Retro mode now disables possibility of writing and running programs
parent
5deb68e698
commit
f4e222248f
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@ -1288,18 +1288,20 @@ bool CBrain::CreateInterface(bool bSelect)
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type == OBJECT_BEE ||
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type == OBJECT_WORM ) // vehicle?
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{
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ddim.x = dim.x*5.1f;
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ddim.y = dim.y*2.0f;
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pos.x = ox+sx*0.0f;
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pos.y = oy+sy*0.0f;
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pw->CreateList(pos, ddim, -1, EVENT_OBJECT_PROGLIST, 1.10f);
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UpdateScript(pw);
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if (!(CRobotMain::GetInstancePointer()->GetRetroMode())) {
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ddim.x = dim.x*5.1f;
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ddim.y = dim.y*2.0f;
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pos.x = ox+sx*0.0f;
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pos.y = oy+sy*0.0f;
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pw->CreateList(pos, ddim, -1, EVENT_OBJECT_PROGLIST, 1.10f);
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UpdateScript(pw);
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pos.x = ox+sx*5.2f;
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pos.y = oy+sy*1.0f;
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pw->CreateButton(pos, dim, 8, EVENT_OBJECT_PROGRUN);
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pos.y = oy+sy*0.0f;
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pw->CreateButton(pos, dim, 22, EVENT_OBJECT_PROGEDIT);
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pos.x = ox+sx*5.2f;
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pos.y = oy+sy*1.0f;
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pw->CreateButton(pos, dim, 8, EVENT_OBJECT_PROGRUN);
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pos.y = oy+sy*0.0f;
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pw->CreateButton(pos, dim, 22, EVENT_OBJECT_PROGEDIT);
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}
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}
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if ( type == OBJECT_HUMAN ||
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@ -6795,6 +6795,10 @@ const char* CRobotMain::GetFilesDir()
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return m_dialog->GetFilesDir().c_str();
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}
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bool CRobotMain::GetRetroMode()
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{
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return m_retroStyle;
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}
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//! Change the player's name
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void CRobotMain::SetGamerName(const char *name)
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@ -304,6 +304,7 @@ public:
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const char* GetSavegameDir();
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const char* GetPublicDir();
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const char* GetFilesDir();
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bool GetRetroMode();
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void SetGamerName(const char *name);
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char* GetGamerName();
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@ -447,6 +448,7 @@ protected:
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int m_delayWriteMessage;
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int m_movieInfoIndex;
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//Level Checker flags
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bool m_beginObject;
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bool m_terrainGenerate;
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bool m_terrainInitTextures;
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@ -454,7 +456,7 @@ protected:
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bool m_terrainCreate;
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int m_version; // Mission file version
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bool m_retroStyle; // Retro style
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bool m_retroStyle; // Retro
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bool m_immediatSatCom; // SatCom immediately?
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bool m_beginSatCom; // messages SatCom poster?
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bool m_movieLock; // movie in progress?
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