Fix Clang warnings about use of abs()
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654ef7ba59
commit
f29a826ad2
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@ -429,7 +429,7 @@ void CGL21Device::SetTransform(TransformType type, const Math::Matrix &matrix)
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// normal transform
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Math::Matrix normalMat = matrix;
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if (abs(normalMat.Det()) > 1e-6)
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if (fabs(normalMat.Det()) > 1e-6)
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normalMat = normalMat.Inverse();
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glUniformMatrix4fv(uni_NormalMatrix, 1, GL_TRUE, normalMat.Array());
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@ -456,7 +456,7 @@ void CGL33Device::SetTransform(TransformType type, const Math::Matrix &matrix)
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// normal transform
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Math::Matrix normalMat = matrix;
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if (abs(normalMat.Det()) > 1e-6)
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if (fabs(normalMat.Det()) > 1e-6)
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normalMat = normalMat.Inverse();
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glUniformMatrix4fv(uni_NormalMatrix, 1, GL_TRUE, normalMat.Array());
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