parent
487e43ff4e
commit
f8841f96f2
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@ -80,6 +80,7 @@ set(BASE_SOURCES
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common/resources/outputstream.cpp
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common/resources/sndfile.cpp
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graphics/core/color.cpp
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graphics/core/nulldevice.cpp
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graphics/engine/camera.cpp
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graphics/engine/cloud.cpp
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graphics/engine/engine.cpp
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@ -31,6 +31,7 @@
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#include "common/resources/resourcemanager.h"
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#include "graphics/engine/modelmanager.h"
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#include "graphics/core/nulldevice.h"
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#include "graphics/opengl/gldevice.h"
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#include "object/robotmain.h"
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@ -168,6 +169,7 @@ CApplication::CApplication()
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m_runSceneRank = 0;
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m_sceneTest = false;
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m_headless = false;
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m_resolutionOverride = false;
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m_language = LANGUAGE_ENV;
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@ -228,7 +230,8 @@ ParseArgsStatus CApplication::ParseArguments(int argc, char *argv[])
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OPT_SAVEDIR,
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OPT_MOD,
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OPT_VBO,
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OPT_RESOLUTION
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OPT_RESOLUTION,
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OPT_HEADLESS
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};
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option options[] =
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@ -245,6 +248,7 @@ ParseArgsStatus CApplication::ParseArguments(int argc, char *argv[])
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{ "mod", required_argument, nullptr, OPT_MOD },
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{ "vbo", required_argument, nullptr, OPT_VBO },
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{ "resolution", required_argument, nullptr, OPT_RESOLUTION },
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{ "headless", no_argument, nullptr, OPT_HEADLESS },
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{ nullptr, 0, nullptr, 0}
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};
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@ -287,6 +291,7 @@ ParseArgsStatus CApplication::ParseArguments(int argc, char *argv[])
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GetLogger()->Message(" -mod path load datadir mod from given path\n");
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GetLogger()->Message(" -vbo mode set OpenGL VBO mode (one of: auto, enable, disable)\n");
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GetLogger()->Message(" -resolution WxH set resolution\n");
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GetLogger()->Message(" -headless headless mode - disables graphics, sound and user interaction\n");
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return PARSE_ARGS_HELP;
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}
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case OPT_DEBUG:
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@ -402,6 +407,11 @@ ParseArgsStatus CApplication::ParseArguments(int argc, char *argv[])
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m_resolutionOverride = true;
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break;
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}
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case OPT_HEADLESS:
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{
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m_headless = true;
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break;
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}
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default:
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assert(false); // should never get here
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}
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@ -460,7 +470,11 @@ bool CApplication::Create()
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//Create the sound instance.
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#ifdef OPENAL_SOUND
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m_sound = static_cast<CSoundInterface *>(new ALSound());
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if(!m_headless) {
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m_sound = static_cast<CSoundInterface *>(new ALSound());
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} else {
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m_sound = new CSoundInterface();
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}
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#else
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GetLogger()->Info("No sound support.\n");
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m_sound = new CSoundInterface();
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@ -505,35 +519,37 @@ bool CApplication::Create()
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return false;
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}
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// load settings from profile
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int iValue;
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if ( GetProfile().GetIntProperty("Setup", "Resolution", iValue) && !m_resolutionOverride )
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{
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std::vector<Math::IntPoint> modes;
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GetVideoResolutionList(modes, true, true);
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if (static_cast<unsigned int>(iValue) < modes.size())
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m_deviceConfig.size = modes.at(iValue);
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if(!m_headless) {
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// load settings from profile
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int iValue;
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if ( GetProfile().GetIntProperty("Setup", "Resolution", iValue) && !m_resolutionOverride )
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{
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std::vector<Math::IntPoint> modes;
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GetVideoResolutionList(modes, true, true);
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if (static_cast<unsigned int>(iValue) < modes.size())
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m_deviceConfig.size = modes.at(iValue);
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}
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if ( GetProfile().GetIntProperty("Setup", "Fullscreen", iValue) && !m_resolutionOverride )
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{
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m_deviceConfig.fullScreen = (iValue == 1);
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}
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if (! CreateVideoSurface())
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return false; // dialog is in function
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if (m_private->surface == nullptr)
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{
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m_errorMessage = std::string("SDL error while setting video mode:\n") +
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std::string(SDL_GetError());
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GetLogger()->Error(m_errorMessage.c_str());
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m_exitCode = 4;
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return false;
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}
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SDL_WM_SetCaption(m_windowTitle.c_str(), m_windowTitle.c_str());
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}
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if ( GetProfile().GetIntProperty("Setup", "Fullscreen", iValue) && !m_resolutionOverride )
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{
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m_deviceConfig.fullScreen = (iValue == 1);
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}
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if (! CreateVideoSurface())
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return false; // dialog is in function
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if (m_private->surface == nullptr)
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{
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m_errorMessage = std::string("SDL error while setting video mode:\n") +
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std::string(SDL_GetError());
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GetLogger()->Error(m_errorMessage.c_str());
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m_exitCode = 4;
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return false;
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}
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SDL_WM_SetCaption(m_windowTitle.c_str(), m_windowTitle.c_str());
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// Enable translating key codes of key press events to unicode chars
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SDL_EnableUNICODE(1);
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SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
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@ -541,8 +557,12 @@ bool CApplication::Create()
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// Don't generate joystick events
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SDL_JoystickEventState(SDL_IGNORE);
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// The video is ready, we can create and initalize the graphics device
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m_device = new Gfx::CGLDevice(m_deviceConfig);
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if(!m_headless) {
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// The video is ready, we can create and initalize the graphics device
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m_device = new Gfx::CGLDevice(m_deviceConfig);
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} else {
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m_device = new Gfx::CNullDevice();
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}
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if (! m_device->Create() )
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{
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m_errorMessage = std::string("Error in CDevice::Create()\n") + standardInfoMessage;
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@ -501,10 +501,10 @@ protected:
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//! Low cpu mode
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bool m_lowCPU;
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//! Show prototype levels
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bool m_protoMode;
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//! Screen resoultion overriden by commandline
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bool m_resolutionOverride;
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//! Headles mode
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bool m_headless;
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};
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@ -0,0 +1,359 @@
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/*
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* This file is part of the Colobot: Gold Edition source code
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* Copyright (C) 2001-2014, Daniel Roux, EPSITEC SA & TerranovaTeam
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* http://epsiteс.ch; http://colobot.info; http://github.com/colobot
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see http://gnu.org/licenses
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*/
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// * This file is part of the COLOBOT source code
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// * Copyright (C) 2012, Polish Portal of Colobot (PPC)
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// *
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// * This program is free software: you can redistribute it and/or modify
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// * it under the terms of the GNU General Public License as published by
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// * the Free Software Foundation, either version 3 of the License, or
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// * (at your option) any later version.
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// *
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// * This program is distributed in the hope that it will be useful,
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// * but WITHOUT ANY WARRANTY; without even the implied warranty of
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// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// * GNU General Public License for more details.
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// *
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// * You should have received a copy of the GNU General Public License
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// * along with this program. If not, see http://www.gnu.org/licenses/.
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#include "graphics/core/nulldevice.h"
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#include "common/config.h"
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#include "common/logger.h"
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#include "math/geometry.h"
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// Graphics module namespace
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namespace Gfx {
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CNullDevice::CNullDevice()
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{
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m_matrix = Math::Matrix();
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m_material = Material();
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m_light = Light();
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}
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CNullDevice::~CNullDevice()
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{
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}
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void CNullDevice::DebugHook()
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{
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}
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void CNullDevice::DebugLights()
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{
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}
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bool CNullDevice::Create()
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{
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return true;
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}
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void CNullDevice::Destroy()
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{
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}
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void CNullDevice::BeginScene()
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{
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}
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void CNullDevice::EndScene()
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{
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}
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void CNullDevice::Clear()
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{
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}
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void CNullDevice::SetTransform(TransformType type, const Math::Matrix &matrix)
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{
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}
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const Math::Matrix& CNullDevice::GetTransform(TransformType type)
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{
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return m_matrix;
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}
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void CNullDevice::MultiplyTransform(TransformType type, const Math::Matrix &matrix)
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{
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}
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void CNullDevice::SetMaterial(const Material &material)
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{
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}
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const Material& CNullDevice::GetMaterial()
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{
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return m_material;
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}
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int CNullDevice::GetMaxLightCount()
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{
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return 99;
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}
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void CNullDevice::SetLight(int index, const Light &light)
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{
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}
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const Light& CNullDevice::GetLight(int index)
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{
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return m_light;
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}
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void CNullDevice::SetLightEnabled(int index, bool enabled)
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{
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}
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bool CNullDevice::GetLightEnabled(int index)
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{
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return false;
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}
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Texture CNullDevice::CreateTexture(CImage *image, const TextureCreateParams ¶ms)
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{
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Texture tex;
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tex.id = 1; // tex.id = 0 => invalid texture
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return tex;
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}
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Texture CNullDevice::CreateTexture(ImageData *data, const TextureCreateParams ¶ms)
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{
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Texture tex;
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tex.id = 1; // tex.id = 0 => invalid texture
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return tex;
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}
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void CNullDevice::DestroyTexture(const Texture &texture)
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{
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}
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void CNullDevice::DestroyAllTextures()
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{
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}
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int CNullDevice::GetMaxTextureStageCount()
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{
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return 0;
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}
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void CNullDevice::SetTexture(int index, const Texture &texture)
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{
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}
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void CNullDevice::SetTexture(int index, unsigned int textureId)
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{
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}
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Texture CNullDevice::GetTexture(int index)
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{
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return Texture();
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}
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void CNullDevice::SetTextureEnabled(int index, bool enabled)
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{
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}
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bool CNullDevice::GetTextureEnabled(int index)
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{
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return false;
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}
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void CNullDevice::SetTextureStageParams(int index, const TextureStageParams ¶ms)
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{
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}
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void CNullDevice::SetTextureStageWrap(int index, TexWrapMode wrapS, TexWrapMode wrapT)
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{
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}
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TextureStageParams CNullDevice::GetTextureStageParams(int index)
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{
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return TextureStageParams();
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}
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void CNullDevice::DrawPrimitive(PrimitiveType type, const Vertex *vertices, int vertexCount,
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Color color)
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{
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}
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void CNullDevice::DrawPrimitive(PrimitiveType type, const VertexTex2 *vertices, int vertexCount,
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Color color)
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{
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}
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void CNullDevice::DrawPrimitive(PrimitiveType type, const VertexCol *vertices, int vertexCount)
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{
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}
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unsigned int CNullDevice::CreateStaticBuffer(PrimitiveType primitiveType, const Vertex* vertices, int vertexCount)
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{
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return 0;
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}
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unsigned int CNullDevice::CreateStaticBuffer(PrimitiveType primitiveType, const VertexTex2* vertices, int vertexCount)
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{
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return 0;
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}
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unsigned int CNullDevice::CreateStaticBuffer(PrimitiveType primitiveType, const VertexCol* vertices, int vertexCount)
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{
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return 0;
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}
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void CNullDevice::UpdateStaticBuffer(unsigned int bufferId, PrimitiveType primitiveType, const Vertex* vertices, int vertexCount)
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{
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}
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void CNullDevice::UpdateStaticBuffer(unsigned int bufferId, PrimitiveType primitiveType, const VertexTex2* vertices, int vertexCount)
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{
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}
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void CNullDevice::UpdateStaticBuffer(unsigned int bufferId, PrimitiveType primitiveType, const VertexCol* vertices, int vertexCount)
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{
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}
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void CNullDevice::DrawStaticBuffer(unsigned int bufferId)
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{
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}
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void CNullDevice::DestroyStaticBuffer(unsigned int bufferId)
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{
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}
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int CNullDevice::ComputeSphereVisibility(const Math::Vector ¢er, float radius)
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{
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return 0;
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}
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void CNullDevice::SetRenderState(RenderState state, bool enabled)
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{
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}
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bool CNullDevice::GetRenderState(RenderState state)
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{
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return false;
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}
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void CNullDevice::SetDepthTestFunc(CompFunc func)
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{
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}
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CompFunc CNullDevice::GetDepthTestFunc()
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{
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return COMP_FUNC_NEVER;
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}
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void CNullDevice::SetDepthBias(float factor)
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{
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}
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float CNullDevice::GetDepthBias()
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{
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return 0.0f;
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}
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void CNullDevice::SetAlphaTestFunc(CompFunc func, float refValue)
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{
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}
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void CNullDevice::GetAlphaTestFunc(CompFunc &func, float &refValue)
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{
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func = COMP_FUNC_NEVER;
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refValue = 0.0f;
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}
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void CNullDevice::SetBlendFunc(BlendFunc srcBlend, BlendFunc dstBlend)
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{
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}
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void CNullDevice::GetBlendFunc(BlendFunc &srcBlend, BlendFunc &dstBlend)
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{
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srcBlend = BLEND_ZERO;
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dstBlend = BLEND_ZERO;
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}
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void CNullDevice::SetClearColor(const Color &color)
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{
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}
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Color CNullDevice::GetClearColor()
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{
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return Color(0.0f, 0.0f, 0.0f, 0.0f);
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}
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void CNullDevice::SetGlobalAmbient(const Color &color)
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{
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}
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Color CNullDevice::GetGlobalAmbient()
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{
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return Color(0.0f, 0.0f, 0.0f, 0.0f);
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}
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void CNullDevice::SetFogParams(FogMode mode, const Color &color, float start, float end, float density)
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{
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}
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void CNullDevice::GetFogParams(FogMode &mode, Color &color, float &start, float &end, float &density)
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{
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//
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}
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void CNullDevice::SetCullMode(CullMode mode)
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{
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}
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CullMode CNullDevice::GetCullMode()
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{
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return CULL_CW;
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}
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void CNullDevice::SetShadeModel(ShadeModel model)
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{
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}
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ShadeModel CNullDevice::GetShadeModel()
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{
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return SHADE_FLAT;
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}
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void CNullDevice::SetFillMode(FillMode mode)
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{
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}
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FillMode CNullDevice::GetFillMode()
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{
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return FILL_POINT;
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}
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void* CNullDevice::GetFrameBufferPixels() const
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{
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return nullptr;
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}
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} // namespace Gfx
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|
|
@ -0,0 +1,145 @@
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/*
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* This file is part of the Colobot: Gold Edition source code
|
||||
* Copyright (C) 2001-2014, Daniel Roux, EPSITEC SA & TerranovaTeam
|
||||
* http://epsiteс.ch; http://colobot.info; http://github.com/colobot
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
* See the GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see http://gnu.org/licenses
|
||||
*/
|
||||
|
||||
/**
|
||||
* \file graphics/core/device.h
|
||||
* \brief Abstract graphics device - CDevice class and related structs/enums
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
#include "graphics/core/device.h"
|
||||
|
||||
// Graphics module namespace
|
||||
namespace Gfx {
|
||||
|
||||
/**
|
||||
* \class CNullDevice
|
||||
* \brief Device implementation that doesn't render anything
|
||||
*
|
||||
*/
|
||||
class CNullDevice : public CDevice
|
||||
{
|
||||
public:
|
||||
CNullDevice();
|
||||
virtual ~CNullDevice();
|
||||
|
||||
virtual void DebugHook();
|
||||
virtual void DebugLights();
|
||||
|
||||
virtual bool Create();
|
||||
virtual void Destroy();
|
||||
|
||||
virtual void BeginScene();
|
||||
virtual void EndScene();
|
||||
|
||||
virtual void Clear();
|
||||
|
||||
virtual void SetTransform(TransformType type, const Math::Matrix &matrix);
|
||||
virtual const Math::Matrix& GetTransform(TransformType type);
|
||||
virtual void MultiplyTransform(TransformType type, const Math::Matrix &matrix);
|
||||
|
||||
virtual void SetMaterial(const Material &material);
|
||||
virtual const Material& GetMaterial();
|
||||
|
||||
virtual int GetMaxLightCount();
|
||||
virtual void SetLight(int index, const Light &light);
|
||||
virtual const Light& GetLight(int index);
|
||||
virtual void SetLightEnabled(int index, bool enabled);
|
||||
virtual bool GetLightEnabled(int index);
|
||||
|
||||
virtual Texture CreateTexture(CImage *image, const TextureCreateParams ¶ms);
|
||||
virtual Texture CreateTexture(ImageData *data, const TextureCreateParams ¶ms);
|
||||
virtual void DestroyTexture(const Texture &texture);
|
||||
virtual void DestroyAllTextures();
|
||||
|
||||
virtual int GetMaxTextureStageCount();
|
||||
virtual void SetTexture(int index, const Texture &texture);
|
||||
virtual void SetTexture(int index, unsigned int textureId);
|
||||
virtual Texture GetTexture(int index);
|
||||
virtual void SetTextureEnabled(int index, bool enabled);
|
||||
virtual bool GetTextureEnabled(int index);
|
||||
|
||||
virtual void SetTextureStageParams(int index, const TextureStageParams ¶ms);
|
||||
virtual TextureStageParams GetTextureStageParams(int index);
|
||||
|
||||
virtual void SetTextureStageWrap(int index, Gfx::TexWrapMode wrapS, Gfx::TexWrapMode wrapT);
|
||||
|
||||
virtual void DrawPrimitive(PrimitiveType type, const Vertex *vertices , int vertexCount,
|
||||
Color color = Color(1.0f, 1.0f, 1.0f, 1.0f));
|
||||
virtual void DrawPrimitive(PrimitiveType type, const VertexTex2 *vertices, int vertexCount,
|
||||
Color color = Color(1.0f, 1.0f, 1.0f, 1.0f));
|
||||
virtual void DrawPrimitive(PrimitiveType type, const VertexCol *vertices , int vertexCount);
|
||||
|
||||
virtual unsigned int CreateStaticBuffer(PrimitiveType primitiveType, const Vertex* vertices, int vertexCount);
|
||||
virtual unsigned int CreateStaticBuffer(PrimitiveType primitiveType, const VertexTex2* vertices, int vertexCount);
|
||||
virtual unsigned int CreateStaticBuffer(PrimitiveType primitiveType, const VertexCol* vertices, int vertexCount);
|
||||
virtual void UpdateStaticBuffer(unsigned int bufferId, PrimitiveType primitiveType, const Vertex* vertices, int vertexCount);
|
||||
virtual void UpdateStaticBuffer(unsigned int bufferId, PrimitiveType primitiveType, const VertexTex2* vertices, int vertexCount);
|
||||
virtual void UpdateStaticBuffer(unsigned int bufferId, PrimitiveType primitiveType, const VertexCol* vertices, int vertexCount);
|
||||
virtual void DrawStaticBuffer(unsigned int bufferId);
|
||||
virtual void DestroyStaticBuffer(unsigned int bufferId);
|
||||
|
||||
virtual int ComputeSphereVisibility(const Math::Vector ¢er, float radius);
|
||||
|
||||
virtual void SetRenderState(RenderState state, bool enabled);
|
||||
virtual bool GetRenderState(RenderState state);
|
||||
|
||||
virtual void SetDepthTestFunc(CompFunc func);
|
||||
virtual CompFunc GetDepthTestFunc();
|
||||
|
||||
virtual void SetDepthBias(float factor);
|
||||
virtual float GetDepthBias();
|
||||
|
||||
virtual void SetAlphaTestFunc(CompFunc func, float refValue);
|
||||
virtual void GetAlphaTestFunc(CompFunc &func, float &refValue);
|
||||
|
||||
virtual void SetBlendFunc(BlendFunc srcBlend, BlendFunc dstBlend);
|
||||
virtual void GetBlendFunc(BlendFunc &srcBlend, BlendFunc &dstBlend);
|
||||
|
||||
virtual void SetClearColor(const Color &color);
|
||||
virtual Color GetClearColor();
|
||||
|
||||
virtual void SetGlobalAmbient(const Color &color);
|
||||
virtual Color GetGlobalAmbient();
|
||||
|
||||
virtual void SetFogParams(FogMode mode, const Color &color, float start, float end, float density);
|
||||
virtual void GetFogParams(FogMode &mode, Color &color, float &start, float &end, float &density);
|
||||
|
||||
virtual void SetCullMode(CullMode mode);
|
||||
virtual CullMode GetCullMode();
|
||||
|
||||
virtual void SetShadeModel(ShadeModel model);
|
||||
virtual ShadeModel GetShadeModel();
|
||||
|
||||
virtual void SetFillMode(FillMode mode) ;
|
||||
virtual FillMode GetFillMode();
|
||||
|
||||
virtual void* GetFrameBufferPixels() const;
|
||||
|
||||
private:
|
||||
Math::Matrix m_matrix;
|
||||
Material m_material;
|
||||
Light m_light;
|
||||
};
|
||||
|
||||
|
||||
} // namespace Gfx
|
||||
|
Loading…
Reference in New Issue