertexTex2* vertices, int vertexCount)
{
}
void CNullDevice::UpdateStaticBuffer(unsigned int bufferId, PrimitiveType primitiveType, const VertexCol* vertices, int vertexCount)
{
}
void CNullDevice::DrawStaticBuffer(unsigned int bufferId)
{
}
void CNullDevice::DestroyStaticBuffer(unsigned int bufferId)
{
}
int CNullDevice::ComputeSphereVisibility(const Math::Vector &center, float radius)
{
return 0;
}
void CNullDevice::SetRenderState(RenderState state, bool enabled)
{
}
bool CNullDevice::GetRenderState(RenderState state)
{
return false;
}
void CNullDevice::SetDepthTestFunc(CompFunc func)
{
}
CompFunc CNullDevice::GetDepthTestFunc()
{
return COMP_FUNC_NEVER;
}
void CNullDevice::SetDepthBias(float factor)
{
}
float CNullDevice::GetDepthBias()
{
return 0.0f;
}
void CNullDevice::SetAlphaTestFunc(CompFunc func, float refValue)
{
}
void CNullDevice::GetAlphaTestFunc(CompFunc &func, float &refValue)
{
func = COMP_FUNC_NEVER;
refValue = 0.0f;
}
void CNullDevice::SetBlendFunc(BlendFunc srcBlend, BlendFunc dstBlend)
{
}
void CNullDevice::GetBlendFunc(BlendFunc &srcBlend, BlendFunc &dstBlend)
{
srcBlend = BLEND_ZERO;
dstBlend = BLEND_ZERO;
}
void CNullDevice::SetClearColor(const Color &color)
{
}
Color CNullDevice::GetClearColor()
{
return Color(0.0f, 0.0f, 0.0f, 0.0f);
}
void CNullDevice::SetGlobalAmbient(const Color &color)
{
}
Color CNullDevice::GetGlobalAmbient()
{
return Color(0.0f, 0.0f, 0.0f, 0.0f);
}
void CNullDevice::SetFogParams(FogMode mode, const Color &color, float start, float end, float density)
{
}
void CNullDevice::GetFogParams(FogMode &mode, Color &color, float &start, float &end, float &density)
{
//
}
void CNullDevice::SetCullMode(CullMode mode)
{
}
CullMode CNullDevice::GetCullMode()
{
return CULL_CW;
}
void CNullDevice::SetShadeModel(ShadeModel model)
{
}
ShadeModel CNullDevice::GetShadeModel()
{
return SHADE_FLAT;
}
void CNullDevice::SetFillMode(FillMode mode)
{
}
FillMode CNullDevice::GetFillMode()
{
return FILL_POINT;
}
void* CNullDevice::GetFrameBufferPixels() const
{
return nullptr;
}
} // namespace Gfx

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@ -0,0 +1,145 @@
/*
* This file is part of the Colobot: Gold Edition source code
* Copyright (C) 2001-2014, Daniel Roux, EPSITEC SA & TerranovaTeam
* http://epsiteс.ch; http://colobot.info; http://github.com/colobot
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see http://gnu.org/licenses
*/
/**
* \file graphics/core/device.h
* \brief Abstract graphics device - CDevice class and related structs/enums
*/
#pragma once
#include "graphics/core/device.h"
// Graphics module namespace
namespace Gfx {
/**
* \class CNullDevice
* \brief Device implementation that doesn't render anything
*
*/
class CNullDevice : public CDevice
{
public:
CNullDevice();
virtual ~CNullDevice();
virtual void DebugHook();
virtual void DebugLights();
virtual bool Create();
virtual void Destroy();
virtual void BeginScene();
virtual void EndScene();
virtual void Clear();
virtual void SetTransform(TransformType type, const Math::Matrix &matrix);
virtual const Math::Matrix& GetTransform(TransformType type);
virtual void MultiplyTransform(TransformType type, const Math::Matrix &matrix);
virtual void SetMaterial(const Material &material);
virtual const Material& GetMaterial();
virtual int GetMaxLightCount();
virtual void SetLight(int index, const Light &light);
virtual const Light& GetLight(int index);
virtual void SetLightEnabled(int index, bool enabled);
virtual bool GetLightEnabled(int index);
virtual Texture CreateTexture(CImage *image, const TextureCreateParams &params);
virtual Texture CreateTexture(ImageData *data, const TextureCreateParams &params);
virtual void DestroyTexture(const Texture &texture);
virtual void DestroyAllTextures();
virtual int GetMaxTextureStageCount();
virtual void SetTexture(int index, const Texture &texture);
virtual void SetTexture(int index, unsigned int textureId);
virtual Texture GetTexture(int index);
virtual void SetTextureEnabled(int index, bool enabled);
virtual bool GetTextureEnabled(int index);
virtual void SetTextureStageParams(int index, const TextureStageParams &params);
virtual TextureStageParams GetTextureStageParams(int index);
virtual void SetTextureStageWrap(int index, Gfx::TexWrapMode wrapS, Gfx::TexWrapMode wrapT);
virtual void DrawPrimitive(PrimitiveType type, const Vertex *vertices , int vertexCount,
Color color = Color(1.0f, 1.0f, 1.0f, 1.0f));
virtual void DrawPrimitive(PrimitiveType type, const VertexTex2 *vertices, int vertexCount,
Color color = Color(1.0f, 1.0f, 1.0f, 1.0f));
virtual void DrawPrimitive(PrimitiveType type, const VertexCol *vertices , int vertexCount);
virtual unsigned int CreateStaticBuffer(PrimitiveType primitiveType, const Vertex* vertices, int vertexCount);
virtual unsigned int CreateStaticBuffer(PrimitiveType primitiveType, const VertexTex2* vertices, int vertexCount);
virtual unsigned int CreateStaticBuffer(PrimitiveType primitiveType, const VertexCol* vertices, int vertexCount);
virtual void UpdateStaticBuffer(unsigned int bufferId, PrimitiveType primitiveType, const Vertex* vertices, int vertexCount);
virtual void UpdateStaticBuffer(unsigned int bufferId, PrimitiveType primitiveType, const VertexTex2* vertices, int vertexCount);
virtual void UpdateStaticBuffer(unsigned int bufferId, PrimitiveType primitiveType, const VertexCol* vertices, int vertexCount);
virtual void DrawStaticBuffer(unsigned int bufferId);
virtual void DestroyStaticBuffer(unsigned int bufferId);
virtual int ComputeSphereVisibility(const Math::Vector &center, float radius);
virtual void SetRenderState(RenderState state, bool enabled);
virtual bool GetRenderState(RenderState state);
virtual void SetDepthTestFunc(CompFunc func);
virtual CompFunc GetDepthTestFunc();
virtual void SetDepthBias(float factor);
virtual float GetDepthBias();
virtual void SetAlphaTestFunc(CompFunc func, float refValue);
virtual void GetAlphaTestFunc(CompFunc &func, float &refValue);
virtual void SetBlendFunc(BlendFunc srcBlend, BlendFunc dstBlend);
virtual void GetBlendFunc(BlendFunc &srcBlend, BlendFunc &dstBlend);
virtual void SetClearColor(const Color &color);
virtual Color GetClearColor();
virtual void SetGlobalAmbient(const Color &color);
virtual Color GetGlobalAmbient();
virtual void SetFogParams(FogMode mode, const Color &color, float start, float end, float density);
virtual void GetFogParams(FogMode &mode, Color &color, float &start, float &end, float &density);
virtual void SetCullMode(CullMode mode);
virtual CullMode GetCullMode();
virtual void SetShadeModel(ShadeModel model);
virtual ShadeModel GetShadeModel();
virtual void SetFillMode(FillMode mode) ;
virtual FillMode GetFillMode();
virtual void* GetFrameBufferPixels() const;
private:
Math::Matrix m_matrix;
Material m_material;
Light m_light;
};
} // namespace Gfx