LoadFinishedLevels if needed in LoadScene
parent
14e7cd0e52
commit
ee390bc270
|
@ -525,7 +525,7 @@ void CPlayerProfile::LoadScene(std::string dir)
|
||||||
CLevelParserLine* line = levelParser.Get("Mission");
|
CLevelParserLine* line = levelParser.Get("Mission");
|
||||||
cat = GetLevelCategoryFromDir(line->GetParam("base")->AsString());
|
cat = GetLevelCategoryFromDir(line->GetParam("base")->AsString());
|
||||||
|
|
||||||
if (dir == "../../crashsave")
|
if(!m_levelInfoLoaded[cat])
|
||||||
LoadFinishedLevels(cat);
|
LoadFinishedLevels(cat);
|
||||||
|
|
||||||
rank = line->GetParam("rank")->AsInt();
|
rank = line->GetParam("rank")->AsInt();
|
||||||
|
|
Loading…
Reference in New Issue